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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_H_
      6 #define UI_COMPOSITOR_LAYER_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/compiler_specific.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/message_loop/message_loop.h"
     15 #include "cc/animation/animation_events.h"
     16 #include "cc/animation/layer_animation_event_observer.h"
     17 #include "cc/base/scoped_ptr_vector.h"
     18 #include "cc/layers/content_layer_client.h"
     19 #include "cc/layers/layer_client.h"
     20 #include "cc/layers/texture_layer_client.h"
     21 #include "cc/resources/texture_mailbox.h"
     22 #include "third_party/skia/include/core/SkColor.h"
     23 #include "third_party/skia/include/core/SkRegion.h"
     24 #include "ui/compositor/compositor.h"
     25 #include "ui/compositor/layer_animation_delegate.h"
     26 #include "ui/compositor/layer_delegate.h"
     27 #include "ui/compositor/layer_type.h"
     28 #include "ui/gfx/rect.h"
     29 #include "ui/gfx/transform.h"
     30 
     31 class SkCanvas;
     32 
     33 namespace cc {
     34 class ContentLayer;
     35 class CopyOutputRequest;
     36 class DelegatedFrameProvider;
     37 class DelegatedRendererLayer;
     38 class Layer;
     39 class ResourceUpdateQueue;
     40 class SolidColorLayer;
     41 class TextureLayer;
     42 struct ReturnedResource;
     43 typedef std::vector<ReturnedResource> ReturnedResourceArray;
     44 }
     45 
     46 namespace ui {
     47 
     48 class Compositor;
     49 class LayerAnimator;
     50 class LayerOwner;
     51 
     52 // Layer manages a texture, transform and a set of child Layers. Any View that
     53 // has enabled layers ends up creating a Layer to manage the texture.
     54 // A Layer can also be created without a texture, in which case it renders
     55 // nothing and is simply used as a node in a hierarchy of layers.
     56 // Coordinate system used in layers is DIP (Density Independent Pixel)
     57 // coordinates unless explicitly mentioned as pixel coordinates.
     58 //
     59 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
     60 // delete a Layer and it has children, the parent of each child Layer is set to
     61 // NULL, but the children are not deleted.
     62 class COMPOSITOR_EXPORT Layer
     63     : public LayerAnimationDelegate,
     64       NON_EXPORTED_BASE(public cc::ContentLayerClient),
     65       NON_EXPORTED_BASE(public cc::TextureLayerClient),
     66       NON_EXPORTED_BASE(public cc::LayerClient),
     67       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
     68  public:
     69   Layer();
     70   explicit Layer(LayerType type);
     71   virtual ~Layer();
     72 
     73   static bool UsingPictureLayer();
     74 
     75   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
     76   // to locate it. Returns NULL if the Layer is not attached to a compositor.
     77   Compositor* GetCompositor();
     78 
     79   // Called by the compositor when the Layer is set as its root Layer. This can
     80   // only ever be called on the root layer.
     81   void SetCompositor(Compositor* compositor);
     82 
     83   LayerDelegate* delegate() { return delegate_; }
     84   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
     85 
     86   LayerOwner* owner() { return owner_; }
     87 
     88   // Adds a new Layer to this Layer.
     89   void Add(Layer* child);
     90 
     91   // Removes a Layer from this Layer.
     92   void Remove(Layer* child);
     93 
     94   // Stacks |child| above all other children.
     95   void StackAtTop(Layer* child);
     96 
     97   // Stacks |child| directly above |other|.  Both must be children of this
     98   // layer.  Note that if |child| is initially stacked even higher, calling this
     99   // method will result in |child| being lowered in the stacking order.
    100   void StackAbove(Layer* child, Layer* other);
    101 
    102   // Stacks |child| below all other children.
    103   void StackAtBottom(Layer* child);
    104 
    105   // Stacks |child| directly below |other|.  Both must be children of this
    106   // layer.
    107   void StackBelow(Layer* child, Layer* other);
    108 
    109   // Returns the child Layers.
    110   const std::vector<Layer*>& children() const { return children_; }
    111 
    112   // The parent.
    113   const Layer* parent() const { return parent_; }
    114   Layer* parent() { return parent_; }
    115 
    116   LayerType type() const { return type_; }
    117 
    118   // Returns true if this Layer contains |other| somewhere in its children.
    119   bool Contains(const Layer* other) const;
    120 
    121   // The layer's animator is responsible for causing automatic animations when
    122   // properties are set. It also manages a queue of pending animations and
    123   // handles blending of animations. The layer takes ownership of the animator.
    124   void SetAnimator(LayerAnimator* animator);
    125 
    126   // Returns the layer's animator. Creates a default animator of one has not
    127   // been set. Will not return NULL.
