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Lines Matching full:mousex

4701 var mouseX = Infinity, mouseY;
4709 mouseX = (e.clientX - left - Math.ceil(at_x) + 1) / unit + xStart;
4715 var num = mouseX.toFixed(3) + ", " + mouseY.toFixed(3);
4740 // if (insetScale != scale && mouseX != Infinity)
4752 mouseX = Infinity;
4760 mouseX = Infinity;