1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.app.Presentation; 20 import android.content.Context; 21 import android.content.pm.ActivityInfo; 22 import android.graphics.Insets; 23 import android.graphics.PixelFormat; 24 import android.graphics.Rect; 25 import android.os.IBinder; 26 import android.os.Parcel; 27 import android.os.Parcelable; 28 import android.text.TextUtils; 29 import android.util.Log; 30 31 32 /** 33 * The interface that apps use to talk to the window manager. 34 * <p> 35 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 36 * </p><p> 37 * Each window manager instance is bound to a particular {@link Display}. 38 * To obtain a {@link WindowManager} for a different display, use 39 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 40 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 41 * to get the WindowManager. 42 * </p><p> 43 * The simplest way to show a window on another display is to create a 44 * {@link Presentation}. The presentation will automatically obtain a 45 * {@link WindowManager} and {@link Context} for that display. 46 * </p> 47 * 48 * @see android.content.Context#getSystemService 49 * @see android.content.Context#WINDOW_SERVICE 50 */ 51 public interface WindowManager extends ViewManager { 52 /** 53 * Exception that is thrown when trying to add view whose 54 * {@link LayoutParams} {@link LayoutParams#token} 55 * is invalid. 56 */ 57 public static class BadTokenException extends RuntimeException { 58 public BadTokenException() { 59 } 60 61 public BadTokenException(String name) { 62 super(name); 63 } 64 } 65 66 /** 67 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 68 * be found. See {@link android.app.Presentation} for more information on secondary displays. 69 */ 70 public static class InvalidDisplayException extends RuntimeException { 71 public InvalidDisplayException() { 72 } 73 74 public InvalidDisplayException(String name) { 75 super(name); 76 } 77 } 78 79 /** 80 * Returns the {@link Display} upon which this {@link WindowManager} instance 81 * will create new windows. 82 * <p> 83 * Despite the name of this method, the display that is returned is not 84 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 85 * The returned display could instead be a secondary display that this 86 * window manager instance is managing. Think of it as the display that 87 * this {@link WindowManager} instance uses by default. 88 * </p><p> 89 * To create windows on a different display, you need to obtain a 90 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 91 * class documentation for more information.) 92 * </p> 93 * 94 * @return The display that this window manager is managing. 95 */ 96 public Display getDefaultDisplay(); 97 98 /** 99 * Special variation of {@link #removeView} that immediately invokes 100 * the given view hierarchy's {@link View#onDetachedFromWindow() 101 * View.onDetachedFromWindow()} methods before returning. This is not 102 * for normal applications; using it correctly requires great care. 103 * 104 * @param view The view to be removed. 105 */ 106 public void removeViewImmediate(View view); 107 108 public static class LayoutParams extends ViewGroup.LayoutParams 109 implements Parcelable { 110 /** 111 * X position for this window. With the default gravity it is ignored. 112 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 113 * {@link Gravity#END} it provides an offset from the given edge. 114 */ 115 @ViewDebug.ExportedProperty 116 public int x; 117 118 /** 119 * Y position for this window. With the default gravity it is ignored. 120 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 121 * an offset from the given edge. 122 */ 123 @ViewDebug.ExportedProperty 124 public int y; 125 126 /** 127 * Indicates how much of the extra space will be allocated horizontally 128 * to the view associated with these LayoutParams. Specify 0 if the view 129 * should not be stretched. Otherwise the extra pixels will be pro-rated 130 * among all views whose weight is greater than 0. 131 */ 132 @ViewDebug.ExportedProperty 133 public float horizontalWeight; 134 135 /** 136 * Indicates how much of the extra space will be allocated vertically 137 * to the view associated with these LayoutParams. Specify 0 if the view 138 * should not be stretched. Otherwise the extra pixels will be pro-rated 139 * among all views whose weight is greater than 0. 140 */ 141 @ViewDebug.ExportedProperty 142 public float verticalWeight; 143 144 /** 145 * The general type of window. There are three main classes of 146 * window types: 147 * <ul> 148 * <li> <strong>Application windows</strong> (ranging from 149 * {@link #FIRST_APPLICATION_WINDOW} to 150 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 151 * windows. For these types of windows, the {@link #token} must be 152 * set to the token of the activity they are a part of (this will 153 * normally be done for you if {@link #token} is null). 154 * <li> <strong>Sub-windows</strong> (ranging from 155 * {@link #FIRST_SUB_WINDOW} to 156 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 157 * window. For these types of windows, the {@link #token} must be 158 * the token of the window it is attached to. 159 * <li> <strong>System windows</strong> (ranging from 160 * {@link #FIRST_SYSTEM_WINDOW} to 161 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 162 * use by the system for specific purposes. They should not normally 163 * be used by applications, and a special permission is required 164 * to use them. 165 * </ul> 166 * 167 * @see #TYPE_BASE_APPLICATION 168 * @see #TYPE_APPLICATION 169 * @see #TYPE_APPLICATION_STARTING 170 * @see #TYPE_APPLICATION_PANEL 171 * @see #TYPE_APPLICATION_MEDIA 172 * @see #TYPE_APPLICATION_SUB_PANEL 173 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 174 * @see #TYPE_STATUS_BAR 175 * @see #TYPE_SEARCH_BAR 176 * @see #TYPE_PHONE 177 * @see #TYPE_SYSTEM_ALERT 178 * @see #TYPE_TOAST 179 * @see #TYPE_SYSTEM_OVERLAY 180 * @see #TYPE_PRIORITY_PHONE 181 * @see #TYPE_STATUS_BAR_PANEL 182 * @see #TYPE_SYSTEM_DIALOG 183 * @see #TYPE_KEYGUARD_DIALOG 184 * @see #TYPE_SYSTEM_ERROR 185 * @see #TYPE_INPUT_METHOD 186 * @see #TYPE_INPUT_METHOD_DIALOG 187 */ 188 @ViewDebug.ExportedProperty(mapping = { 189 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 190 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 191 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 192 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 193 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 194 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 195 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 196 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 197 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 198 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 199 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 200 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 201 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 202 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 203 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 204 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 205 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 206 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 207 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 208 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 209 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 210 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 211 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 212 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 213 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 214 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 215 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 216 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 217 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 218 @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"), 219 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 220 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 221 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 222 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"), 223 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"), 224 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"), 225 }) 226 public int type; 227 228 /** 229 * Start of window types that represent normal application windows. 230 */ 231 public static final int FIRST_APPLICATION_WINDOW = 1; 232 233 /** 234 * Window type: an application window that serves as the "base" window 235 * of the overall application; all other application windows will 236 * appear on top of it. 237 * In multiuser systems shows only on the owning user's window. 238 */ 239 public static final int TYPE_BASE_APPLICATION = 1; 240 241 /** 242 * Window type: a normal application window. The {@link #token} must be 243 * an Activity token identifying who the window belongs to. 244 * In multiuser systems shows only on the owning user's window. 245 */ 246 public static final int TYPE_APPLICATION = 2; 247 248 /** 249 * Window type: special application window that is displayed while the 250 * application is starting. Not for use by applications themselves; 251 * this is used by the system to display something until the 252 * application can show its own windows. 