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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/workspace/workspace_window_resizer.h"
      6 
      7 #include <algorithm>
      8 #include <cmath>
      9 #include <utility>
     10 #include <vector>
     11 
     12 #include "ash/display/display_controller.h"
     13 #include "ash/metrics/user_metrics_recorder.h"
     14 #include "ash/root_window_controller.h"
     15 #include "ash/screen_util.h"
     16 #include "ash/shell.h"
     17 #include "ash/shell_window_ids.h"
     18 #include "ash/wm/coordinate_conversion.h"
     19 #include "ash/wm/default_window_resizer.h"
     20 #include "ash/wm/dock/docked_window_layout_manager.h"
     21 #include "ash/wm/dock/docked_window_resizer.h"
     22 #include "ash/wm/drag_window_resizer.h"
     23 #include "ash/wm/panels/panel_window_resizer.h"
     24 #include "ash/wm/window_state.h"
     25 #include "ash/wm/window_util.h"
     26 #include "ash/wm/wm_event.h"
     27 #include "ash/wm/workspace/phantom_window_controller.h"
     28 #include "ash/wm/workspace/two_step_edge_cycler.h"
     29 #include "base/command_line.h"
     30 #include "base/memory/weak_ptr.h"
     31 #include "ui/aura/client/aura_constants.h"
     32 #include "ui/aura/client/screen_position_client.h"
     33 #include "ui/aura/window.h"
     34 #include "ui/aura/window_delegate.h"
     35 #include "ui/aura/window_event_dispatcher.h"
     36 #include "ui/base/hit_test.h"
     37 #include "ui/compositor/layer.h"
     38 #include "ui/gfx/screen.h"
     39 #include "ui/gfx/transform.h"
     40 #include "ui/wm/core/window_util.h"
     41 #include "ui/wm/public/window_types.h"
     42 
     43 namespace ash {
     44 
     45 scoped_ptr<WindowResizer> CreateWindowResizer(
     46     aura::Window* window,
     47     const gfx::Point& point_in_parent,
     48     int window_component,
     49     aura::client::WindowMoveSource source) {
     50   DCHECK(window);
     51   wm::WindowState* window_state = wm::GetWindowState(window);
     52   // No need to return a resizer when the window cannot get resized or when a
     53   // resizer already exists for this window.
     54   if ((!window_state->CanResize() && window_component != HTCAPTION) ||
     55       window_state->drag_details()) {
     56     return scoped_ptr<WindowResizer>();
     57   }
     58 
     59   if (window_component == HTCAPTION && !window_state->can_be_dragged())
     60     return scoped_ptr<WindowResizer>();
     61 
     62   // TODO(varkha): The chaining of window resizers causes some of the logic
     63   // to be repeated and the logic flow difficult to control. With some windows
     64   // classes using reparenting during drag operations it becomes challenging to
     65   // implement proper transition from one resizer to another during or at the
     66   // end of the drag. This also causes http://crbug.com/247085.
     67   // It seems the only thing the panel or dock resizer needs to do is notify the
     68   // layout manager when a docked window is being dragged. We should have a
     69   // better way of doing this, perhaps by having a way of observing drags or
     70   // having a generic drag window wrapper which informs a layout manager that a
     71   // drag has started or stopped.
     72   // It may be possible to refactor and eliminate chaining.
     73   WindowResizer* window_resizer = NULL;
     74 
     75   if (!window_state->IsNormalOrSnapped())
     76     return scoped_ptr<WindowResizer>();
     77 
     78   int bounds_change = WindowResizer::GetBoundsChangeForWindowComponent(
     79       window_component);
     80   if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
     81     return scoped_ptr<WindowResizer>();
     82 
     83   window_state->CreateDragDetails(window, point_in_parent, window_component,
     84       source);
     85   if (window->parent() &&
     86       (window->parent()->id() == kShellWindowId_DefaultContainer ||
     87        window->parent()->id() == kShellWindowId_DockedContainer ||
     88        window->parent()->id() == kShellWindowId_PanelContainer)) {
     89     window_resizer = WorkspaceWindowResizer::Create(
     90         window_state, std::vector<aura::Window*>());
     91   } else {
     92     window_resizer = DefaultWindowResizer::Create(window_state);
     93   }
     94   window_resizer = DragWindowResizer::Create(window_resizer, window_state);
     95   if (window->type() == ui::wm::WINDOW_TYPE_PANEL)
     96     window_resizer = PanelWindowResizer::Create(window_resizer, window_state);
     97   if (window_resizer && window->parent() &&
     98       !::wm::GetTransientParent(window) &&
     99       (window->parent()->id() == kShellWindowId_DefaultContainer ||
    100        window->parent()->id() == kShellWindowId_DockedContainer ||
    101        window->parent()->id() == kShellWindowId_PanelContainer)) {
    102     window_resizer = DockedWindowResizer::Create(window_resizer, window_state);
    103   }
    104   return make_scoped_ptr<WindowResizer>(window_resizer);
    105 }
    106 
    107 namespace {
    108 
    109 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
    110 // when resizing a window using touchscreen.
