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Lines Matching refs:FORCEINLINE

1036 static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) {
1039 static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) {
1042 static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) {
1046 static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) {
1049 static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) {
1052 static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) {
1055 static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) {
1184 static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) {
1187 static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) {
1190 static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) {
1194 static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) {
1197 static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) {
1200 static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) {
1203 static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) {
1207 static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) {
1313 static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) {
1316 static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) {
1319 static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) {
1323 static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) {
1326 static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) {
1329 static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) {
1332 static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) {
1336 static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) {
1340 static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) {
1456 static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) {
1459 static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) {
1462 static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) {
1466 static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) {
1469 static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) {
1472 static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) {
1475 static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) {
1479 static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
1482 static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) {
1485 static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) {
1601 static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) {
1604 static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) {
1607 static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) {
1611 static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) {
1614 static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) {
1617 static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) {
1620 static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) {
1624 static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) {
1725 static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) {
1728 static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) {
1731 static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) {
1735 static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) {
1738 static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) {
1741 static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) {
1744 static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) {
1748 static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) {
1865 static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) {
1868 static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) {
1871 static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) {
1875 static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) {
1878 static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) {
1881 static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) {
1884 static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) {
1888 static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
1891 static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) {
1894 static FORCEINLINE
1898 static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) {
2027 static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) {
2030 static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) {
2033 static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) {
2037 static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) {
2040 static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) {
2043 static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) {
2046 static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) {
2050 static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) {
2053 static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) {
2056 static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) {
2059 static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) {
2208 static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) {
2211 static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) {
2214 static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) {
2218 static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) {
2221 static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) {
2224 static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) {
2227 static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) {
2231 static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) {
2234 static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) {
2349 static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) {
2352 static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) {
2355 static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) {
2359 static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) {
2362 static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) {
2365 static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) {
2368 static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) {
2372 static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) {
2462 static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) {
2465 static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) {
2468 static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) {
2472 static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) {
2475 static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
2478 static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) {
2481 static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) {
2580 static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) {
2583 static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) {
2586 static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) {
2590 static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) {
2593 static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) {
2596 static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) {
2599 static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) {
2603 static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) {
2607 static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) {
2708 static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) {
2711 static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) {
2714 static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) {
2718 static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) {
2721 static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) {
2724 static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) {
2727 static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) {
2731 FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) {
2839 static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) {
2842 static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) {
2845 static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) {
2849 static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) {
2852 static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) {
2855 static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) {
2858 static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) {
2862 static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) {
2866 static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) {
2957 static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) {
2960 static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) {
2963 static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) {
2967 static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) {
2970 static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
2973 static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) {
2976 static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) {
3059 static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) {
3062 static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) {
3065 static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) {
3069 static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) {
3072 static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3075 static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3078 static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) {
3161 static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) {
3164 static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) {
3167 static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) {
3171 static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) {
3174 static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3177 static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3180 static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) {
3263 static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) {
3266 static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) {
3269 static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) {
3273 static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) {
3276 static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) {
3279 static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) {
3282 static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) {
3365 static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) {
3368 static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) {
3371 static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) {
3375 static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) {
3378 static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3381 static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3384 static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) {
3480 static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) {
3483 static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) {
3486 static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) {
3490 static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) {
3493 static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) {
3496 static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) {
3499 static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) {
3503 static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) {
3507 static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) {
3600 static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) {
3603 static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) {
3606 static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) {
3610 static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) {
3613 static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
3616 static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) {
3619 static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) {
3623 static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) {
3731 static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) {
3734 static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) {
3737 static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) {
3741 static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) {
3744 static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) {
3747 static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) {
3750 static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) {
3754 static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) {
3758 static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
3859 static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) {
3862 static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) {
3865 static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) {
3869 static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) {
3872 static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
3875 static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) {
3878 static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) {
3882 static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) {
3990 static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) {
3993 static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) {
3996 static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) {
4000 static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) {
4003 static FORCEINLINE
4006 static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) {
4009 static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) {
4013 static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) {
4017 static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
4134 static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) {
4137 static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) {
4140 static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) {
4144 static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) {
4147 static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) {
4150 static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) {
4153 static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) {
4157 static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
4160 static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) {
4163 static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) {
4167 static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) {
4284 static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) {
4287 static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) {
4290 static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) {
4294 static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) {
4297 static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) {
4300 static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) {
4303 static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) {
4307 static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
4310 static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) {
4313 static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) {
4317 static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) {
4434 static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) {
4437 static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) {
4440 static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) {
4444 static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) {
4447 static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) {
4450 static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) {
4453 static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) {
4457 static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
4460 static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) {
4463 static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) {
4467 static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) {
4575 static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) {
4578 static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) {
4581 static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) {
4585 static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) {
4588 static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) {
4591 static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) {
4594 static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) {
4598 static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) {
4602 static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
4693 static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) {
4696 static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) {
4699 static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) {
4703 static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) {
4706 static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
4709 static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) {
4712 static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) {
6044 static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) {
6047 static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) {
6050 static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) {
6054 static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) {
6057 static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) {
6060 static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) {
6063 static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) {
6067 static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6070 static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6073 static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6076 static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6079 static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6082 static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
6085 static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) {
6088 static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
6091 static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) {
6094 static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6097 static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) {
6100 static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
6103 static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
6106 static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
6109 static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
6112 static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6115 static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6118 static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
6121 static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6124 static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6127 static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) {
6130 static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) {
6133 static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
6136 static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
6139 static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6142 static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6145 static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
6148 static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
6151 static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
6154 static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
6157 static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
6160 static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) {
6163 static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
6166 static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
6169 static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
6172 static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
6175 static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) {
6178 static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
6181 static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) {
6184 static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
6187 static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
6190 static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
6193 static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
6196 static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
6199 static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
6202 static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
6205 static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
6208 static FORCEINLINE
6211 static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) {
6214 static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) {
6217 static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
6220 static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
6223 static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6226 static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6229 static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6232 static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6235 static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6238 static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6241 static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6244 static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6247 static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
6250 static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
6253 static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
6256 static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
6259 static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
6262 static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6265 static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6268 static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6271 static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6274 static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6277 static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6280 static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) {
6283 static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
6286 static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
6289 static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6292 static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6295 static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
6298 static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6301 static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6304 static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
6307 static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6310 static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6313 static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
6316 static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
6319 static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
6322 static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
6325 static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
6328 static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) {
6331 static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
6334 static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) {
6337 static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6340 static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6343 static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6346 static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6349 static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6352 static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6355 static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6358 static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6361 static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
6364 static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
6367 static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
6370 static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
6373 static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
6376 static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) {
6379 static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) {
6382 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) {
6385 static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) {
6388 static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
7963 static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) {
7966 static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) {
7969 static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) {
7973 static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
7976 static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
7979 static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
7982 static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
7985 static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
7988 static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
7991 static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
7994 static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
7997 static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
8000 static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
8003 static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
8006 static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
8009 static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
8012 static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
8015 static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
8018 static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
8021 static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) {
8024 static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
8027 static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
8030 static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
8033 static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
8036 static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
8039 static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
8042 static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
8045 static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
8048 static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
8051 static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
8054 static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
8057 static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) {
8060 static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
8063 static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
8066 static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) {
8069 static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) {
8072 static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) {
8075 static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) {
8078 static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) {
8081 static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) {
8084 static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) {
8087 static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) {
8090 static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) {