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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 // HttpStreamBase is an interface for reading and writing data to an
      6 // HTTP-like stream that keeps the client agnostic of the actual underlying
      7 // transport layer.  This provides an abstraction for HttpStream and
      8 // WebSocketHandshakeStreamBase.
      9 
     10 #ifndef NET_HTTP_HTTP_STREAM_BASE_H_
     11 #define NET_HTTP_HTTP_STREAM_BASE_H_
     12 
     13 #include <string>
     14 
     15 #include "base/basictypes.h"
     16 #include "base/memory/scoped_ptr.h"
     17 #include "net/base/completion_callback.h"
     18 #include "net/base/net_export.h"
     19 #include "net/base/request_priority.h"
     20 #include "net/base/upload_progress.h"
     21 
     22 namespace net {
     23 
     24 class BoundNetLog;
     25 class HttpNetworkSession;
     26 class HttpRequestHeaders;
     27 struct HttpRequestInfo;
     28 class HttpResponseInfo;
     29 class IOBuffer;
     30 struct LoadTimingInfo;
     31 class SSLCertRequestInfo;
     32 class SSLInfo;
     33 
     34 class NET_EXPORT_PRIVATE HttpStreamBase {
     35  public:
     36   HttpStreamBase() {}
     37   virtual ~HttpStreamBase() {}
     38 
     39   // Initialize stream.  Must be called before calling SendRequest().
     40   // |request_info| must outlive the HttpStreamBase.
     41   // Returns a net error code, possibly ERR_IO_PENDING.
     42   virtual int InitializeStream(const HttpRequestInfo* request_info,
     43                                RequestPriority priority,
     44                                const BoundNetLog& net_log,
     45                                const CompletionCallback& callback) = 0;
     46 
     47   // Writes the headers and uploads body data to the underlying socket.
     48   // ERR_IO_PENDING is returned if the operation could not be completed
     49   // synchronously, in which case the result will be passed to the callback
     50   // when available. Returns OK on success.
     51   //
     52   // The callback will only be invoked once the first full set of headers have
     53   // been received, at which point |response| will have been populated with that
     54   // set of headers, and is safe to read, until/unless ReadResponseHeaders is
     55   // called.
     56   //
     57   // |response| must remain valid until all sets of headers has been read, or
     58   // the HttpStreamBase is destroyed. There's typically only one set of
     59   // headers, except in the case of 1xx responses (See ReadResponseHeaders).
     60   virtual int SendRequest(const HttpRequestHeaders& request_headers,
     61                           HttpResponseInfo* response,
     62                           const CompletionCallback& callback) = 0;
     63 
     64   // Reads from the underlying socket until the next set of response headers
     65   // have been completely received.  This may only be called on 1xx responses
     66   // after SendRequest has completed successfully, to read the next set of
     67   // headers.
     68   //
     69   // ERR_IO_PENDING is returned if the operation could not be completed
     70   // synchronously, in which case the result will be passed to the callback when
     71   // available. Returns OK on success. The response headers are available in
     72   // the HttpResponseInfo passed in to original call to SendRequest.
     73   virtual int ReadResponseHeaders(const CompletionCallback& callback) = 0;
     74 
     75   // Reads response body data, up to |buf_len| bytes. |buf_len| should be a
     76   // reasonable size (<2MB). The number of bytes read is returned, or an
     77   // error is returned upon failure.  0 indicates that the request has been
     78   // fully satisfied and there is no more data to read.
     79   // ERR_CONNECTION_CLOSED is returned when the connection has been closed
     80   // prematurely.  ERR_IO_PENDING is returned if the operation could not be
     81   // completed synchronously, in which case the result will be passed to the
     82   // callback when available. If the operation is not completed immediately,
     83   // the socket acquires a reference to the provided buffer until the callback
     84   // is invoked or the socket is destroyed.
     85   virtual int ReadResponseBody(IOBuffer* buf, int buf_len,
     86                                const CompletionCallback& callback) = 0;
     87 
     88   // Closes the stream.
     89   // |not_reusable| indicates if the stream can be used for further requests.
     90   // In the case of HTTP, where we re-use the byte-stream (e.g. the connection)
     91   // this means we need to close the connection; in the case of SPDY, where the
     92   // underlying stream is never reused, it has no effect.
     93   // TODO(mbelshe): We should figure out how to fold the not_reusable flag
     94   //                into the stream implementation itself so that the caller
     95   //                does not need to pass it at all.  We might also be able to
     96   //                eliminate the SetConnectionReused() below.
     97   virtual void Close(bool not_reusable) = 0;
     98 
     99   // Indicates if the response body has been completely read.
    100   virtual bool IsResponseBodyComplete() const = 0;
    101 
    102   // Indicates that the end of the response is detectable. This means that
    103   // the response headers indicate either chunked encoding or content length.
    104   // If neither is sent, the server must close the connection for us to detect
    105   // the end of the response.
    106   // TODO(rch): Rename this method, so that it is clear why it exists
    107   // particularly as it applies to QUIC and SPDY for which the end of the
    108   // response is always findable.
    109   virtual bool CanFindEndOfResponse() const = 0;
    110 
    111   // A stream exists on top of a connection.  If the connection has been used
    112   // to successfully exchange data in the past, error handling for the
    113   // stream is done differently.  This method returns true if the underlying
    114   // connection is reused or has been connected and idle for some time.
    115   virtual bool IsConnectionReused() const = 0;
    116   virtual void SetConnectionReused() = 0;
    117 
    118   // Checks whether the current state of the underlying connection
    119   // allows it to be reused.
    120   virtual bool IsConnectionReusable() const = 0;
    121 
    122   // Get the total number of bytes received from network for this stream.
    123   virtual int64 GetTotalReceivedBytes() const = 0;
    124 
    125   // Populates the connection establishment part of |load_timing_info|, and
    126   // socket ID.  |load_timing_info| must have all null times when called.
    127   // Returns false and does nothing if there is no underlying connection, either
    128   // because one has yet to be assigned to the stream, or because the underlying
    129   // socket has been closed.
    130   //
    131   // In practice, this means that this function will always succeed any time
    132   // between when the full headers have been received and the stream has been
    133   // closed.
    134   virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0;
    135 
    136   // Get the SSLInfo associated with this stream's connection.  This should
    137   // only be called for streams over SSL sockets, otherwise the behavior is
    138   // undefined.
    139   virtual void GetSSLInfo(SSLInfo* ssl_info) = 0;
    140 
    141   // Get the SSLCertRequestInfo associated with this stream's connection.
    142   // This should only be called for streams over SSL sockets, otherwise the
    143   // behavior is undefined.
    144   virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0;
    145 
    146   // HACK(willchan): Really, we should move the HttpResponseDrainer logic into
    147   // the HttpStream implementation. This is just a quick hack.
    148   virtual bool IsSpdyHttpStream() const = 0;
    149 
    150   // In the case of an HTTP error or redirect, flush the response body (usually
    151   // a simple error or "this page has moved") so that we can re-use the
    152   // underlying connection. This stream is responsible for deleting itself when
    153   // draining is complete.
    154   virtual void Drain(HttpNetworkSession* session) = 0;
    155 
    156   // Called when the priority of the parent transaction changes.
    157   virtual void SetPriority(RequestPriority priority) = 0;
    158 
    159  private:
    160   DISALLOW_COPY_AND_ASSIGN(HttpStreamBase);
    161 };
    162 
    163 }  // namespace net
    164 
    165 #endif  // NET_HTTP_HTTP_STREAM_BASE_H_
    166