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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_WINDOW_H
     18 #define _UI_INPUT_WINDOW_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <ui/Rect.h>
     23 #include <ui/Region.h>
     24 #include <utils/RefBase.h>
     25 #include <utils/Timers.h>
     26 #include <utils/String8.h>
     27 
     28 #include "InputApplication.h"
     29 
     30 namespace android {
     31 
     32 
     33 /*
     34  * Describes the properties of a window that can receive input.
     35  */
     36 struct InputWindowInfo {
     37     // Window flags from WindowManager.LayoutParams
     38     enum {
     39         FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
     40         FLAG_DIM_BEHIND        = 0x00000002,
     41         FLAG_BLUR_BEHIND        = 0x00000004,
     42         FLAG_NOT_FOCUSABLE      = 0x00000008,
     43         FLAG_NOT_TOUCHABLE      = 0x00000010,
     44         FLAG_NOT_TOUCH_MODAL    = 0x00000020,
     45         FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
     46         FLAG_KEEP_SCREEN_ON     = 0x00000080,
     47         FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
     48         FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
     49         FLAG_FULLSCREEN      = 0x00000400,
     50         FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
     51         FLAG_DITHER             = 0x00001000,
     52         FLAG_SECURE             = 0x00002000,
     53         FLAG_SCALED             = 0x00004000,
     54         FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
     55         FLAG_LAYOUT_INSET_DECOR = 0x00010000,
     56         FLAG_ALT_FOCUSABLE_IM = 0x00020000,
     57         FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
     58         FLAG_SHOW_WHEN_LOCKED = 0x00080000,
     59         FLAG_SHOW_WALLPAPER = 0x00100000,
     60         FLAG_TURN_SCREEN_ON = 0x00200000,
     61         FLAG_DISMISS_KEYGUARD = 0x00400000,
     62         FLAG_SPLIT_TOUCH = 0x00800000,
     63         FLAG_SLIPPERY = 0x20000000,
     64         FLAG_NEEDS_MENU_KEY = 0x40000000,
     65     };
     66 
     67     // Private Window flags from WindowManager.LayoutParams
     68     enum {
     69         PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100,
     70     };
     71 
     72     // Window types from WindowManager.LayoutParams
     73     enum {
     74         FIRST_APPLICATION_WINDOW = 1,
     75         TYPE_BASE_APPLICATION   = 1,
     76         TYPE_APPLICATION        = 2,
     77         TYPE_APPLICATION_STARTING = 3,
     78         LAST_APPLICATION_WINDOW = 99,
     79         FIRST_SUB_WINDOW        = 1000,
     80         TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
     81         TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
     82         TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
     83         TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
     84         TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
     85         LAST_SUB_WINDOW         = 1999,
     86         FIRST_SYSTEM_WINDOW     = 2000,
     87         TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
     88         TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
     89         TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
     90         TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
     91         TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
     92         TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
     93         TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
     94         TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
     95         TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
     96         TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
     97         TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
     98         TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
     99         TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
    100         TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
    101         TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
    102         TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
    103         TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
    104         TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
    105         TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
    106         TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
    107         TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
    108         TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
    109         TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+22,
    110         LAST_SYSTEM_WINDOW      = 2999,
    111     };
    112 
    113     enum {
    114         INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
    115         INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
    116         INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
    117     };
    118 
    119     sp<InputChannel> inputChannel;
    120     String8 name;
    121     int32_t layoutParamsFlags;
    122     int32_t layoutParamsPrivateFlags;
    123     int32_t layoutParamsType;
    124     nsecs_t dispatchingTimeout;
    125     int32_t frameLeft;
    126     int32_t frameTop;
    127     int32_t frameRight;
    128     int32_t frameBottom;
    129     float scaleFactor;
    130     Region touchableRegion;
    131     bool visible;
    132     bool canReceiveKeys;
    133     bool hasFocus;
    134     bool hasWallpaper;
    135     bool paused;
    136     int32_t layer;
    137     int32_t ownerPid;
    138     int32_t ownerUid;
    139     int32_t inputFeatures;
    140     int32_t displayId;
    141 
    142     void addTouchableRegion(const Rect& region);
    143 
    144     bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
    145     bool frameContainsPoint(int32_t x, int32_t y) const;
    146 
    147     /* Returns true if the window is of a trusted type that is allowed to silently
    148      * overlay other windows for the purpose of implementing the secure views feature.
    149      * Trusted overlays, such as IME windows, can partly obscure other windows without causing
    150      * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
    151      */
    152     bool isTrustedOverlay() const;
    153 
    154     bool supportsSplitTouch() const;
    155 };
    156 
    157 
    158 /*
    159  * Handle for a window that can receive input.
    160  *
    161  * Used by the native input dispatcher to indirectly refer to the window manager objects
    162  * that describe a window.
    163  */
    164 class InputWindowHandle : public RefBase {
    165 public:
    166     const sp<InputApplicationHandle> inputApplicationHandle;
    167 
    168     inline const InputWindowInfo* getInfo() const {
    169         return mInfo;
    170     }
    171 
    172     inline sp<InputChannel> getInputChannel() const {
    173         return mInfo ? mInfo->inputChannel : NULL;
    174     }
    175 
    176     inline String8 getName() const {
    177         return mInfo ? mInfo->name : String8("<invalid>");
    178     }
    179 
    180     inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
    181         return mInfo ? mInfo->dispatchingTimeout : defaultValue;
    182     }
    183 
    184     /**
    185      * Requests that the state of this object be updated to reflect
    186      * the most current available information about the application.
    187      *
    188      * This method should only be called from within the input dispatcher's
    189      * critical section.
    190      *
    191      * Returns true on success, or false if the handle is no longer valid.
    192      */
    193     virtual bool updateInfo() = 0;
    194 
    195     /**
    196      * Releases the storage used by the associated information when it is
    197      * no longer needed.
    198      */
    199     void releaseInfo();
    200 
    201 protected:
    202     InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
    203     virtual ~InputWindowHandle();
    204 
    205     InputWindowInfo* mInfo;
    206 };
    207 
    208 } // namespace android
    209 
    210 #endif // _UI_INPUT_WINDOW_H
    211