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Lines Matching refs:m_texState

145         m_texState = new textureUnitState[maxTexUnits];
149 m_texState[i][j].texture = 0;
150 m_texState[i][j].enabled = GL_FALSE;
161 m_texState(0) ,
188 delete[] m_texState;
189 m_texState = NULL;
592 if (m_texState[unit-GL_TEXTURE0][i].enabled)
662 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture;
666 *params = m_texState[m_activeTexture][TEXTURE_2D].texture;
712 return m_texState[m_activeTexture][pos].texture;
717 return m_texState[unit-GL_TEXTURE0][pos].texture;
722 m_texState[m_activeTexture][pos].texture = tex;
727 m_texState[m_activeTexture][pos].enabled = enable;