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Lines Matching full:save

58    struct vbo_save_context *save = &vbo->save;
60 save->ctx = ctx;
62 vbo_save_api_init( save );
66 struct gl_client_array *arrays = save->arrays;
99 struct vbo_save_context *save = &vbo->save;
102 if (save->prim_store) {
103 if ( --save->prim_store->refcount == 0 ) {
104 FREE( save->prim_store );
105 save->prim_store = NULL;
107 if ( --save->vertex_store->refcount == 0 ) {
109 &save->vertex_store->bufferobj, NULL);
110 FREE( save->vertex_store );
111 save->vertex_store = NULL;
116 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
127 struct vbo_save_context *save = &vbo_context(ctx)->save;
130 save->replay_flags |= VBO_SAVE_FALLBACK;
132 save->replay_flags &= ~VBO_SAVE_FALLBACK;