/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
navier-stokes.js | 175 function diffuse(b, x, x0, dt) 298 diffuse(0, x0, x, dt );
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/external/chromium_org/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) 280 diffuse(0, x0, x, dt );
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 60 float4 diffuse; member in struct:cbuf_t 291 cbd.diffuse = gears[i].color; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 60 float4 diffuse; member in struct:cbuf_t 291 cbd.diffuse = gears[i].color; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType); 225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); local 240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
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/external/chromium_org/native_client_sdk/src/examples/demo/earth_simd/ |
earth.cc | 288 // Light position, ambient and diffuse settings. Do not change these 438 const f32x4_t diffuse = {diffuse_r_, diffuse_g_, diffuse_b_, 0.0f}; local 505 f32x4_t p = diffuse * broadcast(d) + ambient;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | 1410 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1410 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 288 vec4_t diffuse; member in struct:android::gl::light_t 308 vec4_t diffuse; member in struct:android::gl::material_t
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 1282 float diffuse[4]; member in struct:__anon17621 1592 float diffuse[4]; member in struct:__anon17644 [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 1282 float diffuse[4]; member in struct:__anon31180 1592 float diffuse[4]; member in struct:__anon31203 [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dtypes.h | 490 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL::__anon48760 515 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL7::__anon48765 1283 D3DDP_PTRSTRIDE diffuse; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA [all...] |