1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef WebDeviceEmulationParams_h 6 #define WebDeviceEmulationParams_h 7 8 #include "public/platform/WebFloatPoint.h" 9 #include "public/platform/WebRect.h" 10 #include "public/platform/WebSize.h" 11 12 namespace blink { 13 14 // All sizes are measured in device independent pixels. 15 struct WebDeviceEmulationParams { 16 // For mobile, screen has the same size as view, which is positioned at (0;0). 17 // For desktop, screen size and view position are preserved. 18 enum ScreenPosition { 19 Desktop, 20 Mobile 21 }; 22 23 ScreenPosition screenPosition; 24 25 // If zero, the original device scale factor is preserved. 26 float deviceScaleFactor; 27 28 // Emulated view size. Empty size means no override. 29 WebSize viewSize; 30 31 // Whether emulated view should be scaled down if necessary to fit into available space. 32 bool fitToView; 33 34 // Insets of emulated view inside available view space, in fit to view mode. 35 WebSize viewInsets; 36 37 // Offset of emulated view inside available space, not in fit to view mode. 38 WebFloatPoint offset; 39 40 // Scale of emulated view inside available space, not in fit to view mode. 41 float scale; 42 43 WebDeviceEmulationParams() 44 : screenPosition(Desktop) 45 , deviceScaleFactor(0) 46 , fitToView(false) 47 , scale(1) { } 48 }; 49 50 } // namespace blink 51 52 #endif 53