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      1 // Copyright 2011 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_VARIABLES_H_
      6 #define V8_VARIABLES_H_
      7 
      8 #include "src/zone.h"
      9 #include "src/interface.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 
     14 // The AST refers to variables via VariableProxies - placeholders for the actual
     15 // variables. Variables themselves are never directly referred to from the AST,
     16 // they are maintained by scopes, and referred to from VariableProxies and Slots
     17 // after binding and variable allocation.
     18 
     19 class Variable: public ZoneObject {
     20  public:
     21   enum Kind {
     22     NORMAL,
     23     THIS,
     24     ARGUMENTS
     25   };
     26 
     27   enum Location {
     28     // Before and during variable allocation, a variable whose location is
     29     // not yet determined.  After allocation, a variable looked up as a
     30     // property on the global object (and possibly absent).  name() is the
     31     // variable name, index() is invalid.
     32     UNALLOCATED,
     33 
     34     // A slot in the parameter section on the stack.  index() is the
     35     // parameter index, counting left-to-right.  The receiver is index -1;
     36     // the first parameter is index 0.
     37     PARAMETER,
     38 
     39     // A slot in the local section on the stack.  index() is the variable
     40     // index in the stack frame, starting at 0.
     41     LOCAL,
     42 
     43     // An indexed slot in a heap context.  index() is the variable index in
     44     // the context object on the heap, starting at 0.  scope() is the
     45     // corresponding scope.
     46     CONTEXT,
     47 
     48     // A named slot in a heap context.  name() is the variable name in the
     49     // context object on the heap, with lookup starting at the current
     50     // context.  index() is invalid.
     51     LOOKUP
     52   };
     53 
     54   Variable(Scope* scope,
     55            Handle<String> name,
     56            VariableMode mode,
     57            bool is_valid_ref,
     58            Kind kind,
     59            InitializationFlag initialization_flag,
     60            Interface* interface = Interface::NewValue());
     61 
     62   // Printing support
     63   static const char* Mode2String(VariableMode mode);
     64 
     65   bool IsValidReference() { return is_valid_ref_; }
     66 
     67   // The source code for an eval() call may refer to a variable that is
     68   // in an outer scope about which we don't know anything (it may not
     69   // be the global scope). scope() is NULL in that case. Currently the
     70   // scope is only used to follow the context chain length.
     71   Scope* scope() const { return scope_; }
     72 
     73   Handle<String> name() const { return name_; }
     74   VariableMode mode() const { return mode_; }
     75   bool has_forced_context_allocation() const {
     76     return force_context_allocation_;
     77   }
     78   void ForceContextAllocation() {
     79     ASSERT(mode_ != TEMPORARY);
     80     force_context_allocation_ = true;
     81   }
     82   bool is_used() { return is_used_; }
     83   void set_is_used(bool flag) { is_used_ = flag; }
     84 
     85   int initializer_position() { return initializer_position_; }
     86   void set_initializer_position(int pos) { initializer_position_ = pos; }
     87 
     88   bool IsVariable(Handle<String> n) const {
     89     return !is_this() && name().is_identical_to(n);
     90   }
     91 
     92   bool IsUnallocated() const { return location_ == UNALLOCATED; }
     93   bool IsParameter() const { return location_ == PARAMETER; }
     94   bool IsStackLocal() const { return location_ == LOCAL; }
     95   bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
     96   bool IsContextSlot() const { return location_ == CONTEXT; }
     97   bool IsLookupSlot() const { return location_ == LOOKUP; }
     98   bool IsGlobalObjectProperty() const;
     99 
    100   bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
    101   bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
    102   bool binding_needs_init() const {
    103     return initialization_flag_ == kNeedsInitialization;
    104   }
    105 
    106   bool is_this() const { return kind_ == THIS; }
    107   bool is_arguments() const { return kind_ == ARGUMENTS; }
    108 
    109   // True if the variable is named eval and not known to be shadowed.
    110   bool is_possibly_eval(Isolate* isolate) const {
    111     return IsVariable(isolate->factory()->eval_string());
    112   }
    113 
    114   Variable* local_if_not_shadowed() const {
    115     ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
    116     return local_if_not_shadowed_;
    117   }
    118 
    119   void set_local_if_not_shadowed(Variable* local) {
    120     local_if_not_shadowed_ = local;
    121   }
    122 
    123   Location location() const { return location_; }
    124   int index() const { return index_; }
    125   InitializationFlag initialization_flag() const {
    126     return initialization_flag_;
    127   }
    128   Interface* interface() const { return interface_; }
    129 
    130   void AllocateTo(Location location, int index) {
    131     location_ = location;
    132     index_ = index;
    133   }
    134 
    135   static int CompareIndex(Variable* const* v, Variable* const* w);
    136 
    137  private:
    138   Scope* scope_;
    139   Handle<String> name_;
    140   VariableMode mode_;
    141   Kind kind_;
    142   Location location_;
    143   int index_;
    144   int initializer_position_;
    145 
    146   // If this field is set, this variable references the stored locally bound
    147   // variable, but it might be shadowed by variable bindings introduced by
    148   // sloppy 'eval' calls between the reference scope (inclusive) and the
    149   // binding scope (exclusive).
    150   Variable* local_if_not_shadowed_;
    151 
    152   // Valid as a reference? (const and this are not valid, for example)
    153   bool is_valid_ref_;
    154 
    155   // Usage info.
    156   bool force_context_allocation_;  // set by variable resolver
    157   bool is_used_;
    158   InitializationFlag initialization_flag_;
    159 
    160   // Module type info.
    161   Interface* interface_;
    162 };
    163 
    164 
    165 } }  // namespace v8::internal
    166 
    167 #endif  // V8_VARIABLES_H_
    168