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Lines Matching defs:lighting

321         // lighting shaders are complicated. We just throw up our hands.
1366 const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>();
1367 GrTexture* texture = lighting.texture(0);
1370 uman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
1371 SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix()));