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    Searched defs:attachBuffer (Results 1 - 6 of 6) sorted by null

  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 77 status_t MonitoredProducer::attachBuffer(int* outSlot,
79 return mProducer->attachBuffer(outSlot, buffer);
  /frameworks/native/libs/gui/
BufferQueueConsumer.cpp 206 status_t BufferQueueConsumer::attachBuffer(int* outSlot,
211 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
214 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
236 BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
242 BQ_LOGE("attachBuffer(P): could not find free buffer slot");
248 BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
IGraphicBufferProducer.cpp 159 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
348 int result = attachBuffer(&slot, buffer);
BufferQueueProducer.cpp 461 status_t BufferQueueProducer::attachBuffer(int* outSlot,
466 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
469 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
478 // TODO: Should we provide an async flag to attachBuffer? It seems
481 status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
489 BQ_LOGE("attachBuffer(P): no available buffer slots");
495 BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
    [all...]
IGraphicBufferConsumer.cpp 245 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
448 int result = attachBuffer(&slot, buffer);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 408 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
410 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");

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