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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/test/layer_test_common.h"
      6 
      7 #include "cc/base/math_util.h"
      8 #include "cc/base/region.h"
      9 #include "cc/layers/append_quads_data.h"
     10 #include "cc/quads/draw_quad.h"
     11 #include "cc/quads/render_pass.h"
     12 #include "cc/test/fake_output_surface.h"
     13 #include "cc/trees/layer_tree_host_common.h"
     14 #include "testing/gtest/include/gtest/gtest.h"
     15 #include "ui/gfx/point_conversions.h"
     16 #include "ui/gfx/rect.h"
     17 #include "ui/gfx/rect_conversions.h"
     18 #include "ui/gfx/size_conversions.h"
     19 
     20 namespace cc {
     21 
     22 // Align with expected and actual output.
     23 const char* LayerTestCommon::quad_string = "    Quad: ";
     24 
     25 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) {
     26   // Ensure that range of float values is not beyond integer range.
     27   if (!r.IsExpressibleAsRect())
     28     return false;
     29 
     30   // Ensure that the values are actually integers.
     31   if (gfx::ToFlooredPoint(r.origin()) == r.origin() &&
     32       gfx::ToFlooredSize(r.size()) == r.size())
     33     return true;
     34 
     35   return false;
     36 }
     37 
     38 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
     39                                                   const gfx::Rect& rect) {
     40   Region remaining = rect;
     41 
     42   for (size_t i = 0; i < quads.size(); ++i) {
     43     DrawQuad* quad = quads[i];
     44     gfx::RectF quad_rectf =
     45         MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect));
     46 
     47     // Before testing for exact coverage in the integer world, assert that
     48     // rounding will not round the rect incorrectly.
     49     ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf));
     50 
     51     gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf);
     52 
     53     EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i
     54                                           << " rect: " << rect.ToString()
     55                                           << " quad: " << quad_rect.ToString();
     56     EXPECT_TRUE(remaining.Contains(quad_rect))
     57         << quad_string << i << " remaining: " << remaining.ToString()
     58         << " quad: " << quad_rect.ToString();
     59     remaining.Subtract(quad_rect);
     60   }
     61 
     62   EXPECT_TRUE(remaining.IsEmpty());
     63 }
     64 
     65 // static
     66 void LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
     67     const QuadList& quads,
     68     const gfx::Rect& rect,
     69     const gfx::Rect& occluded,
     70     size_t* partially_occluded_count) {
     71   // No quad should exist if it's fully occluded.
     72   for (size_t i = 0; i < quads.size(); ++i) {
     73     EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect));
     74   }
     75 
     76   // Quads that are fully occluded on one axis only should be shrunken.
     77   for (size_t i = 0; i < quads.size(); ++i) {
     78     DrawQuad* quad = quads[i];
     79     DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation());
     80     gfx::Rect target_rect =
     81         MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect);
     82     gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
     83         quad->quadTransform(), quad->visible_rect);
     84 
     85     bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
     86                                      target_rect.right() <= occluded.right();
     87     bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
     88                                    target_rect.bottom() <= occluded.bottom();
     89     bool should_be_occluded =
     90         target_rect.Intersects(occluded) &&
     91         (fully_occluded_vertical || fully_occluded_horizontal);
     92     if (!should_be_occluded) {
     93       EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString());
     94     } else {
     95       EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString());
     96       EXPECT_TRUE(quad->rect.Contains(quad->visible_rect));
     97       ++(*partially_occluded_count);
     98     }
     99   }
    100 }
    101 
    102 LayerTestCommon::LayerImplTest::LayerImplTest()
    103     : host_(FakeLayerTreeHost::Create()),
    104       root_layer_impl_(LayerImpl::Create(host_->host_impl()->active_tree(), 1)),
    105       render_pass_(RenderPass::Create()),
    106       quad_culler_(make_scoped_ptr(
    107           new MockQuadCuller(render_pass_.get(), &occlusion_tracker_))) {
    108   scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
    109   host_->host_impl()->InitializeRenderer(
    110       output_surface.PassAs<OutputSurface>());
    111 }
    112 
    113 LayerTestCommon::LayerImplTest::~LayerImplTest() {}
    114 
    115 void LayerTestCommon::LayerImplTest::CalcDrawProps(
    116     const gfx::Size& viewport_size) {
    117   LayerImplList layer_list;
    118   LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
    119       root_layer_impl_.get(), viewport_size, &layer_list);
    120   LayerTreeHostCommon::CalculateDrawProperties(&inputs);
    121 }
    122 
    123 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
    124     LayerImpl* layer_impl,
    125     const gfx::Rect& occluded) {
    126   AppendQuadsData data;
    127 
    128   quad_culler_->clear_lists();
    129   quad_culler_->set_occluded_target_rect(occluded);
    130   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
    131   layer_impl->AppendQuads(quad_culler_.get(), &data);
    132   layer_impl->DidDraw(resource_provider());
    133 }
    134 
    135 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
    136     LayerImpl* layer_impl,
    137     const RenderPass::Id& id,
    138     const gfx::Rect& occluded) {
    139   AppendQuadsData data(id);
    140 
    141   quad_culler_->clear_lists();
    142   quad_culler_->set_occluded_target_rect(occluded);
    143   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
    144   layer_impl->AppendQuads(quad_culler_.get(), &data);
    145   layer_impl->DidDraw(resource_provider());
    146 }
    147 
    148 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
    149     RenderSurfaceImpl* surface_impl,
    150     const gfx::Rect& occluded) {
    151   AppendQuadsData data;
    152 
    153   quad_culler_->clear_lists();
    154   quad_culler_->set_occluded_target_rect_for_contributing_surface(occluded);
    155   bool for_replica = false;
    156   RenderPass::Id id(1, 1);
    157   surface_impl->AppendQuads(quad_culler_.get(), &data, for_replica, id);
    158 }
    159 
    160 }  // namespace cc
    161