Lines Matching full:surface
3 SDL_Surface \- Graphical Surface Structure
17 /* Reference count -- used when freeing surface */
27 Surface flags
33 Width and height of the surface
36 Length of a surface scanline in bytes
42 surface clip \fIrectangle\fR
45 \fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&.
50 Surface is stored in system memory
53 Surface is stored in video memory
56 Surface uses asynchronous blits if possible
59 Allows any pixel-format (Display surface)
62 Surface has exclusive palette
65 Surface is double buffered (Display surface)
68 Surface is full screen (Display Surface)
71 Surface has an OpenGL context (Display Surface)
74 Surface supports OpenGL blitting (Display Surface)
77 Surface is resizable (Display Surface)
80 Surface blit uses hardware acceleration
83 Surface use colorkey blitting
89 Surface blit uses alpha blending
92 Surface uses preallocated memory