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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_
      6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_
      7 
      8 #include <vector>
      9 
     10 #include "base/containers/hash_tables.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "build/build_config.h"
     13 #include "content/common/content_export.h"
     14 #include "third_party/WebKit/public/web/WebAXEnums.h"
     15 #include "ui/accessibility/ax_node_data.h"
     16 #include "ui/accessibility/ax_tree.h"
     17 #include "ui/accessibility/ax_tree_update.h"
     18 #include "ui/gfx/native_widget_types.h"
     19 
     20 struct AccessibilityHostMsg_EventParams;
     21 struct AccessibilityHostMsg_LocationChangeParams;
     22 
     23 namespace content {
     24 class BrowserAccessibility;
     25 #if defined(OS_ANDROID)
     26 class BrowserAccessibilityManagerAndroid;
     27 #endif
     28 #if defined(OS_WIN)
     29 class BrowserAccessibilityManagerWin;
     30 #endif
     31 
     32 // For testing.
     33 CONTENT_EXPORT ui::AXTreeUpdate MakeAXTreeUpdate(
     34     const ui::AXNodeData& node,
     35     const ui::AXNodeData& node2 = ui::AXNodeData(),
     36     const ui::AXNodeData& node3 = ui::AXNodeData(),
     37     const ui::AXNodeData& node4 = ui::AXNodeData(),
     38     const ui::AXNodeData& node5 = ui::AXNodeData(),
     39     const ui::AXNodeData& node6 = ui::AXNodeData(),
     40     const ui::AXNodeData& node7 = ui::AXNodeData(),
     41     const ui::AXNodeData& node8 = ui::AXNodeData(),
     42     const ui::AXNodeData& node9 = ui::AXNodeData());
     43 
     44 // Class that can perform actions on behalf of the BrowserAccessibilityManager.
     45 class CONTENT_EXPORT BrowserAccessibilityDelegate {
     46  public:
     47   virtual ~BrowserAccessibilityDelegate() {}
     48   virtual void AccessibilitySetFocus(int acc_obj_id) = 0;
     49   virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0;
     50   virtual void AccessibilityShowMenu(int acc_obj_id) = 0;
     51   virtual void AccessibilityScrollToMakeVisible(
     52       int acc_obj_id, gfx::Rect subfocus) = 0;
     53   virtual void AccessibilityScrollToPoint(
     54       int acc_obj_id, gfx::Point point) = 0;
     55   virtual void AccessibilitySetTextSelection(
     56       int acc_obj_id, int start_offset, int end_offset) = 0;
     57   virtual bool AccessibilityViewHasFocus() const = 0;
     58   virtual gfx::Rect AccessibilityGetViewBounds() const = 0;
     59   virtual gfx::Point AccessibilityOriginInScreen(
     60       const gfx::Rect& bounds) const = 0;
     61   virtual void AccessibilityHitTest(
     62       const gfx::Point& point) = 0;
     63   virtual void AccessibilityFatalError() = 0;
     64 };
     65 
     66 class CONTENT_EXPORT BrowserAccessibilityFactory {
     67  public:
     68   virtual ~BrowserAccessibilityFactory() {}
     69 
     70   // Create an instance of BrowserAccessibility and return a new
     71   // reference to it.
     72   virtual BrowserAccessibility* Create();
     73 };
     74 
     75 // Manages a tree of BrowserAccessibility objects.
     76 class CONTENT_EXPORT BrowserAccessibilityManager : public ui::AXTreeDelegate {
     77  public:
     78   // Creates the platform-specific BrowserAccessibilityManager, but
     79   // with no parent window pointer. Only useful for unit tests.