253 * In multiuser systems shows on all users' windows. 254 */ 255 public static final int TYPE_APPLICATION_STARTING = 3; 256 257 /** 258 * End of types of application windows. 259 */ 260 public static final int LAST_APPLICATION_WINDOW = 99; 261 262 /** 263 * Start of types of sub-windows. The {@link #token} of these windows 264 * must be set to the window they are attached to. These types of 265 * windows are kept next to their attached window in Z-order, and their 266 * coordinate space is relative to their attached window. 267 */ 268 public static final int FIRST_SUB_WINDOW = 1000; 269 270 /** 271 * Window type: a panel on top of an application window. These windows 272 * appear on top of their attached window. 273 */ 274 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 275 276 /** 277 * Window type: window for showing media (such as video). These windows 278 * are displayed behind their attached window. 279 */ 280 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 281 282 /** 283 * Window type: a sub-panel on top of an application window. These 284 * windows are displayed on top their attached window and any 285 * {@link #TYPE_APPLICATION_PANEL} panels. 286 */ 287 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 288 289 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 290 * of the window happens as that of a top-level window, <em>not</em> 291 * as a child of its container. 292 */ 293 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 294 295 /** 296 * Window type: window for showing overlays on top of media windows. 297 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 298 * application window. They should be translucent to be useful. This 299 * is a big ugly hack so: 300 * @hide 301 */ 302 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 303 304 /** 305 * End of types of sub-windows. 306 */ 307 public static final int LAST_SUB_WINDOW = 1999; 308 309 /** 310 * Start of system-specific window types. These are not normally 311 * created by applications. 312 */ 313 public static final int FIRST_SYSTEM_WINDOW = 2000; 314 315 /** 316 * Window type: the status bar. There can be only one status bar 317 * window; it is placed at the top of the screen, and all other 318 * windows are shifted down so they are below it. 319 * In multiuser systems shows on all users' windows. 320 */ 321 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 322 323 /** 324 * Window type: the search bar. There can be only one search bar 325 * window; it is placed at the top of the screen. 326 * In multiuser systems shows on all users' windows. 327 */ 328 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 329 330 /** 331 * Window type: phone. These are non-application windows providing 332 * user interaction with the phone (in particular incoming calls). 333 * These windows are normally placed above all applications, but behind 334 * the status bar. 335 * In multiuser systems shows on all users' windows. 336 */ 337 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 338 339 /** 340 * Window type: system window, such as low power alert. These windows 341 * are always on top of application windows. 342 * In multiuser systems shows only on the owning user's window. 343 */ 344 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 345 346 /** 347 * Window type: keyguard window. 348 * In multiuser systems shows on all users' windows. 349 * @removed 350 */ 351 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 352 353 /** 354 * Window type: transient notifications. 355 * In multiuser systems shows only on the owning user's window. 356 */ 357 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 358 359 /** 360 * Window type: system overlay windows, which need to be displayed 361 * on top of everything else. These windows must not take input 362 * focus, or they will interfere with the keyguard. 363 * In multiuser systems shows only on the owning user's window. 364 */ 365 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 366 367 /** 368 * Window type: priority phone UI, which needs to be displayed even if 369 * the keyguard is active. These windows must not take input 370 * focus, or they will interfere with the keyguard. 371 * In multiuser systems shows on all users' windows. 372 */ 373 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 374 375 /** 376 * Window type: panel that slides out from the status bar 377 * In multiuser systems shows on all users' windows. 378 */ 379 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 380 381 /** 382 * Window type: dialogs that the keyguard shows 383 * In multiuser systems shows on all users' windows. 384 */ 385 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 386 387 /** 388 * Window type: internal system error windows, appear on top of 389 * everything they can. 390 * In multiuser systems shows only on the owning user's window. 391 */ 392 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 393 394 /** 395 * Window type: internal input methods windows, which appear above 396 * the normal UI. Application windows may be resized or panned to keep 397 * the input focus visible while this window is displayed. 398 * In multiuser systems shows only on the owning user's window. 399 */ 400 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 401 402 /** 403 * Window type: internal input methods dialog windows, which appear above 404 * the current input method window. 405 * In multiuser systems shows only on the owning user's window. 406 */ 407 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 408 409 /** 410 * Window type: wallpaper window, placed behind any window that wants 411 * to sit on top of the wallpaper. 412 * In multiuser systems shows only on the owning user's window. 413 */ 414 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 415 416 /** 417 * Window type: panel that slides out from over the status bar 418 * In multiuser systems shows on all users' windows. 419 */ 420 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 421 422 /** 423 * Window type: secure system overlay windows, which need to be displayed 424 * on top of everything else. These windows must not take input 425 * focus, or they will interfere with the keyguard. 426 * 427 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 428 * system itself is allowed to create these overlays. Applications cannot 429 * obtain permission to create secure system overlays. 430 * 431 * In multiuser systems shows only on the owning user's window. 432 * @hide 433 */ 434 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 435 436 /** 437 * Window type: the drag-and-drop pseudowindow. There is only one 438 * drag layer (at most), and it is placed on top of all other windows. 439 * In multiuser systems shows only on the owning user's window. 440 * @hide 441 */ 442 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 443 444 /** 445 * Window type: panel that slides out from under the status bar 446 * In multiuser systems shows on all users' windows. 447 * @hide 448 */ 449 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 450 451 /** 452 * Window type: (mouse) pointer 453 * In multiuser systems shows on all users' windows. 454 * @hide 455 */ 456 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 457 458 /** 459 * Window type: Navigation bar (when distinct from status bar) 460 * In multiuser systems shows on all users' windows. 461 * @hide 462 */ 463 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 464 465 /** 466 * Window type: The volume level overlay/dialog shown when the user 467 * changes the system volume. 468 * In multiuser systems shows on all users' windows. 469 * @hide 470 */ 471 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 472 473 /** 474 * Window type: The boot progress dialog, goes on top of everything 475 * in the world. 476 * In multiuser systems shows on all users' windows. 477 * @hide 478 */ 479 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 480 481 /** 482 * Window type: Fake window to consume touch events when the navigation 483 * bar is hidden. 484 * In multiuser systems shows on all users' windows. 485 * @hide 486 */ 487 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 488 489 /** 490 * Window type: Dreams (screen saver) window, just above keyguard. 491 * In multiuser systems shows only on the owning user's window. 492 * @hide 493 */ 494 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 495 496 /** 497 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 498 * In multiuser systems shows on all users' windows. 499 * @hide 500 */ 501 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 502 503 /** 504 * Window type: Behind the universe of the real windows. 505 * In multiuser systems shows on all users' windows. 506 * @hide 507 */ 508 public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25; 509 510 /** 511 * Window type: Display overlay window. Used to simulate secondary display devices. 512 * In multiuser systems shows on all users' windows. 