    111 const int kScreenEdgeInsetForTouchDrag = 32;
    112 
    113 // Returns true if the window should stick to the edge.
    114 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
    115   return distance_from_edge < sticky_size &&
    116          distance_from_edge > -sticky_size * 2;
    117 }
    118 
    119 // Returns the coordinate along the secondary axis to snap to.
    120 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
    121                                  int leading,
    122                                  int trailing,
    123                                  int none) {
    124   switch (edge) {
    125     case SECONDARY_MAGNETISM_EDGE_LEADING:
    126       return leading;
    127     case SECONDARY_MAGNETISM_EDGE_TRAILING:
    128       return trailing;
    129     case SECONDARY_MAGNETISM_EDGE_NONE:
    130       return none;
    131   }
    132   NOTREACHED();
    133   return none;
    134 }
    135 
    136 // Returns the origin for |src| when magnetically attaching to |attach_to| along
    137 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
    138 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
    139                                    const gfx::Rect& attach_to,
    140                                    const MatchedEdge& edge) {
    141   int x = 0, y = 0;
    142   switch (edge.primary_edge) {
    143     case MAGNETISM_EDGE_TOP:
    144       y = attach_to.bottom();
    145       break;
    146     case MAGNETISM_EDGE_LEFT:
    147       x = attach_to.right();
    148       break;
    149     case MAGNETISM_EDGE_BOTTOM:
    150       y = attach_to.y() - src.height();
    151       break;
    152     case MAGNETISM_EDGE_RIGHT:
    153       x = attach_to.x() - src.width();
    154       break;
    155   }
    156   switch (edge.primary_edge) {
    157     case MAGNETISM_EDGE_TOP:
    158     case MAGNETISM_EDGE_BOTTOM:
    159       x = CoordinateAlongSecondaryAxis(
    160           edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
    161           src.x());
    162       break;
    163     case MAGNETISM_EDGE_LEFT:
    164     case MAGNETISM_EDGE_RIGHT:
    165       y = CoordinateAlongSecondaryAxis(
    166           edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
    167           src.y());
    168       break;
    169   }
    170   return gfx::Point(x, y);
    171 }
    172 
    173 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
    174 // of window being resized, |attach_to| the bounds of the window to attach to
    175 // and |edge| identifies the edge to attach to.
    176 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
    177                                         const gfx::Rect& attach_to,
    178                                         const MatchedEdge& edge) {
    179   int x = src.x();
    180   int y = src.y();
    181   int w = src.width();
    182   int h = src.height();
    183   gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
    184   switch (edge.primary_edge) {
    185     case MAGNETISM_EDGE_LEFT:
    186       x = attach_origin.x();
    187       w = src.right() - x;
    188       break;
    189     case MAGNETISM_EDGE_RIGHT:
    190       w += attach_origin.x() - src.x();
    191       break;
    192     case MAGNETISM_EDGE_TOP:
    193       y = attach_origin.y();
    194       h = src.bottom() - y;
    195       break;
    196     case MAGNETISM_EDGE_BOTTOM:
    197       h += attach_origin.y() - src.y();
    198       break;
    199   }
    200   switch (edge.primary_edge) {
    201     case MAGNETISM_EDGE_LEFT:
    202     case MAGNETISM_EDGE_RIGHT:
    203       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
    204         y = attach_origin.y();
    205         h = src.bottom() - y;
    206       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
    207         h += attach_origin.y() - src.y();
    208       }
    209       break;
    210     case MAGNETISM_EDGE_TOP:
    211     case MAGNETISM_EDGE_BOTTOM:
    212       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
    213         x = attach_origin.x();
    214         w = src.right() - x;
    215       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
    216         w += attach_origin.x() - src.x();
    217       }
    218       break;
    219   }
    220   return gfx::Rect(x, y, w, h);
    221 }
    222 
    223 // Converts a window component edge to the magnetic edge to snap to.
    224 uint32 WindowComponentToMagneticEdge(int window_component) {
    225   switch (window_component) {
    226     case HTTOPLEFT:
    227       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
    228     case HTTOPRIGHT:
    229       return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
    230     case HTBOTTOMLEFT:
    231       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
    232     case HTBOTTOMRIGHT:
    233       return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
    234     case HTTOP:
    235       return MAGNETISM_EDGE_TOP;
    236     case HTBOTTOM:
    237       return MAGNETISM_EDGE_BOTTOM;
    238     case HTRIGHT:
    239       return MAGNETISM_EDGE_RIGHT;
    240     case HTLEFT:
    241       return MAGNETISM_EDGE_LEFT;
    242     default:
    243       break;
    244   }
    245   return 0;
    246 }
    247 
    248 }  // namespace
    249 
    250 // static
    251 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
    252 
    253 // static
    254 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
    255 
    256 // static
    257 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
    258 
    259 // static
    260 WorkspaceWindowResizer* WorkspaceWindowResizer::instance_ = NULL;
    261 
    262 // Represents the width or height of a window with constraints on its minimum
    263 // and maximum size. 0 represents a lack of a constraint.
