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Lines Matching refs:umbraIndex

1035     int umbraIndex = maxUmbraAngleIndex;
1038 float currentUmbraAngle = umbraAngleList[umbraIndex].mAngle;
1044 allVerticesAngleData[i] = umbraAngleList[umbraIndex];
1045 umbraIndex = (umbraIndex + 1) % umbraLength;
1047 // If umbraIndex round back, that means we are running out of
1050 if (umbraIndex != maxUmbraAngleIndex) {
1051 currentUmbraAngle = umbraAngleList[umbraIndex].mAngle;
1069 allVerticesAngleData[j] = umbraAngleList[umbraIndex];
1070 umbraIndex = (umbraIndex + 1) % umbraLength;