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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /* From private/ppb_flash_message_loop.idl modified Tue Jan 17 17:48:30 2012. */
      7 
      8 #ifndef PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_
      9 #define PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_
     10 
     11 #include "ppapi/c/pp_bool.h"
     12 #include "ppapi/c/pp_instance.h"
     13 #include "ppapi/c/pp_macros.h"
     14 #include "ppapi/c/pp_resource.h"
     15 #include "ppapi/c/pp_stdint.h"
     16 
     17 #define PPB_FLASH_MESSAGELOOP_INTERFACE_0_1 "PPB_Flash_MessageLoop;0.1"
     18 #define PPB_FLASH_MESSAGELOOP_INTERFACE PPB_FLASH_MESSAGELOOP_INTERFACE_0_1
     19 
     20 /**
     21  * @file
     22  * This file contains the <code>PPB_Flash_MessageLoop</code> interface.
     23  */
     24 
     25 
     26 /**
     27  * @addtogroup Interfaces
     28  * @{
     29  */
     30 /**
     31  * The <code>PPB_Flash_MessageLoop</code> interface supports Pepper Flash to run
     32  * nested message loops.
     33  */
     34 struct PPB_Flash_MessageLoop_0_1 {
     35   /**
     36    * Allocates a Flash message loop resource.
     37    *
     38    * @param[in] instance A <code>PP_Instance</code> identifying one instance
     39    * of a module.
     40    *
     41    * @return A <code>PP_Resource</code> that can be used to run a nested message
     42    * loop if successful; 0 if failed.
     43    */
     44   PP_Resource (*Create)(PP_Instance instance);
     45   /**
     46    * Determines if a given resource is a Flash message loop.
     47    *
     48    * @param[in] resource A <code>PP_Resource</code> corresponding to a generic
     49    * resource.
     50    *
     51    * @return A <code>PP_Bool</code> that is <code>PP_TRUE</code> if the given
     52    * resource is a Flash message loop, otherwise <code>PP_FALSE</code>.
     53    */
     54   PP_Bool (*IsFlashMessageLoop)(PP_Resource resource);
     55   /**
     56    * Runs a nested message loop. The plugin will be reentered from this call.
     57    * This function is used in places where Flash would normally enter a nested
     58    * message loop (e.g., when displaying context menus), but Pepper provides
     59    * only an asynchronous call. After performing that asynchronous call, call
     60    * <code>Run()</code>. In the callback, call <code>Quit()</code>.
     61    *
     62    * For a given message loop resource, only the first call to
     63    * <code>Run()</code> will start a nested message loop. The subsequent calls
     64    * will return <code>PP_ERROR_FAILED</code> immediately.
     65    *
     66    * @param[in] flash_message_loop The Flash message loop.
     67    *
     68    * @return <code>PP_ERROR_ABORTED</code> if the message loop quits because the
     69    * resource is destroyed; <code>PP_OK</code> if the message loop quits because
     70    * of other reasons (e.g., <code>Quit()</code> is called);
     71    * <code>PP_ERROR_FAILED</code> if this is not the first call to
     72    * <code>Run()</code>.
     73    */
     74   int32_t (*Run)(PP_Resource flash_message_loop);
     75   /**
     76    * Signals to quit the outermost nested message loop. Use this to exit and
     77    * return back to the caller after you call <code>Run()</code>.
     78    *
     79    * If <code>Quit()</code> is not called to balance the call to
     80    * <code>Run()</code>, the outermost nested message loop will be quitted
     81    * implicitly when the resource is destroyed.
     82    *
     83    * @param[in] flash_message_loop The Flash message loop.
     84    */
     85   void (*Quit)(PP_Resource flash_message_loop);
     86 };
     87 
     88 typedef struct PPB_Flash_MessageLoop_0_1 PPB_Flash_MessageLoop;
     89 /**
     90  * @}
     91  */
     92 
     93 #endif  /* PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ */
     94 
     95