Lines Matching full:bounds
54 float bounds[2]) {
58 texture, direction, radius, sigma, useBounds, bounds));
72 float bounds[2] = { 0.0f, 1.0f };
75 direction, radius, sigma, false, bounds);
84 bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width();
85 bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width();
94 bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height();
95 bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height();
105 // Blur radius covers srcRect; use bounds over entire draw
107 direction, radius, sigma, true, bounds);
109 // Draw upper and lower margins with bounds; middle without.
111 direction, radius, sigma, true, bounds);
113 direction, radius, sigma, true, bounds);
115 direction, radius, sigma, false, bounds);