513 * @hide 514 */ 515 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 516 517 /** 518 * Window type: Magnification overlay window. Used to highlight the magnified 519 * portion of a display when accessibility magnification is enabled. 520 * In multiuser systems shows on all users' windows. 521 * @hide 522 */ 523 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 524 525 /** 526 * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on 527 * one user's screen. 528 * In multiuser systems shows on all users' windows. 529 * @hide 530 */ 531 public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28; 532 533 534 /** 535 * Window type: keyguard scrim window. Shows if keyguard needs to be restarted. 536 * In multiuser systems shows on all users' windows. 537 * @hide 538 */ 539 public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29; 540 541 /** 542 * Window type: Window for Presentation on top of private 543 * virtual display. 544 */ 545 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 546 547 /** 548 * Window type: Windows in the voice interaction layer. 549 * @hide 550 */ 551 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 552 553 /** 554 * End of types of system windows. 555 */ 556 public static final int LAST_SYSTEM_WINDOW = 2999; 557 558 /** @deprecated this is ignored, this value is set automatically when needed. */ 559 @Deprecated 560 public static final int MEMORY_TYPE_NORMAL = 0; 561 /** @deprecated this is ignored, this value is set automatically when needed. */ 562 @Deprecated 563 public static final int MEMORY_TYPE_HARDWARE = 1; 564 /** @deprecated this is ignored, this value is set automatically when needed. */ 565 @Deprecated 566 public static final int MEMORY_TYPE_GPU = 2; 567 /** @deprecated this is ignored, this value is set automatically when needed. */ 568 @Deprecated 569 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 570 571 /** 572 * @deprecated this is ignored 573 */ 574 @Deprecated 575 public int memoryType; 576 577 /** Window flag: as long as this window is visible to the user, allow 578 * the lock screen to activate while the screen is on. 579 * This can be used independently, or in combination with 580 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 581 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 582 583 /** Window flag: everything behind this window will be dimmed. 584 * Use {@link #dimAmount} to control the amount of dim. */ 585 public static final int FLAG_DIM_BEHIND = 0x00000002; 586 587 /** Window flag: blur everything behind this window. 588 * @deprecated Blurring is no longer supported. */ 589 @Deprecated 590 public static final int FLAG_BLUR_BEHIND = 0x00000004; 591 592 /** Window flag: this window won't ever get key input focus, so the 593 * user can not send key or other button events to it. Those will 594 * instead go to whatever focusable window is behind it. This flag 595 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 596 * is explicitly set. 597 * 598 * <p>Setting this flag also implies that the window will not need to 599 * interact with 600 * a soft input method, so it will be Z-ordered and positioned 601 * independently of any active input method (typically this means it 602 * gets Z-ordered on top of the input method, so it can use the full 603 * screen for its content and cover the input method if needed. You 604 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 605 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 606 607 /** Window flag: this window can never receive touch events. */ 608 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 609 610 /** Window flag: even when this window is focusable (its 611 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 612 * outside of the window to be sent to the windows behind it. Otherwise 613 * it will consume all pointer events itself, regardless of whether they 614 * are inside of the window. */ 615 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 616 617 /** Window flag: when set, if the device is asleep when the touch 618 * screen is pressed, you will receive this first touch event. Usually 619 * the first touch event is consumed by the system since the user can 620 * not see what they are pressing on. 621 * 622 * @deprecated This flag has no effect. 623 */ 624 @Deprecated 625 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 626 627 /** Window flag: as long as this window is visible to the user, keep 628 * the device's screen turned on and bright. */ 629 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 630 631 /** Window flag: place the window within the entire screen, ignoring 632 * decorations around the border (such as the status bar). The 633 * window must correctly position its contents to take the screen 634 * decoration into account. This flag is normally set for you 635 * by Window as described in {@link Window#setFlags}. */ 636 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 637 638 /** Window flag: allow window to extend outside of the screen. */ 639 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 640 641 /** 642 * Window flag: hide all screen decorations (such as the status bar) while 643 * this window is displayed. This allows the window to use the entire 644 * display space for itself -- the status bar will be hidden when 645 * an app window with this flag set is on the top layer. A fullscreen window 646 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 647 * {@link #softInputMode} field; the window will stay fullscreen 648 * and will not resize. 649 * 650 * <p>This flag can be controlled in your theme through the 651 * {@link android.R.attr#windowFullscreen} attribute; this attribute 652 * is automatically set for you in the standard fullscreen themes 653 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 654 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 655 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 656 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 657 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 658 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 659 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 660 */ 661 public static final int FLAG_FULLSCREEN = 0x00000400; 662 663 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 664 * screen decorations (such as the status bar) to be shown. */ 665 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 666 667 /** Window flag: turn on dithering when compositing this window to 668 * the screen. 669 * @deprecated This flag is no longer used. */ 670 @Deprecated 671 public static final int FLAG_DITHER = 0x00001000; 672 673 /** Window flag: treat the content of the window as secure, preventing 674 * it from appearing in screenshots or from being viewed on non-secure 675 * displays. 676 * 677 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 678 * secure surfaces and secure displays. 679 */ 680 public static final int FLAG_SECURE = 0x00002000; 681 682 /** Window flag: a special mode where the layout parameters are used 683 * to perform scaling of the surface when it is composited to the 684 * screen. */ 685 public static final int FLAG_SCALED = 0x00004000; 686 687 /** Window flag: intended for windows that will often be used when the user is 688 * holding the screen against their face, it will aggressively filter the event 689 * stream to prevent unintended presses in this situation that may not be 690 * desired for a particular window, when such an event stream is detected, the 691 * application will receive a CANCEL motion event to indicate this so applications 692 * can handle this accordingly by taking no action on the event 693 * until the finger is released. */ 694 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 695 696 /** Window flag: a special option only for use in combination with 697 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 698 * screen your window may appear on top of or behind screen decorations 699 * such as the status bar. By also including this flag, the window 700 * manager will report the inset rectangle needed to ensure your 701 * content is not covered by screen decorations. This flag is normally 702 * set for you by Window as described in {@link Window#setFlags}.*/ 703 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 704 705 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 706 * respect to how this window interacts with the current method. That 707 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 708 * window will behave as if it needs to interact with the input method 709 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 710 * not set and this flag is set, then the window will behave as if it 711 * doesn't need to interact with the input method and can be placed 712 * to use more space and cover the input method. 713 */ 714 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 715 716 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 717 * can set this flag to receive a single special MotionEvent with 718 * the action 719 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 720 * touches that occur outside of your window. Note that you will not 721 * receive the full down/move/up gesture, only the location of the 722 * first down as an ACTION_OUTSIDE. 