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2504       unsigned prev;
2506 for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
2507 if (prog->_LinkedShaders[prev] != NULL)
2514 for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
2519 prog->_LinkedShaders[prev],
2523 prev = i;
2577 unsigned prev;
2578 for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
2579 if (prog->_LinkedShaders[prev] != NULL)
2591 if (prev >= MESA_SHADER_FRAGMENT) {
2605 for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
2610 ctx, prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i],
2615 prev = i;
2618 if (prev != MESA_SHADER_FRAGMENT && num_tfeedback_decls != 0) {
2623 ctx, prog, prog->_LinkedShaders[prev], NULL, num_tfeedback_decls,