/external/chromium_org/third_party/angle/src/libGLESv2/ |
Sampler.cpp | 8 // Sampler.cpp : Implements the Sampler class, which represents a GLES 3 9 // sampler object. Sampler objects store some state needed to sample textures. 11 #include "libGLESv2/Sampler.h" 17 Sampler::Sampler(GLuint id) 31 void Sampler::getState(SamplerState *samplerState) const
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Sampler.h | 7 // Sampler.h : Defines the Sampler class, which represents a GLES 3 8 // sampler object. Sampler objects store some state needed to sample textures. 19 class Sampler : public RefCountObject 22 Sampler(GLuint id);
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ProgramBinary.h | 255 struct Sampler 257 Sampler(); 264 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS]; 265 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
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/frameworks/rs/ |
rsSampler.cpp | 25 Sampler::Sampler(Context *rsc) : ObjectBase(rsc) { 30 Sampler::Sampler(Context *rsc, 44 mRSC->mHal.funcs.sampler.init(mRSC, this); 47 Sampler::~Sampler() { 48 mRSC->mHal.funcs.sampler.destroy(mRSC, this); 51 void Sampler::preDestroy() const { 60 void Sampler::bindToContext(SamplerState *ss, uint32_t slot) [all...] |
rsSampler.h | 37 class Sampler : public ObjectBase { 56 static ObjectBaseRef<Sampler> getSampler(Context *, 68 static Sampler *createFromStream(Context *rsc, IStream *stream); 74 virtual ~Sampler(); 77 Sampler(Context *); 78 Sampler(Context *, 90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; 99 Vector<Sampler *> mAllSamplers;
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
SampleTest.java | 24 import android.renderscript.Sampler; 77 mScript.set_gNearest(Sampler.CLAMP_NEAREST(mRS)); 78 mScript.set_gLinear(Sampler.CLAMP_LINEAR(mRS)); 80 Sampler.Builder sb = new Sampler.Builder(mRS); 81 sb.setMinification(Sampler.Value.LINEAR_MIP_NEAREST); 84 mScript.set_gMipLinear(Sampler.CLAMP_LINEAR_MIP_LINEAR(mRS));
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/frameworks/rs/cpp/ |
Sampler.cpp | 22 Sampler::Sampler(sp<RS> rs, void* id): 32 RsSamplerValue Sampler::getMinification() { 36 RsSamplerValue Sampler::getMagnification() { 40 RsSamplerValue Sampler::getWrapS() { 44 RsSamplerValue Sampler::getWrapT() { 48 float Sampler::getAnisotropy() { 52 sp<Sampler> Sampler::create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue wrapS, RsSamplerValue wrapT, float anisotropy) { 55 return new Sampler(rs, id) [all...] |
/external/chromium_org/third_party/tcmalloc/chromium/src/ |
sampler.h | 50 // Sampler to decide when to create a sample trace for an allocation 51 // Not thread safe: Each thread should have it's own sampler object. 72 // The sampler works by representing memory as a long stream from 102 class PERFTOOLS_DLL_DECL Sampler { 104 // Initialize this sampler. 117 // Initialize the statics for the Sampler class 140 inline bool Sampler::SampleAllocation(size_t k) { 155 inline uint64_t Sampler::NextRandom(uint64_t rnd) { 166 inline double Sampler::FastLog2(const double & d) {
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/external/chromium_org/third_party/tcmalloc/vendor/src/ |
sampler.h | 50 // Sampler to decide when to create a sample trace for an allocation 51 // Not thread safe: Each thread should have it's own sampler object. 72 // The sampler works by representing memory as a long stream from 102 class PERFTOOLS_DLL_DECL Sampler { 104 // Initialize this sampler. 117 // Initialize the statics for the Sampler class 140 inline bool Sampler::SampleAllocation(size_t k) { 155 inline uint64_t Sampler::NextRandom(uint64_t rnd) { 166 inline double Sampler::FastLog2(const double & d) {
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
Fisheye.java | 21 import android.renderscript.Sampler; 103 mScript_approx_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 107 mScript_approx_full.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 112 mScript_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 116 mScript_full.set_sampler(Sampler.CLAMP_LINEAR(mRS));
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
Fisheye.java | 100 mScript_approx_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 104 mScript_approx_full.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 109 mScript_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 113 mScript_full.set_sampler(Sampler.CLAMP_LINEAR(mRS));
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