    128   LayerAnimator* GetAnimator();
    129 
    130   // The transform, relative to the parent.
    131   void SetTransform(const gfx::Transform& transform);
    132   gfx::Transform transform() const;
    133 
    134   // Return the target transform if animator is running, or the current
    135   // transform otherwise.
    136   gfx::Transform GetTargetTransform() const;
    137 
    138   // The bounds, relative to the parent.
    139   void SetBounds(const gfx::Rect& bounds);
    140   const gfx::Rect& bounds() const { return bounds_; }
    141 
    142   // The offset from our parent (stored in bounds.origin()) is an integer but we
    143   // may need to be at a fractional pixel offset to align properly on screen.
    144   void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
    145 
    146   // Return the target bounds if animator is running, or the current bounds
    147   // otherwise.
    148   gfx::Rect GetTargetBounds() const;
    149 
    150   // Sets/gets whether or not drawing of child layers should be clipped to the
    151   // bounds of this layer.
    152   void SetMasksToBounds(bool masks_to_bounds);
    153   bool GetMasksToBounds() const;
    154 
    155   // The opacity of the layer. The opacity is applied to each pixel of the
    156   // texture (resulting alpha = opacity * alpha).
    157   float opacity() const;
    158   void SetOpacity(float opacity);
    159 
    160   // Returns the actual opacity, which the opacity of this layer multipled by
    161   // the combined opacity of the parent.
    162   float GetCombinedOpacity() const;
    163 
    164   // Blur pixels by this amount in anything below the layer and visible through
    165   // the layer.
    166   int background_blur() const { return background_blur_radius_; }
    167   void SetBackgroundBlur(int blur_radius);
    168 
    169   // Saturate all pixels of this layer by this amount.
    170   // This effect will get "combined" with the inverted,
    171   // brightness and grayscale setting.
    172   float layer_saturation() const { return layer_saturation_; }
    173   void SetLayerSaturation(float saturation);
    174 
    175   // Change the brightness of all pixels from this layer by this amount.
    176   // This effect will get "combined" with the inverted, saturate
    177   // and grayscale setting.
    178   float layer_brightness() const { return layer_brightness_; }
    179   void SetLayerBrightness(float brightness);
    180 
    181   // Return the target brightness if animator is running, or the current
    182   // brightness otherwise.
    183   float GetTargetBrightness() const;
    184 
    185   // Change the grayscale of all pixels from this layer by this amount.
    186   // This effect will get "combined" with the inverted, saturate
    187   // and brightness setting.
    188   float layer_grayscale() const { return layer_grayscale_; }
    189   void SetLayerGrayscale(float grayscale);
    190 
    191   // Return the target grayscale if animator is running, or the current
    192   // grayscale otherwise.
    193   float GetTargetGrayscale() const;
    194 
    195   // Zoom the background by a factor of |zoom|. The effect is blended along the
    196   // edge across |inset| pixels.
    197   void SetBackgroundZoom(float zoom, int inset);
    198 
    199   // Set the shape of this layer.
    200   void SetAlphaShape(scoped_ptr<SkRegion> region);
    201 
    202   // Invert the layer.
    203   bool layer_inverted() const { return layer_inverted_; }
    204   void SetLayerInverted(bool inverted);
    205 
    206   // Return the target opacity if animator is running, or the current opacity
    207   // otherwise.
    208   float GetTargetOpacity() const;
    209 
    210   // Set a layer mask for a layer.
    211   // Note the provided layer mask can neither have a layer mask itself nor can
    212   // it have any children. The ownership of |layer_mask| will not be
    213   // transferred with this call.
    214   // Furthermore: A mask layer can only be set to one layer.
    215   void SetMaskLayer(Layer* layer_mask);
    216   Layer* layer_mask_layer() { return layer_mask_; }
    217 
    218   // Sets the visibility of the Layer. A Layer may be visible but not
    219   // drawn. This happens if any ancestor of a Layer is not visible.
    220   void SetVisible(bool visible);
    221   bool visible() const { return visible_; }
    222 
    223   // Returns the target visibility if the animator is running. Otherwise, it
    224   // returns the current visibility.
    225   bool GetTargetVisibility() const;
    226 
    227   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
    228   // are visible.
    229   bool IsDrawn() const;
    230 
    231   // Returns true if this layer can have a texture (has_texture_ is true)
    232   // and is not completely obscured by a child.
    233   bool ShouldDraw() const;
    234 
    235   // Converts a point from the coordinates of |source| to the coordinates of
    236   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
    237   // tree.
