Lines Matching full:shaderstodelete
667 SkTDArray<GrGLuint> shadersToDelete;669 if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) {714 for (int i = 0; i < shadersToDelete.count(); ++i) {715 GL_CALL(DeleteShader(shadersToDelete[i]));