Fisheye.java | 21 import android.renderscript.Sampler; 103 mScript_approx_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 107 mScript_approx_full.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 112 mScript_relaxed.set_sampler(Sampler.CLAMP_LINEAR(mRS)); 116 mScript_full.set_sampler(Sampler.CLAMP_LINEAR(mRS));
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsSampler.h | 37 class Sampler : public ObjectBase { 56 static ObjectBaseRef<Sampler> getSampler(Context *, 68 static Sampler *createFromStream(Context *rsc, IStream *stream); 74 virtual ~Sampler(); 77 Sampler(Context *); 78 Sampler(Context *, 90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; 99 Vector<Sampler *> mAllSamplers;
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsSampler.h | 37 class Sampler : public ObjectBase { 56 static ObjectBaseRef<Sampler> getSampler(Context *, 68 static Sampler *createFromStream(Context *rsc, IStream *stream); 74 virtual ~Sampler(); 77 Sampler(Context *); 78 Sampler(Context *, 90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; 99 Vector<Sampler *> mAllSamplers;
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsSampler.h | 37 class Sampler : public ObjectBase { 56 static ObjectBaseRef<Sampler> getSampler(Context *, 68 static Sampler *createFromStream(Context *rsc, IStream *stream); 74 virtual ~Sampler(); 77 Sampler(Context *); 78 Sampler(Context *, 90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; 99 Vector<Sampler *> mAllSamplers;
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
FillTest.java | 162 mFillScript.set_gLinearClamp(Sampler.CLAMP_LINEAR(mRS)); 163 mFillScript.set_gLinearWrap(Sampler.WRAP_LINEAR(mRS));
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UiTest.java | 230 mUiScript.set_gLinearClamp(Sampler.CLAMP_LINEAR(mRS)); 250 pfb.bindSampler(Sampler.WRAP_NEAREST(mRS), 0); 259 pfs.bindSampler(Sampler.WRAP_LINEAR_MIP_LINEAR(mRS), 0);
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MeshTest.java | 159 mGeoScript.set_gLinearClamp(Sampler.CLAMP_LINEAR(mRS));
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/external/chromium_org/v8/src/ |
sampler.h | 18 // Sampler 20 // A sampler periodically samples the state of the VM and optionally 55 class Sampler { 57 // Initializes the Sampler support. Called once at VM startup. 61 // Initialize sampler. 62 Sampler(Isolate* isolate, int interval); 63 virtual ~Sampler(); 71 // Start and stop sampler. 75 // Whether the sampling thread should use this Sampler for CPU profiling? 83 // Whether the sampler is running (that is, consumes resources) [all...] |
sampler.cc | 5 #include "src/sampler.h" 182 class Sampler::PlatformData : public PlatformDataCommon { 194 // Win32 profiler support. On Cygwin we use the same sampler implementation as 197 class Sampler::PlatformData : public PlatformDataCommon { 201 // going to use it in the sampler thread. Using GetThreadHandle() will 229 inline bool Init(Sampler* sampler, Isolate* isolate) { 344 Sampler* sampler = isolate->logger()->sampler(); 537 Sampler* sampler = active_samplers_.at(i); local [all...] |
/external/llvm/lib/Target/R600/MCTargetDesc/ |
R600MCCodeEmitter.cpp | 110 int64_t Sampler = MI.getOperand(14).getImm(); 125 uint32_t Word2 = Sampler << 15 | SrcSelect[ELEMENT_X] << 20 |
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppLoadingScreen.java | 86 pfDefault.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 42 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next 117 struct Sampler { 118 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) 124 SkTArray<SkSTArray<4, Sampler, true> > fSamplers;
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/external/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 42 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next 117 struct Sampler { 118 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) 124 SkTArray<SkSTArray<4, Sampler, true> > fSamplers;
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/frameworks/base/rs/java/android/renderscript/ |
Sampler.java | 20 * Sampler object that defines how Allocations can be read as textures within a 24 * Any Allocation used with a Sampler must have been created with {@link 25 * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE}; using a Sampler on 29 public class Sampler extends BaseObj { 52 Sampler(long id, RenderScript rs) { 57 * @return minification setting for the sampler 64 * @return magnification setting for the sampler 71 * @return S wrapping mode for the sampler 78 * @return T wrapping mode for the sampler 85 * @return anisotropy setting for the sampler 341 Sampler sampler = new Sampler(id, mRS); local [all...] |