Lines Matching full:ftop
27 dst->fTop = SkMinScalar(dst->fTop, src.fTop);
221 SkScalar xT = SkScalarMul(v.fX, rect.fTop - edgeBegin->fY);
831 this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
902 pts[0].set(oval.fRight, oval.fTop);
955 path->lineTo(rect.fLeft, rect.fTop + ry); 0 upper left
956 path->quadTo(rect.fLeft, rect.fTop + offPtY,
957 rect.fLeft + midPtX, rect.fTop + midPtY);
958 path->quadTo(rect.fLeft + offPtX, rect.fTop,
959 rect.fLeft + rx, rect.fTop);
961 path->lineTo(rect.fRight - rx, rect.fTop); 1 upper right
962 path->quadTo(rect.fRight - offPtX, rect.fTop,
963 rect.fRight - midPtX, rect.fTop + midPtY);
964 path->quadTo(rect.fRight, rect.fTop + offPtY,
965 rect.fRight, rect.fTop + ry);
992 path->lineTo(rect.fRight, rect.fTop + ry); 1 upper right
993 path->quadTo(rect.fRight, rect.fTop + offPtY,
994 rect.fRight - midPtX, rect.fTop + midPtY);
995 path->quadTo(rect.fRight - offPtX, rect.fTop,
996 rect.fRight - rx, rect.fTop);
998 path->lineTo(rect.fLeft + rx, rect.fTop); 0 upper left
999 path->quadTo(rect.fLeft + offPtX, rect.fTop,
1000 fTop + midPtY);
1001 path->quadTo(rect.fLeft, rect.fTop + offPtY,
1002 rect.fLeft, rect.fTop + ry);
1057 yOff[i] = rect.fTop + yOff[i];
1113 bounds.fTop + rrect.fRadii[SkRRect::kUpperLeft_Corner].fY);
1186 this->moveTo(rect.fRight - rx, rect.fTop); // top-right
1189 this->lineTo(rect.fLeft + rx, rect.fTop); // top
1191 this->cubicTo(rect.fLeft + rx - sx, rect.fTop,
1192 rect.fLeft, rect.fTop + ry - sy,
1193 rect.fLeft, rect.fTop + ry); // top-left
1207 this->lineTo(rect.fRight, rect.fTop + ry); // right
1209 this->cubicTo(rect.fRight, rect.fTop + ry - sy,
1210 rect.fRight - rx + sx, rect.fTop,
1211 rect.fRight - rx, rect.fTop); // top-right
1213 this->cubicTo(rect.fRight - rx + sx, rect.fTop,
1214 rect.fRight, rect.fTop + ry - sy,
1215 rect.fRight, rect.fTop + ry); // top-right
1229 this->lineTo(rect.fLeft, rect.fTop + ry); // left
1231 this->cubicTo(rect.fLeft, rect.fTop + ry - sy,
1232 rect.fLeft + rx - sx, rect.fTop,
1233 rect.fLeft + rx, rect.fTop); // top-left
1235 this->lineTo(rect.fRight - rx, rect.fTop); // top
1283 const SkScalar T = oval.fTop; // cy - ry
2569 SkScalar ymax = this->getBounds().fTop;
2843 return r.fLeft <= x && x <= r.fRight && r.fTop <= y && y <= r.fBottom;