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Lines Matching refs:zFar

85     c->transforms.vpt.zFar  = 1.0f;
703 GLfloat far = c->transforms.vpt.zFar;
813 GLfloat zNear, GLfloat zFar,
818 cmpf(zNear, zFar) ||
820 isZeroOrNegativef(zFar))
827 const GLfloat r_depth = reciprocalf(zNear - zFar);
832 const GLfloat C = (zFar + zNear) * r_depth;
833 const GLfloat D = mul2f(zFar * zNear * r_depth);
855 GLfloat zNear, GLfloat zFar,
860 cmpf(zNear, zFar))
867 const GLfloat r_depth = reciprocalf(zFar - zNear);
873 const GLfloat tz = -(zFar + zNear) * r_depth;
891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
894 zFar = clampToZerof(zFar > 1 ? 1 : zFar);
896 f[10] = div2f(zFar - zNear);
897 f[14] = div2f(zFar + zNear);
900 c->transforms.vpt.zFar = zFar;
997 GLfloat zNear, GLfloat zFar)
1000 frustumf(left, right, bottom, top, zNear, zFar, c);
1006 GLfixed zNear, GLfixed zFar)
1011 fixedToFloat(zNear), fixedToFloat(zFar),
1018 GLfloat zNear, GLfloat zFar)
1021 orthof(left, right, bottom, top, zNear, zFar, c);
1027 GLfixed zNear, GLfixed zFar)
1032 fixedToFloat(zNear), fixedToFloat(zFar),
1094 void glDepthRangef(GLclampf zNear, GLclampf zFar)
1097 depthRangef(zNear, zFar, c);
1100 void glDepthRangex(GLclampx zNear, GLclampx zFar)
1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);