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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
      6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
      7 
      8 #include <vector>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/gtest_prod_util.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/memory/weak_ptr.h"
     15 #include "base/message_loop/message_loop.h"
     16 #include "base/scoped_observer.h"
     17 #include "ui/aura/aura_export.h"
     18 #include "ui/aura/client/capture_delegate.h"
     19 #include "ui/aura/env_observer.h"
     20 #include "ui/aura/window_observer.h"
     21 #include "ui/base/cursor/cursor.h"
     22 #include "ui/events/event_constants.h"
     23 #include "ui/events/event_processor.h"
     24 #include "ui/events/event_targeter.h"
     25 #include "ui/events/gestures/gesture_recognizer.h"
     26 #include "ui/events/gestures/gesture_types.h"
     27 #include "ui/gfx/native_widget_types.h"
     28 #include "ui/gfx/point.h"
     29 
     30 namespace gfx {
     31 class Size;
     32 class Transform;
     33 }
     34 
     35 namespace ui {
     36 class GestureEvent;
     37 class GestureRecognizer;
     38 class KeyEvent;
     39 class MouseEvent;
     40 class ScrollEvent;
     41 class TouchEvent;
     42 }
     43 
     44 namespace aura {
     45 class TestScreen;
     46 class WindowTargeter;
     47 class WindowTreeHost;
     48 
     49 // WindowEventDispatcher orchestrates event dispatch within a window tree
     50 // owned by WindowTreeHost. WTH also owns the WED.
     51 // TODO(beng): In progress, remove functionality not directly related to
     52 //             event dispatch.
     53 class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor,
     54                                           public ui::GestureEventHelper,
     55                                           public client::CaptureDelegate,
     56                                           public WindowObserver,
     57                                           public EnvObserver {
     58  public:
     59   explicit WindowEventDispatcher(WindowTreeHost* host);
     60   virtual ~WindowEventDispatcher();
     61 
     62   Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
     63   Window* mouse_moved_handler() { return mouse_moved_handler_; }
     64 
     65   // Repost event for re-processing. Used when exiting context menus.
     66   // We only support the ET_MOUSE_PRESSED and ET_GESTURE_TAP_DOWN event
     67   // types (although the latter is currently a no-op).
     68   void RepostEvent(const ui::LocatedEvent& event);
     69 
     70   // Invoked when the mouse events get enabled or disabled.
     71   void OnMouseEventsEnableStateChanged(bool enabled);
     72 
     73   void DispatchCancelModeEvent();
     74 
     75   // Dispatches a ui::ET_MOUSE_EXITED event at |point|.
     76   // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
     77   void DispatchMouseExitAtPoint(const gfx::Point& point);
     78 
     79   // Gesture Recognition -------------------------------------------------------
     80 
     81   // When a touch event is dispatched to a Window, it may want to process the
     82   // touch event asynchronously. In such cases, the window should consume the
     83   // event during the event dispatch. Once the event is properly processed, the
     84   // window should let the WindowEventDispatcher know about the result of the
     85   // event processing, so that gesture events can be properly created and
     86   // dispatched.
     87   void ProcessedTouchEvent(ui::TouchEvent* event,
     88                            Window* window,
     89                            ui::EventResult result);
     90 
     91   // These methods are used to defer the processing of mouse/touch events
     92   // related to resize. A client (typically a RenderWidgetHostViewAura) can call
     93   // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
     94   // once the resize is completed.
     95   //
     96   // More than one hold can be invoked and each hold must be cancelled by a
     97   // release before we resume normal operation.
     98   void HoldPointerMoves();
     99   void ReleasePointerMoves();
    100 
    101   // Gets the last location seen in a mouse event in this root window's
    102   // coordinates. This may return a point outside the root window's bounds.
