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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_
      6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_
      7 
      8 #include <deque>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "base/timer/timer.h"
     13 #include "content/browser/renderer_host/event_with_latency_info.h"
     14 #include "content/browser/renderer_host/input/tap_suppression_controller.h"
     15 #include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h"
     16 #include "content/browser/renderer_host/input/touchscreen_tap_suppression_controller.h"
     17 #include "content/common/content_export.h"
     18 #include "content/common/input/input_event_ack_state.h"
     19 #include "third_party/WebKit/public/web/WebInputEvent.h"
     20 #include "ui/gfx/transform.h"
     21 
     22 namespace content {
     23 class GestureEventQueueTest;
     24 class InputRouter;
     25 class MockRenderWidgetHost;
     26 
     27 // Interface with which the GestureEventQueue can forward gesture events, and
     28 // dispatch gesture event responses.
     29 class CONTENT_EXPORT GestureEventQueueClient {
     30  public:
     31   virtual ~GestureEventQueueClient() {}
     32 
     33   virtual void SendGestureEventImmediately(
     34       const GestureEventWithLatencyInfo& event) = 0;
     35 
     36   virtual void OnGestureEventAck(
     37       const GestureEventWithLatencyInfo& event,
     38       InputEventAckState ack_result) = 0;
     39 };
     40 
     41 // Maintains WebGestureEvents in a queue before forwarding them to the renderer
     42 // to apply a sequence of filters on them:
     43 // 1. The sequence is filtered for bounces. A bounce is when the finger lifts
     44 //    from the screen briefly during an in-progress scroll. Ifco this happens,
     45 //    non-GestureScrollUpdate events are queued until the de-bounce interval
     46 //    passes or another GestureScrollUpdate event occurs.
     47 // 2. Unnecessary GestureFlingCancel events are filtered. These are
     48 //    GestureFlingCancels that have no corresponding GestureFlingStart in the
     49 //    queue.
     50 // 3. Taps immediately after a GestureFlingCancel (caused by the same tap) are
     51 //    filtered.
     52 // 4. Whenever possible, events in the queue are coalesced to have as few events
     53 //    as possible and therefore maximize the chance that the event stream can be
     54 //    handled entirely by the compositor thread.
     55 // Events in the queue are forwarded to the renderer one by one; i.e., each
     56 // event is sent after receiving the ACK for previous one. The only exception is
     57 // that if a GestureScrollUpdate is followed by a GesturePinchUpdate, they are
     58 // sent together.
     59 // TODO(rjkroege): Possibly refactor into a filter chain:
     60 // http://crbug.com/148443.
     61 class CONTENT_EXPORT GestureEventQueue {
     62  public:
     63   struct CONTENT_EXPORT Config {
     64     Config();
     65 
     66     // Controls touchpad-related tap suppression, disabled by default.
     67     TapSuppressionController::Config touchpad_tap_suppression_config;
     68 
     69     // Controls touchscreen-related tap suppression, disabled by default.
     70     TapSuppressionController::Config touchscreen_tap_suppression_config;
     71 
     72     // Determines whether non-scroll gesture events are "debounced" during an
     73     // active scroll sequence, suppressing brief scroll interruptions.
     74     // Zero by default (disabled).
     75     base::TimeDelta debounce_interval;
     76   };
     77 
     78   // Both |client| and |touchpad_client| must outlive the GestureEventQueue.
     79   GestureEventQueue(GestureEventQueueClient* client,
     80                     TouchpadTapSuppressionControllerClient* touchpad_client,
     81                     const Config& config);
     82   ~GestureEventQueue();
     83 
     84   // Returns |true| if the caller should immediately forward the provided
     85   // |GestureEventWithLatencyInfo| argument to the renderer.
     86   // If this function returns false, then the event may be queued and forwared
     87   // at a later point.
     88   bool ShouldForward(const GestureEventWithLatencyInfo&);
     89 
     90   // Indicates that the caller has received an acknowledgement from the renderer
     91   // with state |ack_result| and event |type|. May send events if the queue is
     92   // not empty.
     93   void ProcessGestureAck(InputEventAckState ack_result,
     94                          blink::WebInputEvent::Type type,
     95                          const ui::LatencyInfo& latency);
     96 
     97   // Sets the state of the |fling_in_progress_| field to indicate that a fling
     98   // is definitely not in progress.
     99   void FlingHasBeenHalted();
    100 
    101   // Returns the |TouchpadTapSuppressionController| instance.
    102   TouchpadTapSuppressionController* GetTouchpadTapSuppressionController();
    103 
    104   void ForwardGestureEvent(const GestureEventWithLatencyInfo& gesture_event);
    105 
    106   // Whether the queue is expecting a gesture event ack.
    107   bool ExpectingGestureAck() const;
    108 
    109   bool empty() const {
    110     return coalesced_gesture_events_.empty() &&
    111            debouncing_deferral_queue_.empty();
    112   }
    113 
    114   void set_debounce_interval_time_ms_for_testing(int interval_ms) {
    115     debounce_interval_ = base::TimeDelta::FromMilliseconds(interval_ms);
    116   }
    117 
    118  private:
    119   friend class GestureEventQueueTest;
    120   friend class MockRenderWidgetHost;
    121 
    122   // TODO(mohsen): There are a bunch of ShouldForward.../ShouldDiscard...