723 */ 724 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 725 726 /** Window flag: special flag to let windows be shown when the screen 727 * is locked. This will let application windows take precedence over 728 * key guard or any other lock screens. Can be used with 729 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 730 * directly before showing the key guard window. Can be used with 731 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 732 * non-secure keyguards. This flag only applies to the top-most 733 * full-screen window. 734 */ 735 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 736 737 /** Window flag: ask that the system wallpaper be shown behind 738 * your window. The window surface must be translucent to be able 739 * to actually see the wallpaper behind it; this flag just ensures 740 * that the wallpaper surface will be there if this window actually 741 * has translucent regions. 742 * 743 * <p>This flag can be controlled in your theme through the 744 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 745 * is automatically set for you in the standard wallpaper themes 746 * such as {@link android.R.style#Theme_Wallpaper}, 747 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 748 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 749 * {@link android.R.style#Theme_Holo_Wallpaper}, 750 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 751 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 752 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 753 */ 754 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 755 756 /** Window flag: when set as a window is being added or made 757 * visible, once the window has been shown then the system will 758 * poke the power manager's user activity (as if the user had woken 759 * up the device) to turn the screen on. */ 760 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 761 762 /** Window flag: when set the window will cause the keyguard to 763 * be dismissed, only if it is not a secure lock keyguard. Because such 764 * a keyguard is not needed for security, it will never re-appear if 765 * the user navigates to another window (in contrast to 766 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 767 * hide both secure and non-secure keyguards but ensure they reappear 768 * when the user moves to another UI that doesn't hide them). 769 * If the keyguard is currently active and is secure (requires an 770 * unlock pattern) than the user will still need to confirm it before 771 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 772 * also been set. 773 */ 774 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 775 776 /** Window flag: when set the window will accept for touch events 777 * outside of its bounds to be sent to other windows that also 778 * support split touch. When this flag is not set, the first pointer 779 * that goes down determines the window to which all subsequent touches 780 * go until all pointers go up. When this flag is set, each pointer 781 * (not necessarily the first) that goes down determines the window 782 * to which all subsequent touches of that pointer will go until that 783 * pointer goes up thereby enabling touches with multiple pointers 784 * to be split across multiple windows. 785 */ 786 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 787 788 /** 789 * <p>Indicates whether this window should be hardware accelerated. 790 * Requesting hardware acceleration does not guarantee it will happen.</p> 791 * 792 * <p>This flag can be controlled programmatically <em>only</em> to enable 793 * hardware acceleration. To enable hardware acceleration for a given 794 * window programmatically, do the following:</p> 795 * 796 * <pre> 797 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 798 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 799 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 800 * </pre> 801 * 802 * <p>It is important to remember that this flag <strong>must</strong> 803 * be set before setting the content view of your activity or dialog.</p> 804 * 805 * <p>This flag cannot be used to disable hardware acceleration after it 806 * was enabled in your manifest using 807 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 808 * and programmatically disable hardware acceleration (for automated testing 809 * for instance), make sure it is turned off in your manifest and enable it 810 * on your activity or dialog when you need it instead, using the method 811 * described above.</p> 812 * 813 * <p>This flag is automatically set by the system if the 814 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 815 * XML attribute is set to true on an activity or on the application.</p> 816 */ 817 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 818 819 /** 820 * Window flag: allow window contents to extend in to the screen's 821 * overscan area, if there is one. The window should still correctly 822 * position its contents to take the overscan area into account. 823 * 824 * <p>This flag can be controlled in your theme through the 825 * {@link android.R.attr#windowOverscan} attribute; this attribute 826 * is automatically set for you in the standard overscan themes 827 * such as 828 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 829 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 830 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 831 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 832 * 833 * <p>When this flag is enabled for a window, its normal content may be obscured 834 * to some degree by the overscan region of the display. To ensure key parts of 835 * that content are visible to the user, you can use 836 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 837 * to set the point in the view hierarchy where the appropriate offsets should 838 * be applied. (This can be done either by directly calling this function, using 839 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 840 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 841 * View.fitSystemWindows(Rect)} method).</p> 842 * 843 * <p>This mechanism for positioning content elements is identical to its equivalent 844 * use with layout and {@link View#setSystemUiVisibility(int) 845 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 846 * position its UI elements with this overscan flag is set:</p> 847 * 848 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 849 */ 850 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 851 852 /** 853 * Window flag: request a translucent status bar with minimal system-provided 854 * background protection. 855 * 856 * <p>This flag can be controlled in your theme through the 857 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 858 * is automatically set for you in the standard translucent decor themes 859 * such as 860 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 861 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 862 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 863 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 864 * 865 * <p>When this flag is enabled for a window, it automatically sets 866 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 867 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 868 */ 869 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 870 871 /** 872 * Window flag: request a translucent navigation bar with minimal system-provided 873 * background protection. 874 * 875 * <p>This flag can be controlled in your theme through the 876 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 877 * is automatically set for you in the standard translucent decor themes 878 * such as 879 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 880 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 881 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 882 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 883 * 884 * <p>When this flag is enabled for a window, it automatically sets 885 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 886 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 887 */ 888 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 889 890 // ----- HIDDEN FLAGS. 891 // These start at the high bit and go down. 892 893 /** 894 * Flag for a window in local focus mode. 895 * Window in local focus mode can control focus independent of window manager using 896 * {@link Window#setLocalFocus(boolean, boolean)}. 897 * Usually window in this mode will not get touch/key events from window manager, but will 898 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 899 */ 900 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 901 902 /** Window flag: Enable touches to slide out of a window into neighboring 903 * windows in mid-gesture instead of being captured for the duration of 904 * the gesture. 905 * 906 * This flag changes the behavior of touch focus for this window only. 907 * Touches can slide out of the window but they cannot necessarily slide 908 * back in (unless the other window with touch focus permits it). 