    103   gfx::Point GetLastMouseLocationInRoot() const;
    104 
    105   void OnHostLostMouseGrab();
    106   void OnCursorMovedToRootLocation(const gfx::Point& root_location);
    107 
    108   // TODO(beng): This is only needed because this cleanup needs to happen after
    109   //             all other observers are notified of OnWindowDestroying() but
    110   //             before OnWindowDestroyed() is sent (i.e. while the window
    111   //             hierarchy is still intact). This didn't seem worth adding a
    112   //             generic notification for as only this class needs to implement
    113   //             it. I would however like to find a way to do this via an
    114   //             observer.
    115   void OnPostNotifiedWindowDestroying(Window* window);
    116 
    117  private:
    118   FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest,
    119                            KeepTranslatedEventInRoot);
    120 
    121   friend class Window;
    122   friend class TestScreen;
    123 
    124   // The parameter for OnWindowHidden() to specify why window is hidden.
    125   enum WindowHiddenReason {
    126     WINDOW_DESTROYED,  // Window is destroyed.
    127     WINDOW_HIDDEN,     // Window is hidden.
    128     WINDOW_MOVING,     // Window is temporarily marked as hidden due to move
    129                        // across root windows.
    130   };
    131 
    132   Window* window();
    133   const Window* window() const;
    134 
    135   // Updates the event with the appropriate transform for the device scale
    136   // factor. The WindowEventDispatcher dispatches events in the physical pixel
    137   // coordinate. But the event processing from WindowEventDispatcher onwards
    138   // happen in device-independent pixel coordinate. So it is necessary to update
    139   // the event received from the host.
    140   void TransformEventForDeviceScaleFactor(ui::LocatedEvent* event);
    141 
    142   // Dispatches OnMouseExited to the |window| which is hiding if necessary.
    143   void DispatchMouseExitToHidingWindow(Window* window);
    144 
    145   // Dispatches the specified event type (intended for enter/exit) to the
    146   // |mouse_moved_handler_|.
    147   ui::EventDispatchDetails DispatchMouseEnterOrExit(
    148       const ui::MouseEvent& event,
    149       ui::EventType type) WARN_UNUSED_RESULT;
    150   ui::EventDispatchDetails ProcessGestures(
    151       ui::GestureRecognizer::Gestures* gestures) WARN_UNUSED_RESULT;
    152 
    153   // Called when a window becomes invisible, either by being removed
    154   // from root window hierarchy, via SetVisible(false) or being destroyed.
    155   // |reason| specifies what triggered the hiding. Note that becoming invisible
    156   // will cause a window to lose capture and some windows may destroy themselves
    157   // on capture (like DragDropTracker).
    158   void OnWindowHidden(Window* invisible, WindowHiddenReason reason);
    159 
    160   // Returns a target window for the given gesture event.
    161   Window* GetGestureTarget(ui::GestureEvent* event);
    162 
    163   // Overridden from aura::client::CaptureDelegate:
    164   virtual void UpdateCapture(Window* old_capture, Window* new_capture) OVERRIDE;
    165   virtual void OnOtherRootGotCapture() OVERRIDE;
    166   virtual void SetNativeCapture() OVERRIDE;
    167   virtual void ReleaseNativeCapture() OVERRIDE;
    168 
    169   // Overridden from ui::EventProcessor:
    170   virtual ui::EventTarget* GetRootTarget() OVERRIDE;
    171   virtual void PrepareEventForDispatch(ui::Event* event) OVERRIDE;
    172 
    173   // Overridden from ui::EventDispatcherDelegate.
    174   virtual bool CanDispatchToTarget(ui::EventTarget* target) OVERRIDE;
    175   virtual ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target,
    176                                                     ui::Event* event) OVERRIDE;
    177   virtual ui::EventDispatchDetails PostDispatchEvent(
    178       ui::EventTarget* target, const ui::Event& event) OVERRIDE;
    179 
    180   // Overridden from ui::GestureEventHelper.
