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Searched
defs:FRAME_COUNT
(Results
1 - 5
of
5
) sorted by null
/external/lldb/source/Plugins/Process/Utility/
UnwindLLDB.cpp
40
#define
FRAME_COUNT
10000
52
if ((m_frames.size() %
FRAME_COUNT
) == 0)
57
FRAME_COUNT
,
60
(float)
FRAME_COUNT
/ ((float)delta_t / (float)TimeValue::NanoSecPerSec));
/cts/tests/tests/media/src/android/media/cts/
PresentationSyncTest.java
41
private static final int
FRAME_COUNT
= 128; // ~2 sec @ 60fps
99
long refreshNsec = baseTimeNsec /
FRAME_COUNT
;
154
for (int frameNum = 0; frameNum <
FRAME_COUNT
; frameNum++) {
170
long expectedNsec = (long) (frameTimeNsec *
FRAME_COUNT
* mult);
299
" (" + durationNanos /
FRAME_COUNT
+ "ns)");
364
if (++mCurFrame <
FRAME_COUNT
) {
/frameworks/av/media/libmedia/
IAudioFlinger.cpp
37
FRAME_COUNT
,
284
remote()->transact(
FRAME_COUNT
, data, &reply);
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.ui.workbench_3.6.1.M20101117-0800.jar
/prebuilts/tools/common/eclipse/
org.eclipse.ui.workbench_3.6.2.M20110210-1200.jar
Completed in 914 milliseconds