909 * 910 * {@hide} 911 */ 912 public static final int FLAG_SLIPPERY = 0x20000000; 913 914 /** 915 * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU} 916 * and therefore needs a Menu key. For devices where Menu is a physical button this flag is 917 * ignored, but on devices where the Menu key is drawn in software it may be hidden unless 918 * this flag is set. 919 * 920 * (Note that Action Bars, when available, are the preferred way to offer additional 921 * functions otherwise accessed via an options menu.) 922 * 923 * {@hide} 924 */ 925 public static final int FLAG_NEEDS_MENU_KEY = 0x40000000; 926 927 /** 928 * Flag indicating that this Window is responsible for drawing the background for the 929 * system bars. If set, the system bars are drawn with a transparent background and the 930 * corresponding areas in this window are filled with the colors specified in 931 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 932 */ 933 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 934 935 /** 936 * Various behavioral options/flags. Default is none. 937 * 938 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 939 * @see #FLAG_DIM_BEHIND 940 * @see #FLAG_NOT_FOCUSABLE 941 * @see #FLAG_NOT_TOUCHABLE 942 * @see #FLAG_NOT_TOUCH_MODAL 943 * @see #FLAG_TOUCHABLE_WHEN_WAKING 944 * @see #FLAG_KEEP_SCREEN_ON 945 * @see #FLAG_LAYOUT_IN_SCREEN 946 * @see #FLAG_LAYOUT_NO_LIMITS 947 * @see #FLAG_FULLSCREEN 948 * @see #FLAG_FORCE_NOT_FULLSCREEN 949 * @see #FLAG_SECURE 950 * @see #FLAG_SCALED 951 * @see #FLAG_IGNORE_CHEEK_PRESSES 952 * @see #FLAG_LAYOUT_INSET_DECOR 953 * @see #FLAG_ALT_FOCUSABLE_IM 954 * @see #FLAG_WATCH_OUTSIDE_TOUCH 955 * @see #FLAG_SHOW_WHEN_LOCKED 956 * @see #FLAG_SHOW_WALLPAPER 957 * @see #FLAG_TURN_SCREEN_ON 958 * @see #FLAG_DISMISS_KEYGUARD 959 * @see #FLAG_SPLIT_TOUCH 960 * @see #FLAG_HARDWARE_ACCELERATED 961 * @see #FLAG_LOCAL_FOCUS_MODE 962 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 963 */ 964 @ViewDebug.ExportedProperty(flagMapping = { 965 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 966 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 967 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 968 name = "FLAG_DIM_BEHIND"), 969 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 970 name = "FLAG_BLUR_BEHIND"), 971 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 972 name = "FLAG_NOT_FOCUSABLE"), 973 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 974 name = "FLAG_NOT_TOUCHABLE"), 975 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 976 name = "FLAG_NOT_TOUCH_MODAL"), 977 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 978 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 979 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 980 name = "FLAG_KEEP_SCREEN_ON"), 981 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 982 name = "FLAG_LAYOUT_IN_SCREEN"), 983 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 984 name = "FLAG_LAYOUT_NO_LIMITS"), 985 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 986 name = "FLAG_FULLSCREEN"), 987 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 988 name = "FLAG_FORCE_NOT_FULLSCREEN"), 989 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 990 name = "FLAG_DITHER"), 991 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 992 name = "FLAG_SECURE"), 993 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 994 name = "FLAG_SCALED"), 995 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 996 name = "FLAG_IGNORE_CHEEK_PRESSES"), 997 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 998 name = "FLAG_LAYOUT_INSET_DECOR"), 999 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 1000 name = "FLAG_ALT_FOCUSABLE_IM"), 1001 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 1002 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 1003 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 1004 name = "FLAG_SHOW_WHEN_LOCKED"), 1005 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 1006 name = "FLAG_SHOW_WALLPAPER"), 1007 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 1008 name = "FLAG_TURN_SCREEN_ON"), 1009 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 1010 name = "FLAG_DISMISS_KEYGUARD"), 1011 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 1012 name = "FLAG_SPLIT_TOUCH"), 1013 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 1014 name = "FLAG_HARDWARE_ACCELERATED"), 1015 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 1016 name = "FLAG_LOCAL_FOCUS_MODE"), 1017 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1018 name = "FLAG_TRANSLUCENT_STATUS"), 1019 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1020 name = "FLAG_TRANSLUCENT_NAVIGATION"), 1021 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1022 name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") 1023 }, formatToHexString = true) 1024 public int flags; 1025 1026 /** 1027 * If the window has requested hardware acceleration, but this is not 1028 * allowed in the process it is in, then still render it as if it is 1029 * hardware accelerated. This is used for the starting preview windows 1030 * in the system process, which don't need to have the overhead of 1031 * hardware acceleration (they are just a static rendering), but should 1032 * be rendered as such to match the actual window of the app even if it 1033 * is hardware accelerated. 1034 * Even if the window isn't hardware accelerated, still do its rendering 1035 * as if it was. 1036 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1037 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1038 * is generally disabled. This flag must be specified in addition to 1039 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1040 * windows. 1041 * 1042 * @hide 1043 */ 1044 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1045 1046 /** 1047 * In the system process, we globally do not use hardware acceleration 1048 * because there are many threads doing UI there and they conflict. 1049 * If certain parts of the UI that really do want to use hardware 1050 * acceleration, this flag can be set to force it. This is basically 1051 * for the lock screen. Anyone else using it, you are probably wrong. 1052 * 1053 * @hide 1054 */ 1055 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1056 1057 /** 1058 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1059 * may elect to skip these notifications if they are not doing anything productive with 1060 * them (they do not affect the wallpaper scrolling operation) by calling 1061 * {@link 1062 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1063 * 1064 * @hide 1065 */ 1066 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1067 1068 /** 1069 * This is set for a window that has explicitly specified its 1070 * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the 1071 * appropriate one to use. If this is not set, we should look at 1072 * windows behind it to determine the appropriate value. 1073 * 1074 * @hide 1075 */ 1076 public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008; 1077 1078 /** In a multiuser system if this flag is set and the owner is a system process then this 1079 * window will appear on all user screens. This overrides the default behavior of window 1080 * types that normally only appear on the owning user's screen. Refer to each window type 1081 * to determine its default behavior. 1082 * 1083 * {@hide} */ 1084 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1085 1086 /** 1087 * Never animate position changes of the window. 1088 * 1089 * {@hide} */ 1090 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1091 1092 /** Window flag: special flag to limit the size of the window to be 1093 * original size ([320x480] x density). Used to create window for applications 1094 * running under compatibility mode. 1095 * 1096 * {@hide} */ 1097 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1098 1099 /** Window flag: a special option intended for system dialogs. When 1100 * this flag is set, the window will demand focus unconditionally when 1101 * it is created. 1102 * {@hide} */ 1103 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1104 1105 /** Window flag: maintain the previous translucent decor state when this window 1106 * becomes top-most. 1107 * {@hide} */ 1108 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1109 1110 /** 1111 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1112 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1113 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1114 * {@hide} 1115 */ 1116 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1117 1118 /** 1119 * Control flags that are private to the platform. 1120 * @hide 1121 */ 1122 public int privateFlags; 1123 1124 /** 1125 * Given a particular set of window manager flags, determine whether 1126 * such a window may be a target for an input method when it has 1127 * focus. In particular, this checks the 1128 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1129 * flags and returns true if the combination of the two corresponds 1130 * to a window that needs to be behind the input method so that the 1131 * user can type into it. 1132 * 1133 * @param flags The current window manager flags. 