/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Mesh.cpp | 14 #include "Mesh.h" 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
|
Mesh.h | 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication. 21 class Mesh { 23 Mesh(const float* vertices, const float* normals, const float* texCoords, 25 virtual ~Mesh() {};
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Mesh.cpp | 17 #include "Mesh.h" 21 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize) 29 Mesh::~Mesh() { 33 Mesh::Primitive Mesh::getPrimitive() const { 38 float const* Mesh::getPositions() const { 41 float* Mesh::getPositions() { 45 float const* Mesh::getTexCoords() const [all...] |
Mesh.h | 24 class Mesh { 32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); 33 ~Mesh(); 40 friend class Mesh; 67 // number of vertices in this mesh 83 Mesh(const Mesh&); 84 Mesh& operator = (const Mesh&); 85 Mesh const& operator = (const Mesh&) const [all...] |
/frameworks/rs/ |
rsMesh.cpp | 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { 38 Mesh::Mesh(Context *rsc, 62 Mesh::~Mesh() { 64 mRSC->mHal.funcs.mesh.destroy(mRSC, this); 75 void Mesh::init() { 77 mRSC->mHal.funcs.mesh.init(mRSC, this); 81 void Mesh::serialize(Context *rsc, OStream *stream) const 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local [all...] |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
|
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
|
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
|
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
|
/external/chromium_org/third_party/skia/samplecode/ |
SampleWarp.cpp | 209 class Mesh { 211 Mesh(); 212 ~Mesh(); 214 Mesh& operator=(const Mesh& src); 240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {} 242 Mesh::~Mesh() { 247 Mesh& Mesh::operator=(const Mesh& src) [all...] |
/external/skia/samplecode/ |
SampleWarp.cpp | 209 class Mesh { 211 Mesh(); 212 ~Mesh(); 214 Mesh& operator=(const Mesh& src); 240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {} 242 Mesh::~Mesh() { 247 Mesh& Mesh::operator=(const Mesh& src) [all...] |
/external/chromium_org/third_party/skia/src/utils/ |
SkNinePatch.cpp | 96 struct Mesh { 133 Mesh mesh; local 197 mesh.fVerts = verts; 198 mesh.fTexs = texs; 199 mesh.fColors = NULL; 200 mesh.fIndices = NULL; 204 mesh.fIndices = g3x3Indices; 208 mesh.fIndices = indices; 248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL [all...] |
/external/chromium_org/third_party/skia/tests/ |
BlitRowTest.cpp | 159 struct Mesh { 162 Mesh(const SkBitmap& bm, SkPaint* paint) { 208 // cons up a mesh to draw the bitmap with 209 Mesh mesh(srcBM, &paint); 241 mesh.draw(&canvas1, &paint);
|
/external/skia/src/utils/ |
SkNinePatch.cpp | 96 struct Mesh { 133 Mesh mesh; local 197 mesh.fVerts = verts; 198 mesh.fTexs = texs; 199 mesh.fColors = NULL; 200 mesh.fIndices = NULL; 204 mesh.fIndices = g3x3Indices; 208 mesh.fIndices = indices; 248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL [all...] |
/external/skia/tests/ |
BlitRowTest.cpp | 159 struct Mesh { 162 Mesh(const SkBitmap& bm, SkPaint* paint) { 208 // cons up a mesh to draw the bitmap with 209 Mesh mesh(srcBM, &paint); 241 mesh.draw(&canvas1, &paint);
|
/frameworks/base/rs/java/android/renderscript/ |
Mesh.java | 25 * RenderScript. Internally, a mesh is a collection of allocations that 36 * Parts of the mesh can be rendered with either explicit 40 public class Mesh extends BaseObj { 44 * Describes the way mesh vertex data is interpreted when rendering 92 Mesh(long id, RenderScript rs) { 119 * @return number of primitives or index sets in the mesh 184 * Mesh builder object. It starts empty and requires you to 208 * @param rs Context to which the mesh will belong. 209 * @param usage specifies how the mesh allocations are to be 346 * Create a Mesh object from the current state of the builde [all...] |
/frameworks/rs/driver/runtime/ |
rs_structs.h | 257 * internal members of the C++ class Mesh owned by librs. Unfortunately, 270 typedef struct Mesh {
|
/prebuilts/sdk/11/ |
android.jar | |
/prebuilts/sdk/12/ |
android.jar | |
/prebuilts/sdk/14/ |
android.jar | |
/prebuilts/sdk/15/ |
android.jar | |
/prebuilts/sdk/17/ |
android.jar | |