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    Searched defs:SHADER (Results 1 - 12 of 12) sorted by null

  /cts/tests/tests/opengl/src/android/opengl/cts/
Constants.java 19 public static final int SHADER = 1;
  /external/chromium_org/gpu/command_buffer/tests/
gl_bind_uniform_location_unittest.cc 14 #define SHADER(Src) #Src
38 static const char* v_shader_str = SHADER(
45 static const char* f_shader_str = SHADER(
108 static const char* v_shader_str = SHADER(
124 static const char* f_shader_str = SHADER(
gl_program_unittest.cc 13 #define SHADER(Src) #Src
31 static const char* v_shader_str = SHADER(
56 static const char* f_shader_str = SHADER(
91 static const char* v_shader_str = SHADER(
98 static const char* f_red_shader_str = SHADER(
104 static const char* f_blue_shader_str = SHADER(
129 static const char* v_shader_str = SHADER(
136 static const char* f_shader_str = SHADER(
gl_stream_draw_unittest.cc 14 #define SHADER(Src) #Src
38 static const char* v_shader_str = SHADER(
49 static const char* f_shader_str = SHADER(
gl_depth_texture_unittest.cc 13 #define SHADER(Src) #Src
71 static const char* v_shader_str = SHADER(
78 static const char* f_shader_str = SHADER(
gl_pointcoord_unittest.cc 13 #define SHADER(Src) #Src
77 static const char* v_shader_str = SHADER(
86 static const char* f_shader_str = SHADER(
compressed_texture_test.cc 14 #define SHADER(src) #src
162 const char* v_shader_src = SHADER(
170 const char* f_shader_src = SHADER(
208 // Load shader program.
gl_virtual_contexts_unittest.cc 14 #define SHADER(Src) #Src
49 static const char* v_shader_str = SHADER(
60 static const char* f_shader_str = SHADER(
104 static const char* v_shader_str = SHADER(
112 static const char* f_shader_str = SHADER(
  /external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp 12 #define SHADER(Src) #Src
59 static const char* shaderStart = SHADER(
77 static const char* shaderStart = SHADER(
99 static const char* shaderStart = SHADER(
142 // Compiles a shader and if there's an error checks for a specific
162 EXPECT_TRUE(success) << log << "\n----shader----\n" << source;
297 static const char* shaderWithRecursion0 = SHADER(
309 static const char* shaderWithRecursion1 = SHADER(
328 static const char* shaderWithRecursion2 = SHADER(
344 static const char* shaderWithRecursion3 = SHADER(
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 28 SHADER = 4,
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 13 #define SHADER(src) \
22 "#define TextureLookup texture2D\n" SHADER(src)
25 "#define TextureLookup textureRect\n" SHADER(src)
29 "#define TextureLookup texture2D\n" SHADER(src)
56 SHADER(
67 SHADER(
106 // Returns the correct vertex shader id to evaluate the copy operation for
119 // Returns the correct fragment shader id to evaluate the copy operation for
173 void CompileShader(GLuint shader, const char* shader_source) {
174 glShaderSource(shader, 1, &shader_source, 0)
    [all...]
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 38 // Store shader programs in a sparse array so that they can be addressed easily.
115 return "(unknown shader)";
120 #define SHADER(Src) SHADER0(Src)
122 const char* GetShaderSource(ShaderID shader) {
123 switch (shader) {
125 return SHADER(
145 return SHADER(
156 return SHADER(
168 return SHADER(
191 return SHADER(
    [all...]

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