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Lines Matching refs:GL_APIENTRY

377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421 GL_APICALL void GL_APIENTRY glFinish (void);
422 GL_APICALL void GL_APIENTRY glFlush (void);
423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437 GL_APICALL GLenum GL_APIENTRY glGetError (void);
438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);