    238   static void ConvertPointToLayer(const Layer* source,
    239                                   const Layer* target,
    240                                   gfx::Point* point);
    241 
    242   // Converts a transform to be relative to the given |ancestor|. Returns
    243   // whether success (that is, whether the given ancestor was really an
    244   // ancestor of this layer).
    245   bool GetTargetTransformRelativeTo(const Layer* ancestor,
    246                                     gfx::Transform* transform) const;
    247 
    248   // See description in View for details
    249   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
    250   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
    251 
    252   // Set to true if this layer always paints completely within its bounds. If so
    253   // we can omit an unnecessary clear, even if the layer is transparent.
    254   void SetFillsBoundsCompletely(bool fills_bounds_completely);
    255 
    256   const std::string& name() const { return name_; }
    257   void set_name(const std::string& name) { name_ = name; }
    258 
    259   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
    260   // shared memory resource or an actual mailbox for a texture.
    261   void SetTextureMailbox(const cc::TextureMailbox& mailbox,
    262                          scoped_ptr<cc::SingleReleaseCallback> release_callback,
    263                          gfx::Size texture_size_in_dip);
    264   void SetTextureSize(gfx::Size texture_size_in_dip);
    265 
    266   // Begins showing delegated frames from the |frame_provider|.
    267   void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
    268                                gfx::Size frame_size_in_dip);
    269 
    270   bool has_external_content() {
    271     return texture_layer_.get() || delegated_renderer_layer_.get();
    272   }
    273 
    274   void SetShowPaintedContent();
    275 
    276   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
    277   void SetColor(SkColor color);
    278 
    279   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
    280   // ScheduleDraw(). Returns false if the paint request is ignored.
    281   bool SchedulePaint(const gfx::Rect& invalid_rect);
    282 
    283   // Schedules a redraw of the layer tree at the compositor.
    284   // Note that this _does not_ invalidate any region of this layer; use
    285   // SchedulePaint() for that.
    286   void ScheduleDraw();
    287 
    288   // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
    289   // |cc_layer_|.
    290   void SendDamagedRects();
    291 
    292   const SkRegion& damaged_region() const { return damaged_region_; }
    293 
    294   void CompleteAllAnimations();
    295 
    296   // Suppresses painting the content by disconnecting |delegate_|.
    297   void SuppressPaint();
    298 
    299   // Notifies the layer that the device scale factor has changed.
    300   void OnDeviceScaleFactorChanged(float device_scale_factor);
    301 
    302   // Requets a copy of the layer's output as a texture or bitmap.
    303   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
    304 
    305   // ContentLayerClient
    306   virtual void PaintContents(
    307       SkCanvas* canvas,
    308       const gfx::Rect& clip,
    309       gfx::RectF* opaque,
    310       ContentLayerClient::GraphicsContextStatus gc_status) OVERRIDE;
    311   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
    312   virtual bool FillsBoundsCompletely() const OVERRIDE;
    313 
    314   cc::Layer* cc_layer() { return cc_layer_; }
    315 
    316   // TextureLayerClient
    317   virtual bool PrepareTextureMailbox(
    318       cc::TextureMailbox* mailbox,
    319       scoped_ptr<cc::SingleReleaseCallback>* release_callback,
    320       bool use_shared_memory) OVERRIDE;
    321 
    322   float device_scale_factor() const { return device_scale_factor_; }
    323 
    324   // Forces a render surface to be used on this layer. This has no positive
    325   // impact, and is only used for benchmarking/testing purpose.
    326   void SetForceRenderSurface(bool force);
    327   bool force_render_surface() const { return force_render_surface_; }
    328 
    329   // LayerClient
    330   virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
    331       TakeDebugInfo() OVERRIDE;
    332 
    333   // LayerAnimationEventObserver
    334   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
    335 
    336   // Whether this layer has animations waiting to get sent to its cc::Layer.
    337   bool HasPendingThreadedAnimations() {
    338     return pending_threaded_animations_.size() != 0;
    339   }
    340 
    341   // Triggers a call to SwitchToLayer.
    342   void SwitchCCLayerForTest();
    343 
    344  private:
    345   friend class LayerOwner;
    346 
    347   void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
    348 
    349   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
    350   // StackBelow().
