OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:SHADER
(Results
1 - 12
of
12
) sorted by null
/cts/tests/tests/opengl/src/android/opengl/cts/
Constants.java
19
public static final int
SHADER
= 1;
/external/chromium_org/gpu/command_buffer/tests/
gl_bind_uniform_location_unittest.cc
14
#define
SHADER
(Src) #Src
38
static const char* v_shader_str =
SHADER
(
45
static const char* f_shader_str =
SHADER
(
108
static const char* v_shader_str =
SHADER
(
124
static const char* f_shader_str =
SHADER
(
gl_program_unittest.cc
13
#define
SHADER
(Src) #Src
31
static const char* v_shader_str =
SHADER
(
56
static const char* f_shader_str =
SHADER
(
91
static const char* v_shader_str =
SHADER
(
98
static const char* f_red_shader_str =
SHADER
(
104
static const char* f_blue_shader_str =
SHADER
(
129
static const char* v_shader_str =
SHADER
(
136
static const char* f_shader_str =
SHADER
(
gl_stream_draw_unittest.cc
14
#define
SHADER
(Src) #Src
38
static const char* v_shader_str =
SHADER
(
49
static const char* f_shader_str =
SHADER
(
gl_depth_texture_unittest.cc
13
#define
SHADER
(Src) #Src
71
static const char* v_shader_str =
SHADER
(
78
static const char* f_shader_str =
SHADER
(
gl_pointcoord_unittest.cc
13
#define
SHADER
(Src) #Src
77
static const char* v_shader_str =
SHADER
(
86
static const char* f_shader_str =
SHADER
(
compressed_texture_test.cc
14
#define
SHADER
(src) #src
162
const char* v_shader_src =
SHADER
(
170
const char* f_shader_src =
SHADER
(
208
// Load
shader
program.
gl_virtual_contexts_unittest.cc
14
#define
SHADER
(Src) #Src
49
static const char* v_shader_str =
SHADER
(
60
static const char* f_shader_str =
SHADER
(
104
static const char* v_shader_str =
SHADER
(
112
static const char* f_shader_str =
SHADER
(
/external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp
12
#define
SHADER
(Src) #Src
59
static const char* shaderStart =
SHADER
(
77
static const char* shaderStart =
SHADER
(
99
static const char* shaderStart =
SHADER
(
142
// Compiles a
shader
and if there's an error checks for a specific
162
EXPECT_TRUE(success) << log << "\n----
shader
----\n" << source;
297
static const char* shaderWithRecursion0 =
SHADER
(
309
static const char* shaderWithRecursion1 =
SHADER
(
328
static const char* shaderWithRecursion2 =
SHADER
(
344
static const char* shaderWithRecursion3 =
SHADER
(
[
all
...]
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h
28
SHADER
= 4,
/external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc
13
#define
SHADER
(src) \
22
"#define TextureLookup texture2D\n"
SHADER
(src)
25
"#define TextureLookup textureRect\n"
SHADER
(src)
29
"#define TextureLookup texture2D\n"
SHADER
(src)
56
SHADER
(
67
SHADER
(
106
// Returns the correct vertex
shader
id to evaluate the copy operation for
119
// Returns the correct fragment
shader
id to evaluate the copy operation for
173
void CompileShader(GLuint
shader
, const char* shader_source) {
174
glShaderSource(
shader
, 1, &shader_source, 0)
[
all
...]
/external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc
38
// Store
shader
programs in a sparse array so that they can be addressed easily.
115
return "(unknown
shader
)";
120
#define
SHADER
(Src) SHADER0(Src)
122
const char* GetShaderSource(ShaderID
shader
) {
123
switch (
shader
) {
125
return
SHADER
(
145
return
SHADER
(
156
return
SHADER
(
168
return
SHADER
(
191
return
SHADER
(
[
all
...]
Completed in 515 milliseconds