Home | History | Annotate | Download | only in CodeGen
      1 //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Collect native machine code for a function.  This class contains a list of
     11 // MachineBasicBlock instances that make up the current compiled function.
     12 //
     13 // This class also contains pointers to various classes which hold
     14 // target-specific information about the generated code.
     15 //
     16 //===----------------------------------------------------------------------===//
     17 
     18 #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
     19 #define LLVM_CODEGEN_MACHINEFUNCTION_H
     20 
     21 #include "llvm/ADT/ilist.h"
     22 #include "llvm/CodeGen/MachineBasicBlock.h"
     23 #include "llvm/IR/DebugLoc.h"
     24 #include "llvm/Support/Allocator.h"
     25 #include "llvm/Support/ArrayRecycler.h"
     26 #include "llvm/Support/Recycler.h"
     27 
     28 namespace llvm {
     29 
     30 class Value;
     31 class Function;
     32 class GCModuleInfo;
     33 class MachineRegisterInfo;
     34 class MachineFrameInfo;
     35 class MachineConstantPool;
     36 class MachineJumpTableInfo;
     37 class MachineModuleInfo;
     38 class MCContext;
     39 class Pass;
     40 class TargetMachine;
     41 class TargetRegisterClass;
     42 struct MachinePointerInfo;
     43 
     44 template <>
     45 struct ilist_traits<MachineBasicBlock>
     46     : public ilist_default_traits<MachineBasicBlock> {
     47   mutable ilist_half_node<MachineBasicBlock> Sentinel;
     48 public:
     49   MachineBasicBlock *createSentinel() const {
     50     return static_cast<MachineBasicBlock*>(&Sentinel);
     51   }
     52   void destroySentinel(MachineBasicBlock *) const {}
     53 
     54   MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
     55   MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
     56     return createSentinel();
     57   }
     58   static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
     59 
     60   void addNodeToList(MachineBasicBlock* MBB);
     61   void removeNodeFromList(MachineBasicBlock* MBB);
     62   void deleteNode(MachineBasicBlock *MBB);
     63 private:
     64   void createNode(const MachineBasicBlock &);
     65 };
     66 
     67 /// MachineFunctionInfo - This class can be derived from and used by targets to
     68 /// hold private target-specific information for each MachineFunction.  Objects
     69 /// of type are accessed/created with MF::getInfo and destroyed when the
     70 /// MachineFunction is destroyed.
     71 struct MachineFunctionInfo {
     72   virtual ~MachineFunctionInfo();
     73 };
     74 
     75 class MachineFunction {
     76   const Function *Fn;
     77   const TargetMachine &Target;
     78   MCContext &Ctx;
     79   MachineModuleInfo &MMI;
     80   GCModuleInfo *GMI;
     81 
     82   // RegInfo - Information about each register in use in the function.
     83   MachineRegisterInfo *RegInfo;
     84 
     85   // Used to keep track of target-specific per-machine function information for
     86   // the target implementation.
     87   MachineFunctionInfo *MFInfo;
     88 
     89   // Keep track of objects allocated on the stack.
     90   MachineFrameInfo *FrameInfo;
     91 
     92   // Keep track of constants which are spilled to memory
     93   MachineConstantPool *ConstantPool;
     94 
     95   // Keep track of jump tables for switch instructions
     96   MachineJumpTableInfo *JumpTableInfo;
     97 
     98   // Function-level unique numbering for MachineBasicBlocks.  When a
     99   // MachineBasicBlock is inserted into a MachineFunction is it automatically
    100   // numbered and this vector keeps track of the mapping from ID's to MBB's.
    101   std::vector<MachineBasicBlock*> MBBNumbering;
    102 
    103   // Pool-allocate MachineFunction-lifetime and IR objects.
    104   BumpPtrAllocator Allocator;
    105 
    106   // Allocation management for instructions in function.
    107   Recycler<MachineInstr> InstructionRecycler;
    108 
    109   // Allocation management for operand arrays on instructions.
    110   ArrayRecycler<MachineOperand> OperandRecycler;
    111 
    112   // Allocation management for basic blocks in function.
    113   Recycler<MachineBasicBlock> BasicBlockRecycler;
    114 
    115   // List of machine basic blocks in function
    116   typedef ilist<MachineBasicBlock> BasicBlockListType;
    117   BasicBlockListType BasicBlocks;
    118 
    119   /// FunctionNumber - This provides a unique ID for each function emitted in
    120   /// this translation unit.
    121   ///
    122   unsigned FunctionNumber;
    123 
    124   /// Alignment - The alignment of the function.
    125   unsigned Alignment;
    126 
    127   /// ExposesReturnsTwice - True if the function calls setjmp or related
    128   /// functions with attribute "returns twice", but doesn't have
    129   /// the attribute itself.
    130   /// This is used to limit optimizations which cannot reason
    131   /// about the control flow of such functions.
    132   bool ExposesReturnsTwice;
    133 
    134   /// True if the function includes any inline assembly.
    135   bool HasInlineAsm;
    136 
    137   MachineFunction(const MachineFunction &) LLVM_DELETED_FUNCTION;
    138   void operator=(const MachineFunction&) LLVM_DELETED_FUNCTION;
    139 public:
    140   MachineFunction(const Function *Fn, const TargetMachine &TM,
    141                   unsigned FunctionNum, MachineModuleInfo &MMI,
    142                   GCModuleInfo* GMI);
    143   ~MachineFunction();
    144 
    145   MachineModuleInfo &getMMI() const { return MMI; }
    146   GCModuleInfo *getGMI() const { return GMI; }
    147   MCContext &getContext() const { return Ctx; }
    148 
    149   /// getFunction - Return the LLVM function that this machine code represents
    150   ///
    151   const Function *getFunction() const { return Fn; }
    152 
    153   /// getName - Return the name of the corresponding LLVM function.
