Home | History | Annotate | Download | only in custom
      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/inspector/InjectedScriptManager.h"
     33 
     34 #include "bindings/core/v8/V8InjectedScriptHost.h"
     35 #include "bindings/core/v8/V8Window.h"
     36 #include "bindings/v8/BindingSecurity.h"
     37 #include "bindings/v8/ScopedPersistent.h"
     38 #include "bindings/v8/ScriptDebugServer.h"
     39 #include "bindings/v8/ScriptValue.h"
     40 #include "bindings/v8/V8Binding.h"
     41 #include "bindings/v8/V8ObjectConstructor.h"
     42 #include "bindings/v8/V8ScriptRunner.h"
     43 #include "core/inspector/InjectedScriptHost.h"
     44 #include "core/frame/LocalDOMWindow.h"
     45 #include "wtf/RefPtr.h"
     46 
     47 namespace WebCore {
     48 
     49 struct InjectedScriptManager::CallbackData {
     50     ScopedPersistent<v8::Object> handle;
     51     RefPtr<InjectedScriptHost> host;
     52 };
     53 
     54 static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host, v8::Isolate* isolate)
     55 {
     56     v8::Local<v8::Function> function = V8InjectedScriptHost::domTemplate(isolate)->GetFunction();
     57     if (function.IsEmpty()) {
     58         // Return if allocation failed.
     59         return v8::Local<v8::Object>();
     60     }
     61     v8::Local<v8::Object> instanceTemplate = V8ObjectConstructor::newInstance(isolate, function);
     62     if (instanceTemplate.IsEmpty()) {
     63         // Avoid setting the wrapper if allocation failed.
     64         return v8::Local<v8::Object>();
     65     }
     66     V8DOMWrapper::setNativeInfo(instanceTemplate, &V8InjectedScriptHost::wrapperTypeInfo, host);
     67     // Create a weak reference to the v8 wrapper of InspectorBackend to deref
     68     // InspectorBackend when the wrapper is garbage collected.
     69     InjectedScriptManager::CallbackData* data = new InjectedScriptManager::CallbackData;
     70     data->host = host;
     71     data->handle.set(isolate, instanceTemplate);
     72     data->handle.setWeak(data, &InjectedScriptManager::setWeakCallback);
     73     return instanceTemplate;
     74 }
     75 
     76 ScriptValue InjectedScriptManager::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, int id)
     77 {
     78     v8::Isolate* isolate = inspectedScriptState->isolate();
     79     ScriptState::Scope scope(inspectedScriptState);
     80 
     81     // Call custom code to create InjectedScripHost wrapper specific for the context
     82     // instead of calling toV8() that would create the
     83     // wrapper in the current context.
     84     // FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
     85     v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(m_injectedScriptHost.get(), inspectedScriptState->isolate());
     86     if (scriptHostWrapper.IsEmpty())
     87         return ScriptValue();
     88 
     89     // Inject javascript into the context. The compiled script is supposed to evaluate into
     90     // a single anonymous function(it's anonymous to avoid cluttering the global object with
     91     // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
     92     // injected script id and explicit reference to the inspected global object. The function is expected
     93     // to create and configure InjectedScript instance that is going to be used by the inspector.
     94     v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8String(isolate, scriptSource), isolate);
     95     ASSERT(!value.IsEmpty());
     96     ASSERT(value->IsFunction());
     97 
     98     v8::Local<v8::Object> windowGlobal = inspectedScriptState->context()->Global();
     99     v8::Handle<v8::Value> info[] = { scriptHostWrapper, windowGlobal, v8::Number::New(inspectedScriptState->isolate(), id) };
    100     v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunction(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(info), info, inspectedScriptState->isolate());
    101     return ScriptValue(inspectedScriptState, injectedScriptValue);
    102 }
    103 
    104 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState)
    105 {
    106     ScriptState::Scope scope(scriptState);
    107     v8::Local<v8::Object> global = scriptState->context()->Global();
    108     if (global.IsEmpty())
    109         return false;
    110     v8::Handle<v8::Object> holder = V8Window::findInstanceInPrototypeChain(global, scriptState->isolate());
    111     if (holder.IsEmpty())
    112         return false;
    113     LocalFrame* frame = V8Window::toNative(holder)->frame();
    114 
    115     return BindingSecurity::shouldAllowAccessToFrame(scriptState->isolate(), frame, DoNotReportSecurityError);
    116 }
    117 
    118 void InjectedScriptManager::setWeakCallback(const v8::WeakCallbackData<v8::Object, InjectedScriptManager::CallbackData>& data)
    119 {
    120     data.GetParameter()->handle.clear();
    121     data.GetParameter()->host.clear();
    122     delete data.GetParameter();
    123 }
    124 
    125 } // namespace WebCore
    126