1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/power_button_controller.h" 6 7 #include "ash/ash_switches.h" 8 #include "ash/session/session_state_delegate.h" 9 #include "ash/shell.h" 10 #include "ash/shell_window_ids.h" 11 #include "ash/wm/lock_state_controller.h" 12 #include "ash/wm/session_state_animator.h" 13 #include "base/command_line.h" 14 #include "ui/aura/window_event_dispatcher.h" 15 #include "ui/display/types/chromeos/display_snapshot.h" 16 #include "ui/wm/core/compound_event_filter.h" 17 18 namespace ash { 19 20 PowerButtonController::PowerButtonController( 21 LockStateController* controller) 22 : power_button_down_(false), 23 lock_button_down_(false), 24 brightness_is_zero_(false), 25 internal_display_off_and_external_display_on_(false), 26 has_legacy_power_button_( 27 CommandLine::ForCurrentProcess()->HasSwitch( 28 switches::kAuraLegacyPowerButton)), 29 controller_(controller) { 30 #if defined(OS_CHROMEOS) 31 Shell::GetInstance()->display_configurator()->AddObserver(this); 32 #endif 33 } 34 35 PowerButtonController::~PowerButtonController() { 36 #if defined(OS_CHROMEOS) 37 Shell::GetInstance()->display_configurator()->RemoveObserver(this); 38 #endif 39 } 40 41 void PowerButtonController::OnScreenBrightnessChanged(double percent) { 42 brightness_is_zero_ = percent <= 0.001; 43 } 44 45 void PowerButtonController::OnPowerButtonEvent( 46 bool down, const base::TimeTicks& timestamp) { 47 power_button_down_ = down; 48 49 if (controller_->ShutdownRequested()) 50 return; 51 52 // Avoid starting the lock/shutdown sequence if the power button is pressed 53 // while the screen is off (http://crbug.com/128451), unless an external 54 // display is still on (http://crosbug.com/p/24912). 55 if (brightness_is_zero_ && !internal_display_off_and_external_display_on_) 56 return; 57 58 const SessionStateDelegate* session_state_delegate = 59 Shell::GetInstance()->session_state_delegate(); 60 if (has_legacy_power_button_) { 61 // If power button releases won't get reported correctly because we're not 62 // running on official hardware, just lock the screen or shut down 63 // immediately. 64 if (down) { 65 if (session_state_delegate->CanLockScreen() && 66 !session_state_delegate->IsScreenLocked() && 67 !controller_->LockRequested()) { 68 controller_->StartLockAnimationAndLockImmediately(); 69 } else { 70 controller_->RequestShutdown(); 71 } 72 } 73 } else { // !has_legacy_power_button_ 74 if (down) { 75 // If we already have a pending request to lock the screen, wait. 76 if (controller_->LockRequested()) 77 return; 78 79 if (session_state_delegate->CanLockScreen() && 80 !session_state_delegate->IsScreenLocked()) { 81 controller_->StartLockAnimation(true); 82 } else { 83 controller_->StartShutdownAnimation(); 84 } 85 } else { // Button is up. 86 if (controller_->CanCancelLockAnimation()) 87 controller_->CancelLockAnimation(); 88 else if (controller_->CanCancelShutdownAnimation()) 89 controller_->CancelShutdownAnimation(); 90 } 91 } 92 } 93 94 void PowerButtonController::OnLockButtonEvent( 95 bool down, const base::TimeTicks& timestamp) { 96 lock_button_down_ = down; 97 98 const SessionStateDelegate* session_state_delegate = 99 Shell::GetInstance()->session_state_delegate(); 100 if (!session_state_delegate->CanLockScreen() || 101 session_state_delegate->IsScreenLocked() || 102 controller_->LockRequested() || 103 controller_->ShutdownRequested()) { 104 return; 105 } 106 107 // Give the power button precedence over the lock button (we don't expect both 108 // buttons to be present, so this is just making sure that we don't do 109 // something completely stupid if that assumption changes later). 110 if (power_button_down_) 111 return; 112 113 if (down) 114 controller_->StartLockAnimation(false); 115 else 116 controller_->CancelLockAnimation(); 117 } 118 119 #if defined(OS_CHROMEOS) 120 void PowerButtonController::OnDisplayModeChanged( 121 const ui::DisplayConfigurator::DisplayStateList& display_states) { 122 bool internal_display_off = false; 123 bool external_display_on = false; 124 for (size_t i = 0; i < display_states.size(); ++i) { 125 const ui::DisplayConfigurator::DisplayState& state = display_states[i]; 126 if (state.display->type() == ui::DISPLAY_CONNECTION_TYPE_INTERNAL) { 127 if (!state.display->current_mode()) 128 internal_display_off = true; 129 } else if (state.display->current_mode()) { 130 external_display_on = true; 131 } 132 } 133 internal_display_off_and_external_display_on_ = 134 internal_display_off && external_display_on; 135 } 136 #endif 137 138 } // namespace ash 139