    123   // methods that are getting confusing. This should be somehow fixed. Maybe
    124   // while refactoring GEQ: http://crbug.com/148443.
    125 
    126   // Inovked on the expiration of the debounce interval to release
    127   // deferred events.
    128   void SendScrollEndingEventsNow();
    129 
    130   // Returns |true| if the given GestureFlingCancel should be discarded
    131   // as unnecessary.
    132   bool ShouldDiscardFlingCancelEvent(
    133       const GestureEventWithLatencyInfo& gesture_event) const;
    134 
    135   // Returns |true| if the only event in the queue is the current event and
    136   // hence that event should be handled now.
    137   bool ShouldHandleEventNow() const;
    138 
    139   // Merge or append a GestureScrollUpdate or GesturePinchUpdate into
    140   // the coalescing queue.
    141   void MergeOrInsertScrollAndPinchEvent(
    142       const GestureEventWithLatencyInfo& gesture_event);
    143 
    144   // Sub-filter for removing bounces from in-progress scrolls.
    145   bool ShouldForwardForBounceReduction(
    146       const GestureEventWithLatencyInfo& gesture_event);
    147 
    148   // Sub-filter for removing unnecessary GestureFlingCancels.
    149   bool ShouldForwardForGFCFiltering(
    150       const GestureEventWithLatencyInfo& gesture_event) const;
    151 
    152   // Sub-filter for suppressing taps immediately after a GestureFlingCancel.
    153   bool ShouldForwardForTapSuppression(
    154       const GestureEventWithLatencyInfo& gesture_event);
    155 
    156   // Puts the events in a queue to forward them one by one; i.e., forward them
    157   // whenever ACK for previous event is received. This queue also tries to
    158   // coalesce events as much as possible.
    159   bool ShouldForwardForCoalescing(
    160       const GestureEventWithLatencyInfo& gesture_event);
    161 
    162   // Whether the event_in_queue is GesturePinchUpdate or
    163   // GestureScrollUpdate and it has the same modifiers as the
    164   // new event.
    165   bool ShouldTryMerging(
    166       const GestureEventWithLatencyInfo& new_event,
    167       const GestureEventWithLatencyInfo& event_in_queue)const;
    168 
    169   // Returns the transform matrix corresponding to the gesture event.
    170   // Assumes the gesture event sent is either GestureScrollUpdate or
    171   // GesturePinchUpdate. Returns the identity matrix otherwise.
    172   gfx::Transform GetTransformForEvent(
    173       const GestureEventWithLatencyInfo& gesture_event) const;
    174 
    175   // The number of sent events for which we're awaiting an ack.  These events
    176   // remain at the head of the queue until ack'ed.
    177   size_t EventsInFlightCount() const;
    178 
    179   // The receiver of all forwarded gesture events.
    180   GestureEventQueueClient* client_;
    181 
    182   // True if a GestureFlingStart is in progress on the renderer or
    183   // queued without a subsequent queued GestureFlingCancel event.
    184   bool fling_in_progress_;
    185 
    186   // True if a GestureScrollUpdate sequence is in progress.
    187   bool scrolling_in_progress_;
    188 
    189   // True if two related gesture events were sent before without waiting
    190   // for an ACK, so the next gesture ACK should be ignored.
    191   bool ignore_next_ack_;
    192 
    193   // An object tracking the state of touchpad on the delivery of mouse events to
    194   // the renderer to filter mouse immediately after a touchpad fling canceling
    195   // tap.
    196   // TODO(mohsen): Move touchpad tap suppression out of GestureEventQueue since
    197   // GEQ is meant to only be used for touchscreen gesture events.
    198   TouchpadTapSuppressionController touchpad_tap_suppression_controller_;
    199 
    200   // An object tracking the state of touchscreen on the delivery of gesture tap
    201   // events to the renderer to filter taps immediately after a touchscreen fling
    202   // canceling tap.
    203   TouchscreenTapSuppressionController touchscreen_tap_suppression_controller_;
    204 
    205   typedef std::deque<GestureEventWithLatencyInfo> GestureQueue;
    206 
    207   // Queue of coalesced gesture events not yet sent to the renderer. If
    208   // |ignore_next_ack_| is false, then the event at the front of the queue has
    209   // been sent and is awaiting an ACK, and all other events have yet to be sent.
    210   // If |ignore_next_ack_| is true, then the two events at the front of the
    211   // queue have been sent, and the second is awaiting an ACK. All other events
    212   // have yet to be sent.
    213   GestureQueue coalesced_gesture_events_;
    214 
    215   // Timer to release a previously deferred gesture event.
    216   base::OneShotTimer<GestureEventQueue> debounce_deferring_timer_;
    217 
    218   // Queue of events that have been deferred for debounce.
    219   GestureQueue debouncing_deferral_queue_;
    220 
    221   // Time window in which to debounce scroll/fling ends. Note that an interval
    222   // of zero effectively disables debouncing.
    223   base::TimeDelta debounce_interval_;
    224 
    225   DISALLOW_COPY_AND_ASSIGN(GestureEventQueue);
    226 };
    227 
    228 }  // namespace content
    229 
    230 #endif  // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_
    231