1134 * 1135 * @return Returns true if such a window should be behind/interact 1136 * with an input method, false if not. 1137 */ 1138 public static boolean mayUseInputMethod(int flags) { 1139 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1140 case 0: 1141 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1142 return true; 1143 } 1144 return false; 1145 } 1146 1147 /** 1148 * Mask for {@link #softInputMode} of the bits that determine the 1149 * desired visibility state of the soft input area for this window. 1150 */ 1151 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1152 1153 /** 1154 * Visibility state for {@link #softInputMode}: no state has been specified. 1155 */ 1156 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1157 1158 /** 1159 * Visibility state for {@link #softInputMode}: please don't change the state of 1160 * the soft input area. 1161 */ 1162 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1163 1164 /** 1165 * Visibility state for {@link #softInputMode}: please hide any soft input 1166 * area when normally appropriate (when the user is navigating 1167 * forward to your window). 1168 */ 1169 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1170 1171 /** 1172 * Visibility state for {@link #softInputMode}: please always hide any 1173 * soft input area when this window receives focus. 1174 */ 1175 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1176 1177 /** 1178 * Visibility state for {@link #softInputMode}: please show the soft 1179 * input area when normally appropriate (when the user is navigating 1180 * forward to your window). 1181 */ 1182 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1183 1184 /** 1185 * Visibility state for {@link #softInputMode}: please always make the 1186 * soft input area visible when this window receives input focus. 1187 */ 1188 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1189 1190 /** 1191 * Mask for {@link #softInputMode} of the bits that determine the 1192 * way that the window should be adjusted to accommodate the soft 1193 * input window. 1194 */ 1195 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1196 1197 /** Adjustment option for {@link #softInputMode}: nothing specified. 1198 * The system will try to pick one or 1199 * the other depending on the contents of the window. 1200 */ 1201 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1202 1203 /** Adjustment option for {@link #softInputMode}: set to allow the 1204 * window to be resized when an input 1205 * method is shown, so that its contents are not covered by the input 1206 * method. This can <em>not</em> be combined with 1207 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1208 * neither of these are set, then the system will try to pick one or 1209 * the other depending on the contents of the window. If the window's 1210 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1211 * value for {@link #softInputMode} will be ignored; the window will 1212 * not resize, but will stay fullscreen. 1213 */ 1214 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1215 1216 /** Adjustment option for {@link #softInputMode}: set to have a window 1217 * pan when an input method is 1218 * shown, so it doesn't need to deal with resizing but just panned 1219 * by the framework to ensure the current input focus is visible. This 1220 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1221 * neither of these are set, then the system will try to pick one or 1222 * the other depending on the contents of the window. 1223 */ 1224 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1225 1226 /** Adjustment option for {@link #softInputMode}: set to have a window 1227 * not adjust for a shown input method. The window will not be resized, 1228 * and it will not be panned to make its focus visible. 1229 */ 1230 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1231 1232 /** 1233 * Bit for {@link #softInputMode}: set when the user has navigated 1234 * forward to the window. This is normally set automatically for 1235 * you by the system, though you may want to set it in certain cases 1236 * when you are displaying a window yourself. This flag will always 1237 * be cleared automatically after the window is displayed. 1238 */ 1239 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1240 1241 /** 1242 * Desired operating mode for any soft input area. May be any combination 1243 * of: 1244 * 1245 * <ul> 1246 * <li> One of the visibility states 1247 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1248 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1249 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1250 * <li> One of the adjustment options 1251 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1252 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1253 * {@link #SOFT_INPUT_ADJUST_PAN}. 1254 * </ul> 1255 * 1256 * 1257 * <p>This flag can be controlled in your theme through the 1258 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1259 */ 1260 public int softInputMode; 1261 1262 /** 1263 * Placement of window within the screen as per {@link Gravity}. Both 1264 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1265 * android.graphics.Rect) Gravity.apply} and 1266 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1267 * Gravity.applyDisplay} are used during window layout, with this value 1268 * given as the desired gravity. For example you can specify 1269 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1270 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1271 * to control the behavior of 1272 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1273 * Gravity.applyDisplay}. 1274 * 1275 * @see Gravity 1276 */ 1277 public int gravity; 1278 1279 /** 1280 * The horizontal margin, as a percentage of the container's width, 1281 * between the container and the widget. See 1282 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1283 * android.graphics.Rect) Gravity.apply} for how this is used. This 1284 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1285 */ 1286 public float horizontalMargin; 1287 1288 /** 1289 * The vertical margin, as a percentage of the container's height, 1290 * between the container and the widget. See 1291 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1292 * android.graphics.Rect) Gravity.apply} for how this is used. This 1293 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1294 */ 1295 public float verticalMargin; 1296 1297 /** 1298 * Positive insets between the drawing surface and window content. 1299 * 1300 * @hide 1301 */ 1302 public Rect surfaceInsets = new Rect(); 1303 1304 /** 1305 * The desired bitmap format. May be one of the constants in 1306 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1307 */ 1308 public int format; 1309 1310 /** 1311 * A style resource defining the animations to use for this window. 1312 * This must be a system resource; it can not be an application resource 1313 * because the window manager does not have access to applications. 1314 */ 1315 public int windowAnimations; 1316 1317 /** 1318 * An alpha value to apply to this entire window. 1319 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1320 */ 1321 public float alpha = 1.0f; 1322 1323 /** 1324 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1325 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1326 * dim. 1327 */ 1328 public float dimAmount = 1.0f; 1329 1330 /** 1331 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1332 * indicating that the brightness value is not overridden for this window 1333 * and normal brightness policy should be used. 1334 */ 1335 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1336 1337 /** 1338 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1339 * indicating that the screen or button backlight brightness should be set 1340 * to the lowest value when this window is in front. 1341 */ 1342 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1343 1344 /** 1345 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1346 * indicating that the screen or button backlight brightness should be set 1347 * to the hightest value when this window is in front. 1348 */ 1349 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1350 1351 /** 1352 * This can be used to override the user's preferred brightness of 1353 * the screen. A value of less than 0, the default, means to use the 1354 * preferred screen brightness. 0 to 1 adjusts the brightness from 1355 * dark to full bright. 1356 */ 1357 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1358 1359 /** 1360 * This can be used to override the standard behavior of the button and 1361 * keyboard backlights. A value of less than 0, the default, means to 1362 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1363 * from dark to full bright. 1364 */ 1365 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1366 1367 /** 1368 * Value for {@link #rotationAnimation} to define the animation used to 1369 * specify that this window will rotate in or out following a rotation. 1370 */ 1371 public static final int ROTATION_ANIMATION_ROTATE = 0; 1372 1373 /** 1374 * Value for {@link #rotationAnimation} to define the animation used to 1375 * specify that this window will fade in or out following a rotation. 