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224         mEaseOutInterpolator = new DecelerateInterpolator(2.5f); // Quint ease out
233 // where the item will land. The outlines gradually fade out, leaving a trail
293 // We use this method from Workspace to figure out how many rows/columns Launcher should
294 // have. We ignore the left/right padding on CellLayout because it turns out in our design
304 // We use this method from Workspace to figure out how many rows/columns Launcher should
305 // have. We ignore the left/right padding on CellLayout because it turns out in our design
417 void scaleRectAboutCenter(Rect in, Rect out, float scale) {
420 out.set(in);
421 out.offset(-cx, -cy);
422 scaleRect(out, scale);
423 out.offset(cx, cy);
878 * Given a cell coordinate and span fills out a corresponding pixel rect
1427 // We can't move out horizontally
1437 // We can't move out vertically
3063 out: for (int i = x; i < x + spanX - 1 && x < xCount; i++) {
3066 if (!available) break out;