HomeSort by relevance Sort by last modified time
    Searched defs:framesToProcess (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/audio/
VectorMath.cpp 58 void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess)
61 ::vsmul(sourceP, sourceStride, scale, destP, destStride, framesToProcess);
63 vDSP_vsmul(sourceP, sourceStride, scale, destP, destStride, framesToProcess);
67 void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess)
70 ::vadd(source1P, sourceStride1, source2P, sourceStride2, destP, destStride, framesToProcess);
72 vDSP_vadd(source1P, sourceStride1, source2P, sourceStride2, destP, destStride, framesToProcess);
76 void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess)
79 ::vmul(source1P, sourceStride1, source2P, sourceStride2, destP, destStride, framesToProcess);
81 vDSP_vmul(source1P, sourceStride1, source2P, sourceStride2, destP, destStride, framesToProcess);
85 void zvmul(const float* real1P, const float* imag1P, const float* real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t framesToProcess)
    [all...]
AudioBus.cpp 456 unsigned framesToProcess = length();
465 unsigned framesToDezipper = (gainDiff < epsilon) ? 0 : framesToProcess;
490 if (framesToDezipper < framesToProcess) {
492 vsmul(sources[channelIndex], 1, &gain, destinations[channelIndex], 1, framesToProcess - framesToDezipper);
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioBufferSourceNode.cpp 86 void AudioBufferSourceNode::process(size_t framesToProcess)
114 updateSchedulingInfo(framesToProcess,
141 bool AudioBufferSourceNode::renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess)
146 if (framesToProcess > 0) {
150 memset(m_destinationChannels[i] + index, 0, sizeof(float) * framesToProcess);
243 int framesToProcess = numberOfFrames;
256 while (framesToProcess > 0) {
258 int framesThisTime = min(framesToProcess, framesToEnd);
266 framesToProcess -= framesThisTime;
271 if (renderSilenceAndFinishIfNotLooping(bus, writeIndex, framesToProcess))
    [all...]

Completed in 247 milliseconds