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Searched
defs:fragSrc
(Results
1 - 9
of
9
) sorted by null
/external/deqp/modules/gles2/performance/
es2pTextureCases.cpp
143
std::ostringstream
fragSrc
;
144
fragSrc
<< "varying mediump vec2 v_coords;\n";
147
fragSrc
<< "uniform sampler2D u_sampler" << texNdx << ";\n";
149
fragSrc
<< "void main (void)\n"
153
fragSrc
<< "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
155
fragSrc
<< " gl_FragColor = r;\n"
158
m_fragShaderSource =
fragSrc
.str();
/external/deqp/modules/gles3/performance/
es3pTextureCases.cpp
152
std::ostringstream
fragSrc
;
153
fragSrc
<< "#version 300 es\n";
154
fragSrc
<< "layout(location = 0) out mediump vec4 o_color;\n";
155
fragSrc
<< "in mediump vec2 v_coords;\n";
158
fragSrc
<< "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
160
fragSrc
<< "void main (void)\n"
166
fragSrc
<< "\t" << glu::getPrecisionName(samplerPrec) << " vec4 r = ";
168
fragSrc
<< "\tr += ";
171
fragSrc
<< "vec4(";
173
fragSrc
<< "texture(u_sampler" << texNdx << ", v_coords)"
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es3pDepthTests.cpp
352
const string
fragSrc
= "#version 300 es\n"
369
return tcu::StringTemplate(
fragSrc
).specialize(params);
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/external/deqp/modules/glshared/
glsFragmentOpUtil.cpp
150
const char*
fragSrc
= getFragSrc(glslVersion);
152
m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc,
fragSrc
));
glsTextureTestUtil.cpp
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glsUniformBlockCase.cpp
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/external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp
100
FragDepthCompareCase (Context& context, const char* name, const char* desc, const char*
fragSrc
, EvalFragDepthFunc evalFunc, deUint32 compareFunc);
111
FragDepthCompareCase::FragDepthCompareCase (Context& context, const char* name, const char* desc, const char*
fragSrc
, EvalFragDepthFunc evalFunc, deUint32 compareFunc)
113
, m_fragSrc (
fragSrc
)
273
FragDepthWriteCase (Context& context, const char* name, const char* desc, const char*
fragSrc
, EvalFragDepthFunc evalFunc);
283
FragDepthWriteCase::FragDepthWriteCase (Context& context, const char* name, const char* desc, const char*
fragSrc
, EvalFragDepthFunc evalFunc)
285
, m_fragSrc (
fragSrc
)
451
const char*
fragSrc
;
580
writeGroup->addChild(new FragDepthWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].
fragSrc
, cases[ndx].evalFunc));
586
compareGroup->addChild(new FragDepthCompareCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].
fragSrc
, cases[ndx].evalFunc, GL_LESS));
es3fShaderApiTests.cpp
1234
const std::string
fragSrc
= getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT);
1236
const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc,
fragSrc
);
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es3fShaderTextureFunctionTests.cpp
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