     80   static BrowserAccessibilityManager* Create(
     81       const ui::AXTreeUpdate& initial_tree,
     82       BrowserAccessibilityDelegate* delegate,
     83       BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory());
     84 
     85   virtual ~BrowserAccessibilityManager();
     86 
     87   void Initialize(const ui::AXTreeUpdate& initial_tree);
     88 
     89   static ui::AXTreeUpdate GetEmptyDocument();
     90 
     91   virtual void NotifyAccessibilityEvent(
     92       ui::AXEvent event_type, BrowserAccessibility* node) { }
     93 
     94   // Return a pointer to the root of the tree, does not make a new reference.
     95   BrowserAccessibility* GetRoot();
     96 
     97   // Returns a pointer to the BrowserAccessibility object for a given AXNode.
     98   BrowserAccessibility* GetFromAXNode(ui::AXNode* node);
     99 
    100   // Return a pointer to the object corresponding to the given id,
    101   // does not make a new reference.
    102   BrowserAccessibility* GetFromID(int32 id);
    103 
    104   // Called to notify the accessibility manager that its associated native
    105   // view got focused.
    106   virtual void OnWindowFocused();
    107 
    108   // Called to notify the accessibility manager that its associated native
    109   // view lost focus.
    110   virtual void OnWindowBlurred();
    111 
    112   // Called to notify the accessibility manager that a mouse down event
    113   // occurred in the tab.
    114   void GotMouseDown();
    115 
    116   // Update the focused node to |node|, which may be null.
    117   // If |notify| is true, send a message to the renderer to set focus
    118   // to this node.
    119   void SetFocus(ui::AXNode* node, bool notify);
    120   void SetFocus(BrowserAccessibility* node, bool notify);
    121 
    122   // Tell the renderer to do the default action for this node.
    123   void DoDefaultAction(const BrowserAccessibility& node);
    124 
    125   // Tell the renderer to scroll to make |node| visible.
    126   // In addition, if it's not possible to make the entire object visible,
    127   // scroll so that the |subfocus| rect is visible at least. The subfocus
    128   // rect is in local coordinates of the object itself.
    129   void ScrollToMakeVisible(
    130       const BrowserAccessibility& node, gfx::Rect subfocus);
    131 
    132   // Tell the renderer to scroll such that |node| is at |point|,
    133   // where |point| is in global coordinates of the WebContents.
    134   void ScrollToPoint(
    135       const BrowserAccessibility& node, gfx::Point point);
    136 
    137   // Tell the renderer to set the text selection on a node.
    138   void SetTextSelection(
    139       const BrowserAccessibility& node, int start_offset, int end_offset);
    140 
    141   // Retrieve the bounds of the parent View in screen coordinates.
    142   gfx::Rect GetViewBounds();
    143 
    144   // Called when the renderer process has notified us of about tree changes.
    145   void OnAccessibilityEvents(
    146       const std::vector<AccessibilityHostMsg_EventParams>& params);
    147 
    148   // Called when the renderer process updates the location of accessibility
    149   // objects.
    150   void OnLocationChanges(
    151       const std::vector<AccessibilityHostMsg_LocationChangeParams>& params);
    152 
    153 #if defined(OS_WIN)
    154   BrowserAccessibilityManagerWin* ToBrowserAccessibilityManagerWin();
    155 #endif
    156 
    157 #if defined(OS_ANDROID)
    158   BrowserAccessibilityManagerAndroid* ToBrowserAccessibilityManagerAndroid();
    159 #endif
    160 
    161   // Return the object that has focus, if it's a descandant of the
    162   // given root (inclusive). Does not make a new reference.
    163   virtual BrowserAccessibility* GetFocus(BrowserAccessibility* root);
    164 
    165   // Return the descentant of the given root that has focus, or that object's
    166   // active descendant if it has one.
    167   BrowserAccessibility* GetActiveDescendantFocus(BrowserAccessibility* root);
    168 
    169   // True by default, but some platforms want to treat the root
    170   // scroll offsets separately.
    171   virtual bool UseRootScrollOffsetsWhenComputingBounds();
    172 
    173   // Walk the tree.
