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    Searched defs:Mesh (Results 1 - 22 of 22) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp 14 #include "Mesh.h"
16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
Mesh.h 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
21 class Mesh {
23 Mesh(const float* vertices, const float* normals, const float* texCoords,
25 virtual ~Mesh() {};
  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.cpp 17 #include "Mesh.h"
21 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
29 Mesh::~Mesh() {
33 Mesh::Primitive Mesh::getPrimitive() const {
38 float const* Mesh::getPositions() const {
41 float* Mesh::getPositions() {
45 float const* Mesh::getTexCoords() const
    [all...]
Mesh.h 24 class Mesh {
32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
33 ~Mesh();
40 friend class Mesh;
67 // number of vertices in this mesh
83 Mesh(const Mesh&);
84 Mesh& operator = (const Mesh&);
85 Mesh const& operator = (const Mesh&) const
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  /frameworks/rs/
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
    [all...]
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /external/chromium_org/third_party/skia/samplecode/
SampleWarp.cpp 209 class Mesh {
211 Mesh();
212 ~Mesh();
214 Mesh& operator=(const Mesh& src);
240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
242 Mesh::~Mesh() {
247 Mesh& Mesh::operator=(const Mesh& src)
    [all...]
  /external/skia/samplecode/
SampleWarp.cpp 209 class Mesh {
211 Mesh();
212 ~Mesh();
214 Mesh& operator=(const Mesh& src);
240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
242 Mesh::~Mesh() {
247 Mesh& Mesh::operator=(const Mesh& src)
    [all...]
  /external/chromium_org/third_party/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
    [all...]
  /external/chromium_org/third_party/skia/tests/
BlitRowTest.cpp 159 struct Mesh {
162 Mesh(const SkBitmap& bm, SkPaint* paint) {
208 // cons up a mesh to draw the bitmap with
209 Mesh mesh(srcBM, &paint);
241 mesh.draw(&canvas1, &paint);
  /external/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /external/skia/tests/
BlitRowTest.cpp 159 struct Mesh {
162 Mesh(const SkBitmap& bm, SkPaint* paint) {
208 // cons up a mesh to draw the bitmap with
209 Mesh mesh(srcBM, &paint);
241 mesh.draw(&canvas1, &paint);
  /frameworks/base/rs/java/android/renderscript/
Mesh.java 25 * RenderScript. Internally, a mesh is a collection of allocations that
36 * Parts of the mesh can be rendered with either explicit
40 public class Mesh extends BaseObj {
44 * Describes the way mesh vertex data is interpreted when rendering
92 Mesh(long id, RenderScript rs) {
119 * @return number of primitives or index sets in the mesh
184 * Mesh builder object. It starts empty and requires you to
208 * @param rs Context to which the mesh will belong.
209 * @param usage specifies how the mesh allocations are to be
346 * Create a Mesh object from the current state of the builde
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  /frameworks/rs/driver/runtime/
rs_structs.h 257 * internal members of the C++ class Mesh owned by librs. Unfortunately,
270 typedef struct Mesh {
  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 

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