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Searched
defs:RE2
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/re2/re2/
re2.cc
1
// Copyright 2003-2009 The
RE2
Authors. All Rights Reserved.
5
// Regular expression interface
RE2
.
10
#include "
re2
/
re2
.h"
24
#include "
re2
/prog.h"
25
#include "
re2
/regexp.h"
27
DEFINE_bool(trace_re2, false, "trace
RE2
execution");
29
namespace
re2
{
namespace
35
const VariadicFunction2<bool, const StringPiece&, const
RE2
&,
RE2
::Arg, RE2::FullMatchN> RE2::FullMatch = {}
[
all
...]
re2.h
1
// Copyright 2003-2009 The
RE2
Authors. All Rights Reserved.
8
// C++ interface to the
re2
regular-expression library.
9
//
RE2
supports Perl-style regular expressions (with extensions like
15
// This module uses the
re2
library and hence supports
20
// See http://code.google.com/p/
re2
/wiki/Syntax for the syntax
21
// supported by
RE2
, and a comparison with PCRE and PERL regexps.
40
// CHECK(
RE2
::FullMatch("hello", "h.*o"));
43
// CHECK(!
RE2
::FullMatch("hello", "e"));
49
// The
RE2
::Latin1 option causes them to be interpreted as Latin-1.
52
// CHECK(
RE2
::FullMatch(utf8_string, RE2(utf8_pattern)))
189
namespace
re2
{
namespace
[
all
...]
/external/regex-re2/re2/
re2.cc
1
// Copyright 2003-2009 The
RE2
Authors. All Rights Reserved.
5
// Regular expression interface
RE2
.
10
#include "
re2
/
re2
.h"
18
#include "
re2
/prog.h"
19
#include "
re2
/regexp.h"
21
DEFINE_bool(trace_re2, false, "trace
RE2
execution");
23
namespace
re2
{
namespace
29
const VariadicFunction2<bool, const StringPiece&, const
RE2
&,
RE2
::Arg, RE2::FullMatchN> RE2::FullMatch
[
all
...]
re2.h
1
// Copyright 2003-2009 The
RE2
Authors. All Rights Reserved.
8
// C++ interface to the
re2
regular-expression library.
9
//
RE2
supports Perl-style regular expressions (with extensions like
15
// This module uses the
re2
library and hence supports
20
// See http://code.google.com/p/
re2
/wiki/Syntax for the syntax
21
// supported by
RE2
, and a comparison with PCRE and PERL regexps.
40
// CHECK(
RE2
::FullMatch("hello", "h.*o"));
43
// CHECK(!
RE2
::FullMatch("hello", "e"));
49
// The
RE2
::Latin1 option causes them to be interpreted as Latin-1.
52
// CHECK(
RE2
::FullMatch(utf8_string, RE2(utf8_pattern)))
189
namespace
re2
{
namespace
[
all
...]
/external/llvm/lib/ExecutionEngine/RuntimeDyld/
RuntimeDyldMachO.cpp
569
MachO::any_relocation_info
RE2
=
584
uint32_t AddrB = MachO->getScatteredRelocationValue(
RE2
);
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