    174   BrowserAccessibility* NextInTreeOrder(BrowserAccessibility* node);
    175   BrowserAccessibility* PreviousInTreeOrder(BrowserAccessibility* node);
    176 
    177   // AXTreeDelegate implementation.
    178   virtual void OnNodeWillBeDeleted(ui::AXNode* node) OVERRIDE;
    179   virtual void OnNodeCreated(ui::AXNode* node) OVERRIDE;
    180   virtual void OnNodeChanged(ui::AXNode* node) OVERRIDE;
    181   virtual void OnNodeCreationFinished(ui::AXNode* node) OVERRIDE;
    182   virtual void OnNodeChangeFinished(ui::AXNode* node) OVERRIDE;
    183   virtual void OnRootChanged(ui::AXNode* new_root) OVERRIDE {}
    184 
    185   BrowserAccessibilityDelegate* delegate() const { return delegate_; }
    186 
    187  protected:
    188   BrowserAccessibilityManager(
    189       BrowserAccessibilityDelegate* delegate,
    190       BrowserAccessibilityFactory* factory);
    191 
    192   BrowserAccessibilityManager(
    193       const ui::AXTreeUpdate& initial_tree,
    194       BrowserAccessibilityDelegate* delegate,
    195       BrowserAccessibilityFactory* factory);
    196 
    197   // Called at the end of updating the tree.
    198   virtual void OnTreeUpdateFinished() {}
    199 
    200  private:
    201   // The following states keep track of whether or not the
    202   // on-screen keyboard is allowed to be shown.
    203   enum OnScreenKeyboardState {
    204     // Never show the on-screen keyboard because this tab is hidden.
    205     OSK_DISALLOWED_BECAUSE_TAB_HIDDEN,
    206 
    207     // This tab was just shown, so don't pop-up the on-screen keyboard if a
    208     // text field gets focus that wasn't the result of an explicit touch.
    209     OSK_DISALLOWED_BECAUSE_TAB_JUST_APPEARED,
    210 
    211     // A touch event has occurred within the window, but focus has not
    212     // explicitly changed. Allow the on-screen keyboard to be shown if the
    213     // touch event was within the bounds of the currently focused object.
    214     // Otherwise we'll just wait to see if focus changes.
    215     OSK_ALLOWED_WITHIN_FOCUSED_OBJECT,
    216 
    217     // Focus has changed within a tab that's already visible. Allow the
    218     // on-screen keyboard to show anytime that a touch event leads to an
    219     // editable text control getting focus.
    220     OSK_ALLOWED
    221   };
    222 
    223   // Update a set of nodes using data received from the renderer
    224   // process.
    225   bool UpdateNodes(const std::vector<ui::AXNodeData>& nodes);
    226 
    227   // Update one node from the tree using data received from the renderer
    228   // process. Returns true on success, false on fatal error.
    229   bool UpdateNode(const ui::AXNodeData& src);
    230 
    231   void SetRoot(BrowserAccessibility* root);
    232 
    233   BrowserAccessibility* CreateNode(
    234       BrowserAccessibility* parent,
    235       int32 id,
    236       int32 index_in_parent);
    237 
    238  protected:
    239   // The object that can perform actions on our behalf.
    240   BrowserAccessibilityDelegate* delegate_;
    241 
    242   // Factory to create BrowserAccessibility objects (for dependency injection).
    243   scoped_ptr<BrowserAccessibilityFactory> factory_;
    244 
    245   // The underlying tree of accessibility objects.
    246   scoped_ptr<ui::AXTree> tree_;
    247 
    248   // The node that currently has focus.
    249   ui::AXNode* focus_;
    250 
    251   // A mapping from a node id to its wrapper of type BrowserAccessibility.
    252   base::hash_map<int32, BrowserAccessibility*> id_wrapper_map_;
    253 
    254   // The on-screen keyboard state.
    255   OnScreenKeyboardState osk_state_;
    256 
    257   DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager);
    258 };
    259 
    260 }  // namespace content
    261 
    262 #endif  // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_
    263