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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
      6 
      7 #ifndef GL_GLEXT_PROTOTYPES
      8 #define GL_GLEXT_PROTOTYPES
      9 #endif
     10 #include "gpu/GLES2/gl2extchromium.h"
     11 #include "third_party/khronos/GLES2/gl2.h"
     12 #include "third_party/khronos/GLES2/gl2ext.h"
     13 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
     14 
     15 namespace skia_bindings {
     16 
     17 GrGLInterface* CreateCommandBufferSkiaGLBinding() {
     18   GrGLInterface* interface = new GrGLInterface;
     19   interface->fStandard = kGLES_GrGLStandard;
     20   interface->fExtensions.init(kGLES_GrGLStandard,
     21                               glGetString,
     22                               NULL,
     23                               glGetIntegerv);
     24 
     25   GrGLInterface::Functions* functions = &interface->fFunctions;
     26   functions->fActiveTexture = glActiveTexture;
     27   functions->fAttachShader = glAttachShader;
     28   functions->fBindAttribLocation = glBindAttribLocation;
     29   functions->fBindBuffer = glBindBuffer;
     30   functions->fBindTexture = glBindTexture;
     31   functions->fBindVertexArray = glBindVertexArrayOES;
     32   functions->fBlendColor = glBlendColor;
     33   functions->fBlendFunc = glBlendFunc;
     34   functions->fBufferData = glBufferData;
     35   functions->fBufferSubData = glBufferSubData;
     36   functions->fClear = glClear;
     37   functions->fClearColor = glClearColor;
     38   functions->fClearStencil = glClearStencil;
     39   functions->fColorMask = glColorMask;
     40   functions->fCompileShader = glCompileShader;
     41   functions->fCompressedTexImage2D = glCompressedTexImage2D;
     42   functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
     43   functions->fCreateProgram = glCreateProgram;
     44   functions->fCreateShader = glCreateShader;
     45   functions->fCullFace = glCullFace;
     46   functions->fDeleteBuffers = glDeleteBuffers;
     47   functions->fDeleteProgram = glDeleteProgram;
     48   functions->fDeleteShader = glDeleteShader;
     49   functions->fDeleteTextures = glDeleteTextures;
     50   functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
     51   functions->fDepthMask = glDepthMask;
     52   functions->fDisable = glDisable;
     53   functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
     54   functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
     55   functions->fDrawArrays = glDrawArrays;
     56   functions->fDrawElements = glDrawElements;
     57   functions->fEnable = glEnable;
     58   functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
     59   functions->fFinish = glFinish;
     60   functions->fFlush = glFlush;
     61   functions->fFrontFace = glFrontFace;
     62   functions->fGenBuffers = glGenBuffers;
     63   functions->fGenTextures = glGenTextures;
     64   functions->fGenVertexArrays = glGenVertexArraysOES;
     65   functions->fGetBufferParameteriv = glGetBufferParameteriv;
     66   functions->fGetError = glGetError;
     67   functions->fGetIntegerv = glGetIntegerv;
     68   functions->fGetProgramInfoLog = glGetProgramInfoLog;
     69   functions->fGetProgramiv = glGetProgramiv;
     70   functions->fGetShaderInfoLog = glGetShaderInfoLog;
     71   functions->fGetShaderiv = glGetShaderiv;
     72   functions->fGetString = glGetString;
     73   functions->fGetUniformLocation = glGetUniformLocation;
     74   functions->fInsertEventMarker = glInsertEventMarkerEXT;
     75   functions->fLineWidth = glLineWidth;
     76   functions->fLinkProgram = glLinkProgram;
     77   functions->fMapBufferSubData = glMapBufferSubDataCHROMIUM;
     78   functions->fMapTexSubImage2D = glMapTexSubImage2DCHROMIUM;
     79   functions->fPixelStorei = glPixelStorei;
     80   functions->fPopGroupMarker = glPopGroupMarkerEXT;
     81   functions->fPushGroupMarker = glPushGroupMarkerEXT;
     82   functions->fReadPixels = glReadPixels;
     83   functions->fScissor = glScissor;
     84   functions->fShaderSource = glShaderSource;
     85   functions->fStencilFunc = glStencilFunc;
     86   functions->fStencilFuncSeparate = glStencilFuncSeparate;
     87   functions->fStencilMask = glStencilMask;
     88   functions->fStencilMaskSeparate = glStencilMaskSeparate;
     89   functions->fStencilOp = glStencilOp;
     90   functions->fStencilOpSeparate = glStencilOpSeparate;
     91   functions->fTexImage2D = glTexImage2D;
     92   functions->fTexParameteri = glTexParameteri;
     93   functions->fTexParameteriv = glTexParameteriv;
     94   functions->fTexStorage2D = glTexStorage2DEXT;
     95   functions->fTexSubImage2D = glTexSubImage2D;
     96   functions->fUniform1f = glUniform1f;
     97   functions->fUniform1i = glUniform1i;
     98   functions->fUniform1fv = glUniform1fv;
     99   functions->fUniform1iv = glUniform1iv;
    100   functions->fUniform2f = glUniform2f;
    101   functions->fUniform2i = glUniform2i;
    102   functions->fUniform2fv = glUniform2fv;
    103   functions->fUniform2iv = glUniform2iv;
    104   functions->fUniform3f = glUniform3f;
    105   functions->fUniform3i = glUniform3i;
    106   functions->fUniform3fv = glUniform3fv;
    107   functions->fUniform3iv = glUniform3iv;
    108   functions->fUniform4f = glUniform4f;
    109   functions->fUniform4i = glUniform4i;
    110   functions->fUniform4fv = glUniform4fv;
    111   functions->fUniform4iv = glUniform4iv;
    112   functions->fUniformMatrix2fv = glUniformMatrix2fv;
    113   functions->fUniformMatrix3fv = glUniformMatrix3fv;
    114   functions->fUniformMatrix4fv = glUniformMatrix4fv;
    115   functions->fUnmapBufferSubData = glUnmapBufferSubDataCHROMIUM;
    116   functions->fUnmapTexSubImage2D = glUnmapTexSubImage2DCHROMIUM;
    117   functions->fUseProgram = glUseProgram;
    118   functions->fVertexAttrib4fv = glVertexAttrib4fv;
    119   functions->fVertexAttribPointer = glVertexAttribPointer;
    120   functions->fViewport = glViewport;
    121   functions->fBindFramebuffer = glBindFramebuffer;
    122   functions->fBindRenderbuffer = glBindRenderbuffer;
    123   functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
    124   functions->fDeleteFramebuffers = glDeleteFramebuffers;
    125   functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
    126   functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    127   functions->fFramebufferTexture2D = glFramebufferTexture2D;
    128   functions->fFramebufferTexture2DMultisample =
    129     glFramebufferTexture2DMultisampleEXT;
    130   functions->fGenFramebuffers = glGenFramebuffers;
    131   functions->fGenRenderbuffers = glGenRenderbuffers;
    132   functions->fGetFramebufferAttachmentParameteriv =
    133     glGetFramebufferAttachmentParameteriv;
    134   functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
    135   functions->fRenderbufferStorage = glRenderbufferStorage;
    136   functions->fRenderbufferStorageMultisample =
    137     glRenderbufferStorageMultisampleCHROMIUM;
    138   functions->fRenderbufferStorageMultisampleES2EXT =
    139     glRenderbufferStorageMultisampleEXT;
    140   functions->fBindUniformLocation = glBindUniformLocationCHROMIUM;
    141   functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
    142   functions->fGenerateMipmap = glGenerateMipmap;
    143 
    144   return interface;
    145 }
    146 
    147 }  // namespace skia
    148