    351   void StackRelativeTo(Layer* child, Layer* other, bool above);
    352 
    353   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
    354   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
    355 
    356   // Implementation of LayerAnimatorDelegate
    357   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
    358   virtual void SetTransformFromAnimation(
    359       const gfx::Transform& transform) OVERRIDE;
    360   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
    361   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
    362   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
    363   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
    364   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
    365   virtual void ScheduleDrawForAnimation() OVERRIDE;
    366   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
    367   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
    368   virtual float GetOpacityForAnimation() const OVERRIDE;
    369   virtual bool GetVisibilityForAnimation() const OVERRIDE;
    370   virtual float GetBrightnessForAnimation() const OVERRIDE;
    371   virtual float GetGrayscaleForAnimation() const OVERRIDE;
    372   virtual SkColor GetColorForAnimation() const OVERRIDE;
    373   virtual float GetDeviceScaleFactor() const OVERRIDE;
    374   virtual void AddThreadedAnimation(
    375       scoped_ptr<cc::Animation> animation) OVERRIDE;
    376   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
    377   virtual LayerAnimatorCollection* GetLayerAnimatorCollection() OVERRIDE;
    378 
    379   // Creates a corresponding composited layer for |type_|.
    380   void CreateWebLayer();
    381 
    382   // Recomputes and sets to |cc_layer_|.
    383   void RecomputeDrawsContentAndUVRect();
    384   void RecomputePosition();
    385 
    386   // Set all filters which got applied to the layer.
    387   void SetLayerFilters();
    388 
    389   // Set all filters which got applied to the layer background.
    390   void SetLayerBackgroundFilters();
    391 
    392   // Cleanup |cc_layer_| and replaces it with |new_layer|.
    393   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
    394 
    395   // We cannot send animations to our cc_layer_ until we have been added to a
    396   // layer tree. Instead, we hold on to these animations in
    397   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
    398   // be called once we have been added to a tree.
    399   void SendPendingThreadedAnimations();
    400 
    401   void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
    402   void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
    403 
    404   // Returns whether the layer has an animating LayerAnimator.
    405   bool IsAnimating() const;
    406 
    407   const LayerType type_;
    408 
    409   Compositor* compositor_;
    410 
    411   Layer* parent_;
    412 
    413   // This layer's children, in bottom-to-top stacking order.
    414   std::vector<Layer*> children_;
    415 
    416   gfx::Rect bounds_;
    417   gfx::Vector2dF subpixel_position_offset_;
    418 
    419   // Visibility of this layer. See SetVisible/IsDrawn for more details.
    420   bool visible_;
    421 
    422   bool force_render_surface_;
    423 
    424   bool fills_bounds_opaquely_;
    425   bool fills_bounds_completely_;
    426 
    427   // Union of damaged rects, in pixel coordinates, to be used when
    428   // compositor is ready to paint the content.
    429   SkRegion damaged_region_;
    430 
    431   int background_blur_radius_;
    432 
    433   // Several variables which will change the visible representation of
    434   // the layer.
    435   float layer_saturation_;
    436   float layer_brightness_;
    437   float layer_grayscale_;
    438   bool layer_inverted_;
    439 
    440   // The associated mask layer with this layer.
    441   Layer* layer_mask_;
    442   // The back link from the mask layer to it's associated masked layer.
    443   // We keep this reference for the case that if the mask layer gets deleted
    444   // while attached to the main layer before the main layer is deleted.
    445   Layer* layer_mask_back_link_;
    446 
    447   // The zoom factor to scale the layer by.  Zooming is disabled when this is
    448   // set to 1.
    449   float zoom_;
    450 
    451   // Width of the border in pixels, where the scaling is blended.
    452   int zoom_inset_;
    453 
    454   // Shape of the window.
    455   scoped_ptr<SkRegion> alpha_shape_;
    456 
    457   std::string name_;
    458 
    459   LayerDelegate* delegate_;
    460 
    461   LayerOwner* owner_;
    462 
    463   scoped_refptr<LayerAnimator> animator_;
    464 
    465   // Animations that are passed to AddThreadedAnimation before this layer is
    466   // added to a tree.
    467   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
    468 
    469   // Ownership of the layer is held through one of the strongly typed layer
    470   // pointers, depending on which sort of layer this is.
    471   scoped_refptr<cc::Layer> content_layer_;
    472   scoped_refptr<cc::TextureLayer> texture_layer_;
    473   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
    474   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
    475   cc::Layer* cc_layer_;
    476 
    477   // A cached copy of |Compositor::device_scale_factor()|.
    478   float device_scale_factor_;
    479 
    480   // The mailbox used by texture_layer_.
    481   cc::TextureMailbox mailbox_;
    482 
    483   // The callback to release the mailbox. This is only set after
    484   // SetTextureMailbox is called, before we give it to the TextureLayer.
    485   scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
    486 
    487   // The size of the frame or texture in DIP, set when SetShowDelegatedContent
    488   // or SetTextureMailbox was called.
    489   gfx::Size frame_size_in_dip_;
    490 
    491   DISALLOW_COPY_AND_ASSIGN(Layer);
    492 };
    493 
    494 }  // namespace ui
    495 
    496 #endif  // UI_COMPOSITOR_LAYER_H_
    497