1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/properties.h> 21 #include <stdlib.h> 22 23 /** 24 * This file contains the list of system properties used to configure 25 * the OpenGLRenderer. 26 */ 27 28 /////////////////////////////////////////////////////////////////////////////// 29 // Compile-time properties 30 /////////////////////////////////////////////////////////////////////////////// 31 32 // If turned on, text is interpreted as glyphs instead of UTF-16 33 #define RENDER_TEXT_AS_GLYPHS 1 34 35 // Indicates whether to remove the biggest layers first, or the smaller ones 36 #define LAYER_REMOVE_BIGGEST_FIRST 0 37 38 // Textures used by layers must have dimensions multiples of this number 39 #define LAYER_SIZE 64 40 41 // Defines the size in bits of the stencil buffer for the framebuffer 42 // Note: Only 1 bit is required for clipping but more bits are required 43 // to properly implement overdraw debugging 44 #define STENCIL_BUFFER_SIZE 8 45 46 /////////////////////////////////////////////////////////////////////////////// 47 // Debug properties 48 /////////////////////////////////////////////////////////////////////////////// 49 50 /** 51 * Debug level for app developers. The value is a numeric value defined 52 * by the DebugLevel enum below. 53 */ 54 #define PROPERTY_DEBUG "debug.hwui.level" 55 56 /** 57 * Debug levels. Debug levels are used as flags. 58 */ 59 enum DebugLevel { 60 kDebugDisabled = 0, 61 kDebugMemory = 1, 62 kDebugCaches = 2, 63 kDebugMoreCaches = kDebugMemory | kDebugCaches 64 }; 65 66 /** 67 * Used to enable/disable layers update debugging. The accepted values are 68 * "true" and "false". The default value is "false". 69 */ 70 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 71 72 /** 73 * Used to enable/disable overdraw debugging. 74 * 75 * The accepted values are 76 * "show", to show overdraw 77 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 78 * "count", to show an overdraw counter 79 * "false", to disable overdraw debugging 80 * 81 * The default value is "false". 82 */ 83 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 84 85 /** 86 * Used to enable/disable PerfHUD ES profiling. The accepted values 87 * are "true" and "false". The default value is "false". 88 */ 89 #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling" 90 91 /** 92 * System property used to enable or disable hardware rendering profiling. 93 * The default value of this property is assumed to be false. 94 * 95 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 96 * output extra information about the time taken to execute by the last 97 * frames. 98 * 99 * Possible values: 100 * "true", to enable profiling 101 * "visual_bars", to enable profiling and visualize the results on screen 102 * "false", to disable profiling 103 */ 104 #define PROPERTY_PROFILE "debug.hwui.profile" 105 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 106 107 /** 108 * System property used to specify the number of frames to be used 109 * when doing hardware rendering profiling. 110 * The default value of this property is #PROFILE_MAX_FRAMES. 111 * 112 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 113 * output extra information about the time taken to execute by the last 114 * frames. 115 * 116 * Possible values: 117 * "60", to set the limit of frames to 60 118 */ 119 #define PROPERTY_PROFILE_MAXFRAMES "debug.hwui.profile.maxframes" 120 121 /** 122 * Used to enable/disable non-rectangular clipping debugging. 123 * 124 * The accepted values are: 125 * "highlight", drawing commands clipped by the stencil will 126 * be colored differently 127 * "region", renders the clipping region on screen whenever 128 * the stencil is set 129 * "hide", don't show the clip 130 * 131 * The default value is "hide". 132 */ 133 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 134 135 /** 136 * Disables draw operation deferral if set to "true", forcing draw 137 * commands to be issued to OpenGL in order, and processed in sequence 138 * with state-manipulation canvas commands. 139 */ 140 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 141 142 /** 143 * Used to disable draw operation reordering when deferring draw operations 144 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 145 */ 146 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 147 148 /////////////////////////////////////////////////////////////////////////////// 149 // Runtime configuration properties 150 /////////////////////////////////////////////////////////////////////////////// 151 152 /** 153 * Used to enable/disable scissor optimization. The accepted values are 154 * "true" and "false". The default value is "false". 155 * 156 * When scissor optimization is enabled, OpenGLRenderer will attempt to 157 * minimize the use of scissor by selectively enabling and disabling the 158 * GL scissor test. 159 * When the optimization is disabled, OpenGLRenderer will keep the GL 160 * scissor test enabled and change the scissor rect as needed. 161 * Some GPUs (for instance the SGX 540) perform better when changing 162 * the scissor rect often than when enabling/disabling the scissor test 163 * often. 164 */ 165 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" 166 167 /** 168 * Indicates whether PBOs can be used to back pixel buffers. 169 * Accepted values are "true" and "false". Default is true. 170 */ 171 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers" 172 173 // These properties are defined in mega-bytes 174 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" 175 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" 176 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" 177 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" 178 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" 179 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size" 180 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size" 181 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" 182 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" 183 184 // These properties are defined in percentage (range 0..1) 185 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" 186 187 // These properties are defined in pixels 188 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" 189 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" 190 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" 191 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" 192 193 // Indicates whether gamma correction should be applied in the shaders 194 // or in lookup tables. Accepted values: 195 // 196 // - "lookup3", correction based on lookup tables. Gamma correction 197 // is different for black and white text (see thresholds below) 198 // 199 // - "lookup", correction based on a single lookup table 200 // 201 // - "shader3", correction applied by a GLSL shader. Gamma correction 202 // is different for black and white text (see thresholds below) 203 // 204 // - "shader", correction applied by a GLSL shader 205 // 206 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and 207 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control. 208 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction" 209 #define DEFAULT_TEXT_GAMMA_METHOD "lookup" 210 211 // Gamma (>= 1.0, <= 10.0) 212 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" 213 // Luminance threshold below which black gamma correction is applied. Range: [0..255] 214 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold" 215 // Lumincance threshold above which white gamma correction is applied. Range: [0..255] 216 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold" 217 218 /////////////////////////////////////////////////////////////////////////////// 219 // Default property values 220 /////////////////////////////////////////////////////////////////////////////// 221 222 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f 223 #define DEFAULT_LAYER_CACHE_SIZE 16.0f 224 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f 225 #define DEFAULT_PATH_CACHE_SIZE 10.0f 226 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f 227 #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB 228 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 229 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f 230 #define DEFAULT_FBO_CACHE_SIZE 0 231 232 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f 233 234 #define DEFAULT_TEXT_GAMMA 1.4f 235 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 236 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 237 238 /////////////////////////////////////////////////////////////////////////////// 239 // Misc 240 /////////////////////////////////////////////////////////////////////////////// 241 242 // Converts a number of mega-bytes into bytes 243 #define MB(s) s * 1024 * 1024 244 // Converts a number of kilo-bytes into bytes 245 #define KB(s) s * 1024 246 247 static DebugLevel readDebugLevel() { 248 char property[PROPERTY_VALUE_MAX]; 249 if (property_get(PROPERTY_DEBUG, property, NULL) > 0) { 250 return (DebugLevel) atoi(property); 251 } 252 return kDebugDisabled; 253 } 254 255 #endif // ANDROID_HWUI_PROPERTIES_H 256