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Lines Matching defs:depth

482    /* Check width/height/depth for zero */
485 baseImage->Depth == 0) {
486 incomplete(t, BASE, "texture width or height or depth = 0");
581 GLuint width, height, depth, face;
591 depth = baseImage->Depth2;
602 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY) {
603 depth /= 2;
631 if (img->Depth2 != depth) {
632 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i, img->Depth2);
648 if (width == 1 && height == 1 && depth == 1) {
724 const GLsizei width = 1, height = 1, depth = 1;
808 (dims > 2) ? depth : 1,
841 img->Height, img->Depth);
906 * of the maximum texture width, height, or depth, the error
1424 GLsizei height, GLsizei depth)
1457 * the application would use <zoffset> equal to zero and <depth>
1503 imageDepth = image->Depth;
1511 imageDepth = image->Depth;
1552 if (zoffset + depth > imageDepth + zBorder) {
1554 "glInvalidateSubTexImage(zoffset+depth)");