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Lines Matching defs:Border

715  * Used for storing clear color, texture border color, etc.
1198 GLuint Border; /**< 0 or 1 */
1199 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1200 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1201 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1202 GLuint Width2; /**< = Width - 2*Border */
1203 GLuint Height2; /**< = Height - 2*Border */
1204 GLuint Depth2; /**< = Depth - 2*Border */
1260 * Texture object state. Contains the array of mipmap images, border color,
2915 * borders and mipmapped textures. (Note: not static border color, but the
2916 * old 1-pixel border around each edge). Implementations then have to do
2917 * slow fallbacks to be correct, or just ignore the border and be fast but
2918 * wrong. Setting the flag strips the border off of TexImage calls,