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Lines Matching refs:SDL_GLView

56 		SDL_GLView = NULL;
68 if ( the_view == SDL_GLView ) {
69 SDL_GLView->UnlockGL();
77 if ( SDL_GLView ) {
78 delete SDL_GLView;
113 if ( SDL_GLView == NULL ) {
114 SDL_GLView = new BGLView(Bounds(), "SDL GLView",
117 SDL_GLView->EnableDirectMode(true);
119 if ( the_view != SDL_GLView ) {
123 AddChild(SDL_GLView);
124 SDL_GLView->LockGL();
125 the_view = SDL_GLView;
144 if ( the_view == SDL_GLView ) {
145 SDL_GLView->UnlockGL();
156 if ( the_view == SDL_GLView ) {
164 if ( the_view == SDL_GLView ) {
174 if ( the_view == SDL_GLView ) {
194 SDL_GLView->UnlockGL();
195 SDL_GLView->SwapBuffers();
196 SDL_GLView->LockGL();
220 if ( SDL_GLView != NULL ) {
221 SDL_GLView->EnableDirectMode(false);
281 BGLView *SDL_GLView;