    264 class WindowSize {
    265  public:
    266   WindowSize(int size, int min, int max)
    267       : size_(size),
    268         min_(min),
    269         max_(max) {
    270     // Grow the min/max bounds to include the starting size.
    271     if (is_underflowing())
    272       min_ = size_;
    273     if (is_overflowing())
    274       max_ = size_;
    275   }
    276 
    277   bool is_at_capacity(bool shrinking) {
    278     return size_ == (shrinking ? min_ : max_);
    279   }
    280 
    281   int size() const {
    282     return size_;
    283   }
    284 
    285   bool has_min() const {
    286     return min_ != 0;
    287   }
    288 
    289   bool has_max() const {
    290     return max_ != 0;
    291   }
    292 
    293   bool is_valid() const {
    294     return !is_overflowing() && !is_underflowing();
    295   }
    296 
    297   bool is_overflowing() const {
    298     return has_max() && size_ > max_;
    299   }
    300 
    301   bool is_underflowing() const {
    302     return has_min() && size_ < min_;
    303   }
    304 
    305   // Add |amount| to this WindowSize not exceeding min or max size constraints.
    306   // Returns by how much |size_| + |amount| exceeds the min/max constraints.
    307   int Add(int amount) {
    308     DCHECK(is_valid());
    309     int new_value = size_ + amount;
    310 
    311     if (has_min() && new_value < min_) {
    312       size_ = min_;
    313       return new_value - min_;
    314     }
    315 
    316     if (has_max() && new_value > max_) {
    317       size_ = max_;
    318       return new_value - max_;
    319     }
    320 
    321     size_ = new_value;
    322     return 0;
    323   }
    324 
    325  private:
    326   int size_;
    327   int min_;
    328   int max_;
    329 };
    330 
    331 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
    332   if (did_lock_cursor_) {
    333     Shell* shell = Shell::GetInstance();
    334     shell->cursor_manager()->UnlockCursor();
    335   }
    336   if (instance_ == this)
    337     instance_ = NULL;
    338 }
    339 
    340 // static
    341 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
    342     wm::WindowState* window_state,
    343     const std::vector<aura::Window*>& attached_windows) {
    344   return new WorkspaceWindowResizer(window_state, attached_windows);
    345 }
    346 
    347 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
    348                                   int event_flags) {
    349   last_mouse_location_ = location_in_parent;
    350 
    351   int sticky_size;
    352   if (event_flags & ui::EF_CONTROL_DOWN) {
    353     sticky_size = 0;
    354   } else if ((details().bounds_change & kBoundsChange_Resizes) &&
    355       details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
    356     sticky_size = kScreenEdgeInsetForTouchDrag;
    357   } else {
    358     sticky_size = kScreenEdgeInset;
    359   }
    360   // |bounds| is in |GetTarget()->parent()|'s coordinates.
    361   gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
    362   AdjustBoundsForMainWindow(sticky_size, &bounds);
    363 
    364   if (bounds != GetTarget()->bounds()) {
    365     if (!did_move_or_resize_) {
    366       if (!details().restore_bounds.IsEmpty())
    367         window_state()->ClearRestoreBounds();
    368       RestackWindows();
    369     }
    370     did_move_or_resize_ = true;
    371   }
    372 
    373   gfx::Point location_in_screen = location_in_parent;
    374   wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
    375 
    376   aura::Window* root = NULL;
    377   gfx::Display display =
    378       ScreenUtil::FindDisplayContainingPoint(location_in_screen);
    379   // Track the last screen that the pointer was on to keep the snap phantom
    380   // window there.
    381   if (display.is_valid()) {
    382     root = Shell::GetInstance()->display_controller()->
    383         GetRootWindowForDisplayId(display.id());
    384   }
    385   if (!attached_windows_.empty())
    386     LayoutAttachedWindows(&bounds);
    387   if (bounds != GetTarget()->bounds()) {
    388     // SetBounds needs to be called to update the layout which affects where the
    389     // phantom window is drawn. Keep track if the window was destroyed during
    390     // the drag and quit early if so.
    391     base::WeakPtr<WorkspaceWindowResizer> resizer(
    392         weak_ptr_factory_.GetWeakPtr());
    393     GetTarget()->SetBounds(bounds);
    394     if (!resizer)
    395       return;
    396   }
    397   const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
    398   // Hide a phantom window for snapping if the cursor is in another root window.
    399   if (in_original_root) {
    400     UpdateSnapPhantomWindow(location_in_parent, bounds);
    401   } else {
    402     snap_type_ = SNAP_NONE;
    403     snap_phantom_window_controller_.reset();
    404     edge_cycler_.reset();
    405     SetDraggedWindowDocked(false);
    406   }
    407 }
    408 
    409 void WorkspaceWindowResizer::CompleteDrag() {
    410   if (!did_move_or_resize_)
    411     return;
    412 
    413   window_state()->set_bounds_changed_by_user(true);
    414   snap_phantom_window_controller_.reset();
    415 
    416   // If the window's state type changed over the course of the drag do not snap
    417   // the window. This happens when the user minimizes or maximizes the window
    418   // using a keyboard shortcut while dragging it.
