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Lines Matching defs:renderthread

21 #include "RenderThread.h"
30 namespace renderthread {
55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
62 : mRenderThread(RenderThread::getInstance())
94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
211 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
218 RenderThread& thread = RenderThread::getInstance();
257 RenderThread::getInstance().queue(task);
260 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
331 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
337 // Avoid creating a RenderThread to do a trimMemory.
338 if (RenderThread::hasInstance()) {
339 RenderThread& thread = RenderThread::getInstance();
391 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
421 } /* namespace renderthread */