1376 */ 1377 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1378 1379 /** 1380 * Value for {@link #rotationAnimation} to define the animation used to 1381 * specify that this window will immediately disappear or appear following 1382 * a rotation. 1383 */ 1384 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1385 1386 /** 1387 * Define the exit and entry animations used on this window when the device is rotated. 1388 * This only has an affect if the incoming and outgoing topmost 1389 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1390 * by other windows. All other situations default to the 1391 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1392 * 1393 * @see #ROTATION_ANIMATION_ROTATE 1394 * @see #ROTATION_ANIMATION_CROSSFADE 1395 * @see #ROTATION_ANIMATION_JUMPCUT 1396 */ 1397 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1398 1399 /** 1400 * Identifier for this window. This will usually be filled in for 1401 * you. 1402 */ 1403 public IBinder token = null; 1404 1405 /** 1406 * Name of the package owning this window. 1407 */ 1408 public String packageName = null; 1409 1410 /** 1411 * Specific orientation value for a window. 1412 * May be any of the same values allowed 1413 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1414 * If not set, a default value of 1415 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1416 * will be used. 1417 */ 1418 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1419 1420 /** 1421 * The preferred refresh rate for the window. 1422 * 1423 * This must be one of the supported refresh rates obtained for the display(s) the window 1424 * is on. 1425 * 1426 * @see Display#getSupportedRefreshRates() 1427 */ 1428 public float preferredRefreshRate; 1429 1430 /** 1431 * Control the visibility of the status bar. 1432 * 1433 * @see View#STATUS_BAR_VISIBLE 1434 * @see View#STATUS_BAR_HIDDEN 1435 */ 1436 public int systemUiVisibility; 1437 1438 /** 1439 * @hide 1440 * The ui visibility as requested by the views in this hierarchy. 1441 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1442 */ 1443 public int subtreeSystemUiVisibility; 1444 1445 /** 1446 * Get callbacks about the system ui visibility changing. 1447 * 1448 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1449 * 1450 * @hide 1451 */ 1452 public boolean hasSystemUiListeners; 1453 1454 /** 1455 * When this window has focus, disable touch pad pointer gesture processing. 1456 * The window will receive raw position updates from the touch pad instead 1457 * of pointer movements and synthetic touch events. 1458 * 1459 * @hide 1460 */ 1461 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1462 1463 /** 1464 * Does not construct an input channel for this window. The channel will therefore 1465 * be incapable of receiving input. 1466 * 1467 * @hide 1468 */ 1469 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1470 1471 /** 1472 * When this window has focus, does not call user activity for all input events so 1473 * the application will have to do it itself. Should only be used by 1474 * the keyguard and phone app. 1475 * <p> 1476 * Should only be used by the keyguard and phone app. 1477 * </p> 1478 * 1479 * @hide 1480 */ 1481 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1482 1483 /** 1484 * Control special features of the input subsystem. 1485 * 1486 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1487 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1488 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1489 * @hide 1490 */ 1491 public int inputFeatures; 1492 1493 /** 1494 * Sets the number of milliseconds before the user activity timeout occurs 1495 * when this window has focus. A value of -1 uses the standard timeout. 1496 * A value of 0 uses the minimum support display timeout. 1497 * <p> 1498 * This property can only be used to reduce the user specified display timeout; 1499 * it can never make the timeout longer than it normally would be. 1500 * </p><p> 1501 * Should only be used by the keyguard and phone app. 1502 * </p> 1503 * 1504 * @hide 1505 */ 1506 public long userActivityTimeout = -1; 1507 1508 public LayoutParams() { 1509 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1510 type = TYPE_APPLICATION; 1511 format = PixelFormat.OPAQUE; 1512 } 1513 1514 public LayoutParams(int _type) { 1515 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1516 type = _type; 1517 format = PixelFormat.OPAQUE; 1518 } 1519 1520 public LayoutParams(int _type, int _flags) { 1521 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1522 type = _type; 1523 flags = _flags; 1524 format = PixelFormat.OPAQUE; 1525 } 1526 1527 public LayoutParams(int _type, int _flags, int _format) { 1528 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1529 type = _type; 1530 flags = _flags; 1531 format = _format; 1532 } 1533 1534 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1535 super(w, h); 1536 type = _type; 1537 flags = _flags; 1538 format = _format; 1539 } 1540 1541 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1542 int _flags, int _format) { 1543 super(w, h); 1544 x = xpos; 1545 y = ypos; 1546 type = _type; 1547 flags = _flags; 1548 format = _format; 1549 } 1550 1551 public final void setTitle(CharSequence title) { 1552 if (null == title) 1553 title = ""; 1554 1555 mTitle = TextUtils.stringOrSpannedString(title); 1556 } 1557 1558 public final CharSequence getTitle() { 1559 return mTitle; 1560 } 1561 1562 public int describeContents() { 1563 return 0; 1564 } 1565 1566 public void writeToParcel(Parcel out, int parcelableFlags) { 1567 out.writeInt(width); 1568 out.writeInt(height); 1569 out.writeInt(x); 1570 out.writeInt(y); 1571 out.writeInt(type); 1572 out.writeInt(flags); 1573 out.writeInt(privateFlags); 1574 out.writeInt(softInputMode); 1575 out.writeInt(gravity); 1576 out.writeFloat(horizontalMargin); 1577 out.writeFloat(verticalMargin); 1578 out.writeInt(format); 1579 out.writeInt(windowAnimations); 1580 out.writeFloat(alpha); 1581 out.writeFloat(dimAmount); 1582 out.writeFloat(screenBrightness); 1583 out.writeFloat(buttonBrightness); 1584 out.writeInt(rotationAnimation); 1585 out.writeStrongBinder(token); 1586 out.writeString(packageName); 1587 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1588 out.writeInt(screenOrientation); 1589 out.writeFloat(preferredRefreshRate); 1590 out.writeInt(systemUiVisibility); 1591 out.writeInt(subtreeSystemUiVisibility); 1592 out.writeInt(hasSystemUiListeners ? 1 : 0); 1593 out.writeInt(inputFeatures); 1594 out.writeLong(userActivityTimeout); 1595 out.writeInt(surfaceInsets.left); 1596 out.writeInt(surfaceInsets.top); 1597 out.writeInt(surfaceInsets.right); 1598 out.writeInt(surfaceInsets.bottom); 1599 } 1600 1601 public static final Parcelable.Creator<LayoutParams> CREATOR 1602 = new Parcelable.Creator<LayoutParams>() { 1603 public LayoutParams createFromParcel(Parcel in) { 1604 return new LayoutParams(in); 1605 } 1606 1607 public LayoutParams[] newArray(int size) { 1608 return new LayoutParams[size]; 1609 } 1610 }; 1611 1612 1613 public LayoutParams(Parcel in) { 1614 width = in.readInt(); 1615 height = in.readInt(); 1616 x = in.readInt(); 1617 y = in.readInt(); 1618 type = in.readInt(); 1619 flags = in.readInt(); 1620 privateFlags = in.readInt(); 1621 softInputMode = in.readInt(); 1622 gravity = in.readInt(); 1623 horizontalMargin = in.readFloat(); 1624 verticalMargin = in.readFloat(); 1625 format = in.readInt(); 1626 windowAnimations = in.readInt(); 1627 alpha = in.readFloat(); 1628 dimAmount = in.readFloat(); 1629 screenBrightness = in.readFloat(); 1630 buttonBrightness = in.readFloat(); 1631 rotationAnimation = in.readInt(); 1632 token = in.readStrongBinder(); 1633 packageName = in.readString(); 1634 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1635 screenOrientation = in.readInt(); 1636 preferredRefreshRate = in.readFloat(); 1637 systemUiVisibility = in.readInt(); 1638 subtreeSystemUiVisibility = in.readInt(); 1639 hasSystemUiListeners = in.readInt() != 0; 1640 inputFeatures = in.readInt(); 1641 userActivityTimeout = in.readLong(); 1642 surfaceInsets.left = in.readInt(); 1643 surfaceInsets.top = in.readInt(); 1644 surfaceInsets.right = in.readInt(); 1645 surfaceInsets.bottom = in.readInt(); 1646 } 1647 1648 @SuppressWarnings({"PointlessBitwiseExpression"}) 1649 public static final int LAYOUT_CHANGED = 1<<0; 1650 public static final int TYPE_CHANGED = 1<<1; 1651 public static final int FLAGS_CHANGED = 1<<2; 1652 public static final int FORMAT_CHANGED = 1<<3; 1653 public static final int ANIMATION_CHANGED = 1<<4; 1654 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1655 public static final int TITLE_CHANGED = 1<<6; 1656 public static final int ALPHA_CHANGED = 1<<7; 1657 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1658 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1659 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1660 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1661 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1662 /** {@hide} */ 1663 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1664 /** {@hide} */ 1665 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1666 /** {@hide} */ 1667 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1668 /** {@hide} */ 1669 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1670 /** {@hide} */ 1671 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1672 /** {@hide} */ 1673 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1674 /** {@hide} */ 1675 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 1676 /** {@hide} */ 1677 public static final int SURFACE_INSETS_CHANGED = 1<<20; 1678 /** {@hide} */ 1679 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 1680 /** {@hide} */ 1681 public static final int EVERYTHING_CHANGED = 0xffffffff; 1682 1683 // internal buffer to backup/restore parameters under compatibility mode. 1684 private int[] mCompatibilityParamsBackup = null; 1685 1686 public final int copyFrom(LayoutParams o) { 1687 int changes = 0; 1688 1689 if (width != o.width) { 1690 width = o.width; 1691 changes |= LAYOUT_CHANGED; 1692 } 1693 if (height != o.height) { 1694 height = o.height; 1695 changes |= LAYOUT_CHANGED; 1696 } 1697 if (x != o.x) { 1698 x = o.x; 1699 changes |= LAYOUT_CHANGED; 1700 } 1701 if (y != o.y) { 1702 y = o.y; 1703 changes |= LAYOUT_CHANGED; 1704 } 1705 if (horizontalWeight != o.horizontalWeight) { 1706 horizontalWeight = o.horizontalWeight; 1707 changes |= LAYOUT_CHANGED; 1708 } 1709 if (verticalWeight != o.verticalWeight) { 1710 verticalWeight = o.verticalWeight; 1711 changes |= LAYOUT_CHANGED; 1712 } 1713 if (horizontalMargin != o.horizontalMargin) { 1714 horizontalMargin = o.horizontalMargin; 1715 changes |= LAYOUT_CHANGED; 1716 } 1717 if (verticalMargin != o.verticalMargin) { 1718 verticalMargin = o.verticalMargin; 1719 changes |= LAYOUT_CHANGED; 1720 } 1721 if (type != o.type) { 1722 type = o.type; 1723 changes |= TYPE_CHANGED; 1724 } 1725 if (flags != o.flags) { 1726 final int diff = flags ^ o.flags; 1727 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 1728 changes |= TRANSLUCENT_FLAGS_CHANGED; 1729 } 1730 flags = o.flags; 1731 changes |= FLAGS_CHANGED; 1732 } 1733 if (privateFlags != o.privateFlags) { 1734 privateFlags = o.privateFlags; 1735 changes |= PRIVATE_FLAGS_CHANGED; 1736 } 1737 if (softInputMode != o.softInputMode) { 1738 softInputMode = o.softInputMode; 1739 changes |= SOFT_INPUT_MODE_CHANGED; 1740 } 1741 if (gravity != o.gravity) { 1742 gravity = o.gravity; 1743 changes |= LAYOUT_CHANGED; 1744 } 1745 if (format != o.format) { 1746 format = o.format; 1747 changes |= FORMAT_CHANGED; 1748 } 1749 if (windowAnimations != o.windowAnimations) { 1750 windowAnimations = o.windowAnimations; 1751 changes |= ANIMATION_CHANGED; 1752 } 1753 if (token == null) { 1754 // NOTE: token only copied if the recipient doesn't 1755 // already have one. 1756 token = o.token; 1757 } 1758 if (packageName == null) { 1759 // NOTE: packageName only copied if the recipient doesn't 1760 // already have one. 1761 packageName = o.packageName; 1762 } 1763 if (!mTitle.equals(o.mTitle)) { 1764 mTitle = o.mTitle; 1765 changes |= TITLE_CHANGED; 1766 } 1767 if (alpha != o.alpha) { 1768 alpha = o.alpha; 1769 changes |= ALPHA_CHANGED; 1770 } 1771 if (dimAmount != o.dimAmount) { 1772 dimAmount = o.dimAmount; 1773 changes |= DIM_AMOUNT_CHANGED; 1774 } 1775 if (screenBrightness != o.screenBrightness) { 1776 screenBrightness = o.screenBrightness; 1777 changes |= SCREEN_BRIGHTNESS_CHANGED; 1778 } 1779 if (buttonBrightness != o.buttonBrightness) { 1780 buttonBrightness = o.buttonBrightness; 1781 changes |= BUTTON_BRIGHTNESS_CHANGED; 1782 } 1783 if (rotationAnimation != o.rotationAnimation) { 1784 rotationAnimation = o.rotationAnimation; 1785 changes |= ROTATION_ANIMATION_CHANGED; 1786 } 1787 1788 if (screenOrientation != o.screenOrientation) { 1789 screenOrientation = o.screenOrientation; 1790 changes |= SCREEN_ORIENTATION_CHANGED; 1791 } 1792 1793 if (preferredRefreshRate != o.preferredRefreshRate) { 1794 preferredRefreshRate = o.preferredRefreshRate; 1795 changes |= PREFERRED_REFRESH_RATE_CHANGED; 1796 } 1797 1798 if (systemUiVisibility != o.systemUiVisibility 1799 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1800 systemUiVisibility = o.systemUiVisibility; 1801 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1802 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1803 } 1804 1805 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1806 hasSystemUiListeners = o.hasSystemUiListeners; 1807 changes |= SYSTEM_UI_LISTENER_CHANGED; 1808 } 1809 1810 if (inputFeatures != o.inputFeatures) { 1811 inputFeatures = o.inputFeatures; 1812 changes |= INPUT_FEATURES_CHANGED; 1813 } 1814 1815 if (userActivityTimeout != o.userActivityTimeout) { 1816 userActivityTimeout = o.userActivityTimeout; 1817 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 1818 } 1819 1820 if (!surfaceInsets.equals(o.surfaceInsets)) { 1821 surfaceInsets.set(o.surfaceInsets); 1822 changes |= SURFACE_INSETS_CHANGED; 1823 } 1824 1825 return changes; 1826 } 1827 1828 @Override 1829 public String debug(String output) { 1830 output += "Contents of " + this + ":"; 1831 Log.d("Debug", output); 1832 output = super.debug(""); 1833 Log.d("Debug", output); 1834 Log.d("Debug", ""); 1835 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1836 return ""; 1837 } 1838 1839 @Override 1840 public String toString() { 1841 StringBuilder sb = new StringBuilder(256); 1842 sb.append("WM.LayoutParams{"); 1843 sb.append("("); 1844 sb.append(x); 1845 sb.append(','); 1846 sb.append(y); 1847 sb.append(")("); 1848 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1849 sb.append('x'); 1850 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1851 sb.append(")"); 1852 if (horizontalMargin != 0) { 1853 sb.append(" hm="); 1854 sb.append(horizontalMargin); 1855 } 1856 if (verticalMargin != 0) { 1857 sb.append(" vm="); 1858 sb.append(verticalMargin); 1859 } 1860 if (gravity != 0) { 1861 sb.append(" gr=#"); 1862 sb.append(Integer.toHexString(gravity)); 1863 } 1864 if (softInputMode != 0) { 1865 sb.append(" sim=#"); 1866 sb.append(Integer.toHexString(softInputMode)); 1867 } 1868 sb.append(" ty="); 1869 sb.append(type); 1870 sb.append(" fl=#"); 1871 sb.append(Integer.toHexString(flags)); 1872 if (privateFlags != 0) { 1873 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { 1874 sb.append(" compatible=true"); 1875 } 1876 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1877 } 1878 if (format != PixelFormat.OPAQUE) { 1879 sb.append(" fmt="); 1880 sb.append(format); 1881 } 1882 if (windowAnimations != 0) { 1883 sb.append(" wanim=0x"); 1884 sb.append(Integer.toHexString(windowAnimations)); 1885 } 1886 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1887 sb.append(" or="); 1888 sb.append(screenOrientation); 1889 } 1890 if (alpha != 1.0f) { 1891 sb.append(" alpha="); 1892 sb.append(alpha); 1893 } 1894 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1895 sb.append(" sbrt="); 1896 sb.append(screenBrightness); 1897 } 1898 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1899 sb.append(" bbrt="); 1900 sb.append(buttonBrightness); 1901 } 1902 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 1903 sb.append(" rotAnim="); 1904 sb.append(rotationAnimation); 1905 } 1906 if (preferredRefreshRate != 0) { 1907 sb.append(" preferredRefreshRate="); 1908 sb.append(preferredRefreshRate); 1909 } 1910 if (systemUiVisibility != 0) { 1911 sb.append(" sysui=0x"); 1912 sb.append(Integer.toHexString(systemUiVisibility)); 1913 } 1914 if (subtreeSystemUiVisibility != 0) { 1915 sb.append(" vsysui=0x"); 1916 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1917 } 1918 if (hasSystemUiListeners) { 1919 sb.append(" sysuil="); 1920 sb.append(hasSystemUiListeners); 1921 } 1922 if (inputFeatures != 0) { 1923 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1924 } 1925 if (userActivityTimeout >= 0) { 1926 sb.append(" userActivityTimeout=").append(userActivityTimeout); 1927 } 1928 if (!surfaceInsets.equals(Insets.NONE)) { 1929 sb.append(" surfaceInsets=").append(surfaceInsets); 1930 } 1931 sb.append('}'); 1932 return sb.toString(); 1933 } 1934 1935 /** 1936 * Scale the layout params' coordinates and size. 1937 * @hide 1938 */ 1939 public void scale(float scale) { 1940 x = (int) (x * scale + 0.5f); 1941 y = (int) (y * scale + 0.5f); 1942 if (width > 0) { 1943 width = (int) (width * scale + 0.5f); 1944 } 1945 if (height > 0) { 1946 height = (int) (height * scale + 0.5f); 1947 } 1948 } 1949 1950 /** 1951 * Backup the layout parameters used in compatibility mode. 1952 * @see LayoutParams#restore() 1953 */ 1954 void backup() { 1955 int[] backup = mCompatibilityParamsBackup; 1956 if (backup == null) { 1957 // we backup 4 elements, x, y, width, height 1958 backup = mCompatibilityParamsBackup = new int[4]; 1959 } 1960 backup[0] = x; 1961 backup[1] = y; 1962 backup[2] = width; 1963 backup[3] = height; 1964 } 1965 1966 /** 1967 * Restore the layout params' coordinates, size and gravity 1968 * @see LayoutParams#backup() 1969 */ 1970 void restore() { 1971 int[] backup = mCompatibilityParamsBackup; 1972 if (backup != null) { 1973 x = backup[0]; 1974 y = backup[1]; 1975 width = backup[2]; 1976 height = backup[3]; 1977 } 1978 } 1979 1980 private CharSequence mTitle = ""; 1981 } 1982 } 1983