    419   if (window_state()->GetStateType() != details().initial_state_type)
    420     return;
    421 
    422   bool snapped = false;
    423   if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
    424     if (!window_state()->HasRestoreBounds()) {
    425       gfx::Rect initial_bounds = ScreenUtil::ConvertRectToScreen(
    426           GetTarget()->parent(), details().initial_bounds_in_parent);
    427       window_state()->SetRestoreBoundsInScreen(
    428           details().restore_bounds.IsEmpty() ?
    429           initial_bounds :
    430           details().restore_bounds);
    431     }
    432     if (!dock_layout_->is_dragged_window_docked()) {
    433       UserMetricsRecorder* metrics = Shell::GetInstance()->metrics();
    434       // TODO(oshima): Add event source type to WMEvent and move
    435       // metrics recording inside WindowState::OnWMEvent.
    436       const wm::WMEvent event(snap_type_ == SNAP_LEFT ?
    437                               wm::WM_EVENT_SNAP_LEFT : wm::WM_EVENT_SNAP_RIGHT);
    438       window_state()->OnWMEvent(&event);
    439       metrics->RecordUserMetricsAction(
    440           snap_type_ == SNAP_LEFT ?
    441           UMA_DRAG_MAXIMIZE_LEFT : UMA_DRAG_MAXIMIZE_RIGHT);
    442       snapped = true;
    443     }
    444   }
    445 
    446   if (!snapped && window_state()->IsSnapped()) {
    447     // Keep the window snapped if the user resizes the window such that the
    448     // window has valid bounds for a snapped window. Always unsnap the window
    449     // if the user dragged the window via the caption area because doing this is
    450     // slightly less confusing.
    451     if (details().window_component == HTCAPTION ||
    452         !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
    453                                      GetTarget()->bounds())) {
    454       // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
    455       // window at the bounds that the user has moved/resized the
    456       // window to. ClearRestoreBounds() is used instead of
    457       // SaveCurrentBoundsForRestore() because most of the restore
    458       // logic is skipped because we are still in the middle of a
    459       // drag.  TODO(pkotwicz): Fix this and use
    460       // SaveCurrentBoundsForRestore().
    461       window_state()->ClearRestoreBounds();
    462       window_state()->Restore();
    463     }
    464   }
    465 }
    466 
    467 void WorkspaceWindowResizer::RevertDrag() {
    468   window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
    469   snap_phantom_window_controller_.reset();
    470 
    471   if (!did_move_or_resize_)
    472     return;
    473 
    474   GetTarget()->SetBounds(details().initial_bounds_in_parent);
    475   if (!details().restore_bounds.IsEmpty()) {
    476     window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
    477   }
    478 
    479   if (details().window_component == HTRIGHT) {
    480     int last_x = details().initial_bounds_in_parent.right();
    481     for (size_t i = 0; i < attached_windows_.size(); ++i) {
    482       gfx::Rect bounds(attached_windows_[i]->bounds());
    483       bounds.set_x(last_x);
    484       bounds.set_width(initial_size_[i]);
    485       attached_windows_[i]->SetBounds(bounds);
    486       last_x = attached_windows_[i]->bounds().right();
    487     }
    488   } else {
    489     int last_y = details().initial_bounds_in_parent.bottom();
    490     for (size_t i = 0; i < attached_windows_.size(); ++i) {
    491       gfx::Rect bounds(attached_windows_[i]->bounds());
    492       bounds.set_y(last_y);
    493       bounds.set_height(initial_size_[i]);
    494       attached_windows_[i]->SetBounds(bounds);
    495       last_y = attached_windows_[i]->bounds().bottom();
    496     }
    497   }
    498 }
    499 
    500 WorkspaceWindowResizer::WorkspaceWindowResizer(
    501     wm::WindowState* window_state,
    502     const std::vector<aura::Window*>& attached_windows)
    503     : WindowResizer(window_state),
    504       attached_windows_(attached_windows),
    505       did_lock_cursor_(false),
    506       did_move_or_resize_(false),
    507       initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
    508       total_min_(0),
    509       total_initial_size_(0),
    510       snap_type_(SNAP_NONE),
    511       num_mouse_moves_since_bounds_change_(0),
    512       magnetism_window_(NULL),
    513       weak_ptr_factory_(this) {
    514   DCHECK(details().is_resizable);
    515 
    516   // A mousemove should still show the cursor even if the window is
    517   // being moved or resized with touch, so do not lock the cursor.
    518   if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
    519     Shell* shell = Shell::GetInstance();
    520     shell->cursor_manager()->LockCursor();
    521     did_lock_cursor_ = true;
    522   }
    523 
    524   aura::Window* dock_container = Shell::GetContainer(
    525       GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer);
    526   dock_layout_ = static_cast<DockedWindowLayoutManager*>(
    527       dock_container->layout_manager());
    528 
    529   // Only support attaching to the right/bottom.