    181   virtual bool CanDispatchToConsumer(ui::GestureConsumer* consumer) OVERRIDE;
    182   virtual void DispatchGestureEvent(ui::GestureEvent* event) OVERRIDE;
    183   virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE;
    184 
    185   // Overridden from WindowObserver:
    186   virtual void OnWindowDestroying(Window* window) OVERRIDE;
    187   virtual void OnWindowDestroyed(Window* window) OVERRIDE;
    188   virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE;
    189   virtual void OnWindowRemovingFromRootWindow(Window* window,
    190                                               Window* new_root) OVERRIDE;
    191   virtual void OnWindowVisibilityChanging(Window* window,
    192                                           bool visible) OVERRIDE;
    193   virtual void OnWindowVisibilityChanged(Window* window, bool visible) OVERRIDE;
    194   virtual void OnWindowBoundsChanged(Window* window,
    195                                      const gfx::Rect& old_bounds,
    196                                      const gfx::Rect& new_bounds) OVERRIDE;
    197   virtual void OnWindowTransforming(Window* window) OVERRIDE;
    198   virtual void OnWindowTransformed(Window* window) OVERRIDE;
    199 
    200   // Overridden from EnvObserver:
    201   virtual void OnWindowInitialized(Window* window) OVERRIDE;
    202 
    203   // We hold and aggregate mouse drags and touch moves as a way of throttling
    204   // resizes when HoldMouseMoves() is called. The following methods are used to
    205   // dispatch held and newly incoming mouse and touch events, typically when an
    206   // event other than one of these needs dispatching or a matching
    207   // ReleaseMouseMoves()/ReleaseTouchMoves() is called.  NOTE: because these
    208   // methods dispatch events from WindowTreeHost the coordinates are in terms of
    209   // the root.
    210   ui::EventDispatchDetails DispatchHeldEvents() WARN_UNUSED_RESULT;
    211 
    212   // Posts a task to send synthesized mouse move event if there is no a pending
    213   // task.
    214   void PostSynthesizeMouseMove();
    215 
    216   // Creates and dispatches synthesized mouse move event using the current mouse
    217   // location.
    218   ui::EventDispatchDetails SynthesizeMouseMoveEvent() WARN_UNUSED_RESULT;
    219 
    220   // Calls SynthesizeMouseMove() if |window| is currently visible and contains
    221   // the mouse cursor.
    222   void SynthesizeMouseMoveAfterChangeToWindow(Window* window);
    223 
    224   void PreDispatchLocatedEvent(Window* target, ui::LocatedEvent* event);
    225   void PreDispatchMouseEvent(Window* target, ui::MouseEvent* event);
    226   void PreDispatchTouchEvent(Window* target, ui::TouchEvent* event);
    227 
    228   WindowTreeHost* host_;
    229 
    230   // Touch ids that are currently down.
    231   uint32 touch_ids_down_;
    232 
    233   Window* mouse_pressed_handler_;
    234   Window* mouse_moved_handler_;
    235   Window* event_dispatch_target_;
    236   Window* old_dispatch_target_;
    237 
    238   bool synthesize_mouse_move_;
    239 
    240   // How many move holds are outstanding. We try to defer dispatching
    241   // touch/mouse moves while the count is > 0.
    242   int move_hold_count_;
    243   // The location of |held_move_event_| is in |window_|'s coordinate.
    244   scoped_ptr<ui::LocatedEvent> held_move_event_;
    245 
    246   // Allowing for reposting of events. Used when exiting context menus.
    247   scoped_ptr<ui::LocatedEvent> held_repostable_event_;
    248 
    249   // Set when dispatching a held event.
    250   bool dispatching_held_event_;
    251 
    252   ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
    253 
    254   // Used to schedule reposting an event.
    255   base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_;
    256 
    257   // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
    258   base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
    259 
    260   DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
    261 };
    262 
    263 }  // namespace aura
    264 
    265 #endif  // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
    266