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    Searched defs:DEAD (Results 1 - 4 of 4) sorted by null

  /frameworks/av/include/media/stagefright/
OMXCodec.h 134 DEAD,
  /external/eigen/Eigen/src/OrderingMethods/
Eigen_Colamd.h 116 #define DEAD (-1)
129 #define KILL_ROW(r) { Row [r].shared2.mark = DEAD ; }
141 Index start ; /* index for A of first row in this column, or DEAD */
142 /* if column is dead */
149 /* the column is dead */
154 Index order ; /* pivot ordering of this column, if col is dead */
184 Index mark ; /* for computing set differences and marking dead rows*/
770 /* skip any dead columns */
816 /* Some "live" columns may contain only dead rows, however. These are */
822 /* skip dead column *
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
PlayerComponent.java 58 DEAD,
258 if (mInvincibleEndTime > 0.0f && (mInvincibleEndTime < gameTime || mState == State.DEAD)) {
268 if (mState != State.DEAD && mState != State.WIN ) {
302 case DEAD:
445 mState = State.DEAD;
  /frameworks/base/core/java/android/os/
ParcelFileDescriptor.java 717 // EOF means they're dead
718 return new Status(Status.DEAD);
732 Log.d(TAG, "Failed to read status; assuming dead: " + e);
733 return new Status(Status.DEAD);
736 Log.d(TAG, "Failed to read status; assuming dead: " + e);
737 return new Status(Status.DEAD);
    [all...]

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