    530   DCHECK(attached_windows_.empty() ||
    531          (details().window_component == HTRIGHT ||
    532           details().window_component == HTBOTTOM));
    533 
    534   // TODO: figure out how to deal with window going off the edge.
    535 
    536   // Calculate sizes so that we can maintain the ratios if we need to resize.
    537   int total_available = 0;
    538   for (size_t i = 0; i < attached_windows_.size(); ++i) {
    539     gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
    540     int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
    541     initial_size_.push_back(initial_size);
    542     // If current size is smaller than the min, use the current size as the min.
    543     // This way we don't snap on resize.
    544     int min_size = std::min(initial_size,
    545                             std::max(PrimaryAxisSize(min), kMinOnscreenSize));
    546     total_min_ += min_size;
    547     total_initial_size_ += initial_size;
    548     total_available += std::max(min_size, initial_size) - min_size;
    549   }
    550   instance_ = this;
    551 }
    552 
    553 void WorkspaceWindowResizer::LayoutAttachedWindows(
    554     gfx::Rect* bounds) {
    555   gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(
    556       GetTarget()));
    557   int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
    558   int current_size = PrimaryAxisSize(bounds->size());
    559   int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
    560   int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
    561 
    562   int delta = current_size - initial_size;
    563   int available_size = end - start;
    564   std::vector<int> sizes;
    565   int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
    566 
    567   // leftovers > 0 means that the attached windows can't grow to compensate for
    568   // the shrinkage of the main window. This line causes the attached windows to
    569   // be moved so they are still flush against the main window, rather than the
    570   // main window being prevented from shrinking.
    571   leftovers = std::min(0, leftovers);
    572   // Reallocate any leftover pixels back into the main window. This is
    573   // necessary when, for example, the main window shrinks, but none of the
    574   // attached windows can grow without exceeding their max size constraints.
    575   // Adding the pixels back to the main window effectively prevents the main
    576   // window from resizing too far.
    577   if (details().window_component == HTRIGHT)
    578     bounds->set_width(bounds->width() + leftovers);
    579   else
    580     bounds->set_height(bounds->height() + leftovers);
    581 
    582   DCHECK_EQ(attached_windows_.size(), sizes.size());
    583   int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
    584   for (size_t i = 0; i < attached_windows_.size(); ++i) {
    585     gfx::Rect attached_bounds(attached_windows_[i]->bounds());
    586     if (details().window_component == HTRIGHT) {
    587       attached_bounds.set_x(last);
    588       attached_bounds.set_width(sizes[i]);
    589     } else {
    590       attached_bounds.set_y(last);
    591       attached_bounds.set_height(sizes[i]);
    592     }
    593     attached_windows_[i]->SetBounds(attached_bounds);
    594     last += sizes[i];
    595   }
    596 }
    597 
    598 int WorkspaceWindowResizer::CalculateAttachedSizes(
    599     int delta,
    600     int available_size,
    601     std::vector<int>* sizes) const {
    602   std::vector<WindowSize> window_sizes;
    603   CreateBucketsForAttached(&window_sizes);
    604 
    605   // How much we need to grow the attached by (collectively).
    606   int grow_attached_by = 0;
    607   if (delta > 0) {
    608     // If the attached windows don't fit when at their initial size, we will
    609     // have to shrink them by how much they overflow.
    610     if (total_initial_size_ >= available_size)
    611       grow_attached_by = available_size - total_initial_size_;
    612   } else {
    613     // If we're shrinking, we grow the attached so the total size remains
    614     // constant.
    615     grow_attached_by = -delta;
    616   }
    617 
    618   int leftover_pixels = 0;
    619   while (grow_attached_by != 0) {
    620     int leftovers = GrowFairly(grow_attached_by, window_sizes);
    621     if (leftovers == grow_attached_by) {
    622       leftover_pixels = leftovers;
    623       break;
    624     }
    625     grow_attached_by = leftovers;
    626   }
    627 
    628   for (size_t i = 0; i < window_sizes.size(); ++i)
    629     sizes->push_back(window_sizes[i].size());
    630 
    631   return leftover_pixels;
    632 }
    633 
    634 int WorkspaceWindowResizer::GrowFairly(
    635     int pixels,
    636     std::vector<WindowSize>& sizes) const {
    637   bool shrinking = pixels < 0;
    638   std::vector<WindowSize*> nonfull_windows;
    639   for (size_t i = 0; i < sizes.size(); ++i) {
    640     if (!sizes[i].is_at_capacity(shrinking))
    641       nonfull_windows.push_back(&sizes[i]);
    642   }
    643   std::vector<float> ratios;
    644   CalculateGrowthRatios(nonfull_windows, &ratios);
    645 
    646   int remaining_pixels = pixels;
    647   bool add_leftover_pixels_to_last = true;
    648   for (size_t i = 0; i < nonfull_windows.size(); ++i) {
    649     int grow_by = pixels * ratios[i];
    650     // Put any leftover pixels into the last window.
