Home | History | Annotate | Download | only in gl

Lines Matching full:shaderstodelete

667     SkTDArray<GrGLuint> shadersToDelete;
669 if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) {
714 for (int i = 0; i < shadersToDelete.count(); ++i) {
715 GL_CALL(DeleteShader(shadersToDelete[i]));