Lines Matching refs:detachFromContext
271 // if we're detached, we just use the fence that was created in detachFromContext()
540 status_t GLConsumer::detachFromContext() {
542 ST_LOGV("detachFromContext");
546 ST_LOGE("detachFromContext: abandoned GLConsumer");
551 ST_LOGE("detachFromContext: GLConsumer is not attached to a "
560 ST_LOGE("detachFromContext: invalid current EGLDisplay");
565 ST_LOGE("detachFromContext: invalid current EGLContext");