    651     if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
    652       grow_by = remaining_pixels;
    653     int remainder = nonfull_windows[i]->Add(grow_by);
    654     int consumed = grow_by - remainder;
    655     remaining_pixels -= consumed;
    656     if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
    657       // Because this window overflowed, some of the pixels in
    658       // |remaining_pixels| aren't there due to rounding errors. Rather than
    659       // unfairly giving all those pixels to the last window, we refrain from
    660       // allocating them so that this function can be called again to distribute
    661       // the pixels fairly.
    662       add_leftover_pixels_to_last = false;
    663     }
    664   }
    665   return remaining_pixels;
    666 }
    667 
    668 void WorkspaceWindowResizer::CalculateGrowthRatios(
    669     const std::vector<WindowSize*>& sizes,
    670     std::vector<float>* out_ratios) const {
    671   DCHECK(out_ratios->empty());
    672   int total_value = 0;
    673   for (size_t i = 0; i < sizes.size(); ++i)
    674     total_value += sizes[i]->size();
    675 
    676   for (size_t i = 0; i < sizes.size(); ++i)
    677     out_ratios->push_back(
    678         (static_cast<float>(sizes[i]->size())) / total_value);
    679 }
    680 
    681 void WorkspaceWindowResizer::CreateBucketsForAttached(
    682     std::vector<WindowSize>* sizes) const {
    683   for (size_t i = 0; i < attached_windows_.size(); i++) {
    684     int initial_size = initial_size_[i];
    685     aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
    686     int min = PrimaryAxisSize(delegate->GetMinimumSize());
    687     int max = PrimaryAxisSize(delegate->GetMaximumSize());
    688 
    689     sizes->push_back(WindowSize(initial_size, min, max));
    690   }
    691 }
    692 
    693 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
    694   if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
    695     gfx::Point point = OriginForMagneticAttach(
    696         ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
    697         magnetism_window_->GetBoundsInScreen(),
    698         magnetism_edge_);
    699     aura::client::GetScreenPositionClient(GetTarget()->GetRootWindow())->
    700         ConvertPointFromScreen(GetTarget()->parent(), &point);
    701     bounds->set_origin(point);
    702   }
    703 }
    704 
    705 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
    706     gfx::Rect* bounds) {
    707   const uint32 edges = WindowComponentToMagneticEdge(
    708       details().window_component);
    709   if (UpdateMagnetismWindow(*bounds, edges)) {
    710     *bounds = ScreenUtil::ConvertRectFromScreen(
    711         GetTarget()->parent(),
    712         BoundsForMagneticResizeAttach(
    713             ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
    714             magnetism_window_->GetBoundsInScreen(),
    715             magnetism_edge_));
    716   }
    717 }
    718 
    719 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
    720                                                    uint32 edges) {
    721   // |bounds| are in coordinates of original window's parent.
    722   gfx::Rect bounds_in_screen =
    723       ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), bounds);
    724   MagnetismMatcher matcher(bounds_in_screen, edges);
    725 
    726   // If we snapped to a window then check it first. That way we don't bounce
    727   // around when close to multiple edges.
    728   if (magnetism_window_) {
    729     if (window_tracker_.Contains(magnetism_window_) &&
    730         matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
    731                              &magnetism_edge_)) {
    732       return true;
    733     }
    734     window_tracker_.Remove(magnetism_window_);
    735     magnetism_window_ = NULL;
    736   }
    737 
    738   // Avoid magnetically snapping windows that are not resizable.
    739   // TODO(oshima): change this to window.type() == TYPE_NORMAL.
    740   if (!window_state()->CanResize())
    741     return false;
    742 
    743   aura::Window::Windows root_windows = Shell::GetAllRootWindows();
    744   for (aura::Window::Windows::iterator iter = root_windows.begin();
    745        iter != root_windows.end(); ++iter) {
    746     const aura::Window* root_window = *iter;
    747     // Test all children from the desktop in each root window.
    748     const aura::Window::Windows& children = Shell::GetContainer(
    749         root_window, kShellWindowId_DefaultContainer)->children();
    750     for (aura::Window::Windows::const_reverse_iterator i = children.rbegin();
    751          i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
    752       wm::WindowState* other_state = wm::GetWindowState(*i);
    753       if (other_state->window() == GetTarget() ||
    754           !other_state->window()->IsVisible() ||
    755           !other_state->IsNormalOrSnapped() ||
    756           !other_state->CanResize()) {
    757         continue;
    758       }
    759       if (matcher.ShouldAttach(
    760               other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) {
    761         magnetism_window_ = other_state->window();
    762         window_tracker_.Add(magnetism_window_);
    763         return true;
    764       }
    765     }
    766   }
    767   return false;
    768 }
    769 
    770 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
    771     int sticky_size,
    772     gfx::Rect* bounds) {
    773   gfx::Point last_mouse_location_in_screen = last_mouse_location_;
    774   wm::ConvertPointToScreen(GetTarget()->parent(),
    775                            &last_mouse_location_in_screen);
    776   gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
    777       last_mouse_location_in_screen);
    778   gfx::Rect work_area =
    779       ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
    780                                        display.work_area());
    781   if (details().window_component == HTCAPTION) {
    782     // Adjust the bounds to the work area where the mouse cursor is located.
    783     // Always keep kMinOnscreenHeight or the window height (whichever is less)
    784     // on the bottom.
    785     int max_y = work_area.bottom() - std::min(kMinOnscreenHeight,
    786                                               bounds->height());
    787     if (bounds->y() > max_y) {
    788       bounds->set_y(max_y);
    789     } else if (bounds->y() <= work_area.y()) {
    790       // Don't allow dragging above the top of the display until the mouse
    791       // cursor reaches the work area above if any.
    792       bounds->set_y(work_area.y());
    793     }
    794 
    795     if (sticky_size > 0) {
    796       // Possibly stick to edge except when a mouse pointer is outside the
    797       // work area.
    798       if (display.work_area().Contains(last_mouse_location_in_screen))
    799         StickToWorkAreaOnMove(work_area, sticky_size, bounds);
    800       MagneticallySnapToOtherWindows(bounds);
    801     }
    802   } else if (sticky_size > 0) {
    803     MagneticallySnapResizeToOtherWindows(bounds);
    804     if (!magnetism_window_ && sticky_size > 0)
    805       StickToWorkAreaOnResize(work_area, sticky_size, bounds);
    806   }
    807 
    808   if (attached_windows_.empty())
    809     return;
    810 
    811   if (details().window_component == HTRIGHT) {
    812     bounds->set_width(std::min(bounds->width(),
    813                                work_area.right() - total_min_ - bounds->x()));
    814   } else {
    815     DCHECK_EQ(HTBOTTOM, details().window_component);
    816     bounds->set_height(std::min(bounds->height(),
    817                                 work_area.bottom() - total_min_ - bounds->y()));
    818   }
    819 }
    820 
    821 bool WorkspaceWindowResizer::StickToWorkAreaOnMove(
    822     const gfx::Rect& work_area,
    823     int sticky_size,
    824     gfx::Rect* bounds) const {
    825   const int left_edge = work_area.x();
    826   const int right_edge = work_area.right();
    827   const int top_edge = work_area.y();
    828   const int bottom_edge = work_area.bottom();
    829   bool updated = false;
    830   if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
    831     bounds->set_x(left_edge);
    832     updated = true;
    833   } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
    834     bounds->set_x(right_edge - bounds->width());
    835     updated = true;
    836   }
    837   if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
    838     bounds->set_y(top_edge);
    839     updated = true;
    840   } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
    841              bounds->height() < (bottom_edge - top_edge)) {
    842     // Only snap to the bottom if the window is smaller than the work area.
    843     // Doing otherwise can lead to window snapping in weird ways as it bounces
    844     // between snapping to top then bottom.
    845     bounds->set_y(bottom_edge - bounds->height());
    846     updated = true;
    847   }
    848   return updated;
    849 }
    850 
    851 void WorkspaceWindowResizer::StickToWorkAreaOnResize(
    852     const gfx::Rect& work_area,
    853     int sticky_size,
    854     gfx::Rect* bounds) const {
    855   const uint32 edges = WindowComponentToMagneticEdge(
    856       details().window_component);
    857   const int left_edge = work_area.x();
    858   const int right_edge = work_area.right();
    859   const int top_edge = work_area.y();
    860   const int bottom_edge = work_area.bottom();
    861   if (edges & MAGNETISM_EDGE_TOP &&
    862       ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
    863     bounds->set_height(bounds->bottom() - top_edge);
    864     bounds->set_y(top_edge);
    865   }
    866   if (edges & MAGNETISM_EDGE_LEFT &&
    867       ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
    868     bounds->set_width(bounds->right() - left_edge);
    869     bounds->set_x(left_edge);
    870   }
    871   if (edges & MAGNETISM_EDGE_BOTTOM &&
    872       ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
    873     bounds->set_height(bottom_edge - bounds->y());
    874   }
    875   if (edges & MAGNETISM_EDGE_RIGHT &&
    876       ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
    877     bounds->set_width(right_edge - bounds->x());
    878   }
    879 }
    880 
    881 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
    882   return PrimaryAxisCoordinate(size.width(), size.height());
    883 }
    884 
    885 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
    886   switch (details().window_component) {
    887     case HTRIGHT:
    888       return x;
    889     case HTBOTTOM:
    890       return y;
    891     default:
    892       NOTREACHED();
    893   }
    894   return 0;
    895 }
    896 
    897 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
    898                                                      const gfx::Rect& bounds) {
    899   if (!did_move_or_resize_ || details().window_component != HTCAPTION)
    900     return;
    901 
    902   SnapType last_type = snap_type_;
    903   snap_type_ = GetSnapType(location);
    904   if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
    905     snap_phantom_window_controller_.reset();
    906     edge_cycler_.reset();
    907     if (snap_type_ == SNAP_NONE) {
    908       SetDraggedWindowDocked(false);
    909       return;
    910     }
    911   }
    912 
    913   DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
    914   DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT) ?
    915       DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT;
    916   const bool can_dock =
    917       dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
    918       dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
    919   if (!can_dock) {
    920     // If the window cannot be docked, undock the window. This may change the
    921     // workspace bounds and hence |snap_type_|.
    922     SetDraggedWindowDocked(false);
    923     snap_type_ = GetSnapType(location);
    924   }
    925   const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
    926   if (!can_snap && !can_dock) {
    927     snap_type_ = SNAP_NONE;
    928     snap_phantom_window_controller_.reset();
    929     edge_cycler_.reset();
    930     return;
    931   }
    932   if (!edge_cycler_)
    933     edge_cycler_.reset(new TwoStepEdgeCycler(location));
    934   else
    935     edge_cycler_->OnMove(location);
    936 
    937   // Update phantom window with snapped or docked guide bounds.
    938   // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
    939   // docked without going through a snapping sequence.
    940   gfx::Rect phantom_bounds;
    941   const bool should_dock = can_dock &&
    942       (!can_snap ||
    943        GetTarget()->bounds().width() <=
    944            DockedWindowLayoutManager::kMaxDockWidth ||
    945        edge_cycler_->use_second_mode() ||
    946        dock_layout_->is_dragged_window_docked());
    947   if (should_dock) {
    948     SetDraggedWindowDocked(true);
    949     phantom_bounds = ScreenUtil::ConvertRectFromScreen(
    950         GetTarget()->parent(), dock_layout_->dragged_bounds());
    951   } else {
    952     phantom_bounds = (snap_type_ == SNAP_LEFT) ?
    953         wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget()) :
    954         wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
    955   }
    956 
    957   if (!snap_phantom_window_controller_) {
    958     snap_phantom_window_controller_.reset(
    959         new PhantomWindowController(GetTarget()));
    960   }
    961   snap_phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
    962       GetTarget()->parent(), phantom_bounds));
    963 }
    964 
    965 void WorkspaceWindowResizer::RestackWindows() {
    966   if (attached_windows_.empty())
    967     return;
    968   // Build a map from index in children to window, returning if there is a
    969   // window with a different parent.
    970   typedef std::map<size_t, aura::Window*> IndexToWindowMap;
    971   IndexToWindowMap map;
    972   aura::Window* parent = GetTarget()->parent();
    973   const aura::Window::Windows& windows(parent->children());
    974   map[std::find(windows.begin(), windows.end(), GetTarget()) -
    975       windows.begin()] = GetTarget();
    976   for (std::vector<aura::Window*>::const_iterator i =
    977            attached_windows_.begin(); i != attached_windows_.end(); ++i) {
    978     if ((*i)->parent() != parent)
    979       return;
    980     size_t index =
    981         std::find(windows.begin(), windows.end(), *i) - windows.begin();
    982     map[index] = *i;
    983   }
    984 
    985   // Reorder the windows starting at the topmost.
    986   parent->StackChildAtTop(map.rbegin()->second);
    987   for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
    988        i != map.rend(); ) {
    989     aura::Window* window = i->second;
    990     ++i;
    991     if (i != map.rend())
    992       parent->StackChildBelow(i->second, window);
    993   }
    994 }
    995 
    996 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
    997     const gfx::Point& location) const {
    998   // TODO: this likely only wants total display area, not the area of a single
    999   // display.
   1000   gfx::Rect area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(GetTarget()));
   1001   if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
   1002     // Increase tolerance for touch-snapping near the screen edges. This is only
   1003     // necessary when the work area left or right edge is same as screen edge.
   1004     gfx::Rect display_bounds(ScreenUtil::GetDisplayBoundsInParent(GetTarget()));
   1005     int inset_left = 0;
   1006     if (area.x() == display_bounds.x())
   1007       inset_left = kScreenEdgeInsetForTouchDrag;
   1008     int inset_right = 0;
   1009     if (area.right() == display_bounds.right())
   1010       inset_right = kScreenEdgeInsetForTouchDrag;
   1011     area.Inset(inset_left, 0, inset_right, 0);
   1012   }
   1013   if (location.x() <= area.x())
   1014     return SNAP_LEFT;
   1015   if (location.x() >= area.right() - 1)
   1016     return SNAP_RIGHT;
   1017   return SNAP_NONE;
   1018 }
   1019 
   1020 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
   1021   if (should_dock) {
   1022     if (!dock_layout_->is_dragged_window_docked()) {
   1023       window_state()->set_bounds_changed_by_user(false);
   1024       dock_layout_->DockDraggedWindow(GetTarget());
   1025     }
   1026   } else {
   1027     if (dock_layout_->is_dragged_window_docked()) {
   1028       dock_layout_->UndockDraggedWindow();
   1029       window_state()->set_bounds_changed_by_user(true);
   1030     }
   1031   }
   1032 }
   1033 
   1034 bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
   1035     wm::WindowStateType snapped_type,
   1036     const gfx::Rect& bounds_in_parent) const {
   1037   DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
   1038          snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
   1039   gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
   1040       GetTarget());
   1041   if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
   1042     snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
   1043   snapped_bounds.set_width(bounds_in_parent.width());
   1044   return bounds_in_parent == snapped_bounds;
   1045 }
   1046 
   1047 }  // namespace ash
   1048