    154   ///
    155   StringRef getName() const;
    156 
    157   /// getFunctionNumber - Return a unique ID for the current function.
    158   ///
    159   unsigned getFunctionNumber() const { return FunctionNumber; }
    160 
    161   /// getTarget - Return the target machine this machine code is compiled with
    162   ///
    163   const TargetMachine &getTarget() const { return Target; }
    164 
    165   /// getRegInfo - Return information about the registers currently in use.
    166   ///
    167   MachineRegisterInfo &getRegInfo() { return *RegInfo; }
    168   const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
    169 
    170   /// getFrameInfo - Return the frame info object for the current function.
    171   /// This object contains information about objects allocated on the stack
    172   /// frame of the current function in an abstract way.
    173   ///
    174   MachineFrameInfo *getFrameInfo() { return FrameInfo; }
    175   const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
    176 
    177   /// getJumpTableInfo - Return the jump table info object for the current
    178   /// function.  This object contains information about jump tables in the
    179   /// current function.  If the current function has no jump tables, this will
    180   /// return null.
    181   const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
    182   MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
    183 
    184   /// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
    185   /// does already exist, allocate one.
    186   MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
    187 
    188 
    189   /// getConstantPool - Return the constant pool object for the current
    190   /// function.
    191   ///
    192   MachineConstantPool *getConstantPool() { return ConstantPool; }
    193   const MachineConstantPool *getConstantPool() const { return ConstantPool; }
    194 
    195   /// getAlignment - Return the alignment (log2, not bytes) of the function.
    196   ///
    197   unsigned getAlignment() const { return Alignment; }
    198 
    199   /// setAlignment - Set the alignment (log2, not bytes) of the function.
    200   ///
    201   void setAlignment(unsigned A) { Alignment = A; }
    202 
    203   /// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
    204   void ensureAlignment(unsigned A) {
    205     if (Alignment < A) Alignment = A;
    206   }
    207 
    208   /// exposesReturnsTwice - Returns true if the function calls setjmp or
    209   /// any other similar functions with attribute "returns twice" without
    210   /// having the attribute itself.
    211   bool exposesReturnsTwice() const {
    212     return ExposesReturnsTwice;
    213   }
    214 
    215   /// setCallsSetJmp - Set a flag that indicates if there's a call to
    216   /// a "returns twice" function.
    217   void setExposesReturnsTwice(bool B) {
    218     ExposesReturnsTwice = B;
    219   }
    220 
    221   /// Returns true if the function contains any inline assembly.
    222   bool hasInlineAsm() const {
    223     return HasInlineAsm;
    224   }
    225 
    226   /// Set a flag that indicates that the function contains inline assembly.
    227   void setHasInlineAsm(bool B) {
    228     HasInlineAsm = B;
    229   }
    230 
    231   /// getInfo - Keep track of various per-function pieces of information for
    232   /// backends that would like to do so.
    233   ///
    234   template<typename Ty>
    235   Ty *getInfo() {
    236     if (!MFInfo) {
    237         // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
    238         // that apparently breaks GCC 3.3.
    239         Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
    240                                                       AlignOf<Ty>::Alignment));
    241         MFInfo = new (Loc) Ty(*this);
    242     }
    243     return static_cast<Ty*>(MFInfo);
    244   }
    245 
    246   template<typename Ty>
    247   const Ty *getInfo() const {
    248      return const_cast<MachineFunction*>(this)->getInfo<Ty>();
    249   }
    250 
    251   /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
    252   /// are inserted into the machine function.  The block number for a machine
    253   /// basic block can be found by using the MBB::getBlockNumber method, this
    254   /// method provides the inverse mapping.
    255   ///
    256   MachineBasicBlock *getBlockNumbered(unsigned N) const {
    257     assert(N < MBBNumbering.size() && "Illegal block number");
    258     assert(MBBNumbering[N] && "Block was removed from the machine function!");
    259     return MBBNumbering[N];
    260   }
    261 
    262   /// Should we be emitting segmented stack stuff for the function
    263   bool shouldSplitStack();
    264 
    265   /// getNumBlockIDs - Return the number of MBB ID's allocated.
    266   ///
    267   unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
    268 
    269   /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
    270   /// recomputes them.  This guarantees that the MBB numbers are sequential,
    271   /// dense, and match the ordering of the blocks within the function.  If a
    272   /// specific MachineBasicBlock is specified, only that block and those after
    273   /// it are renumbered.
    274   void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);
    275 
    276   /// print - Print out the MachineFunction in a format suitable for debugging
    277   /// to the specified stream.
    278   ///
    279   void print(raw_ostream &OS, SlotIndexes* = nullptr) const;
    280 
    281   /// viewCFG - This function is meant for use from the debugger.  You can just
    282   /// say 'call F->viewCFG()' and a ghostview window should pop up from the
    283   /// program, displaying the CFG of the current function with the code for each
    284   /// basic block inside.  This depends on there being a 'dot' and 'gv' program
    285   /// in your path.
    286   ///
    287   void viewCFG() const;
    288 
    289   /// viewCFGOnly - This function is meant for use from the debugger.  It works
    290   /// just like viewCFG, but it does not include the contents of basic blocks
    291   /// into the nodes, just the label.  If you are only interested in the CFG
    292   /// this can make the graph smaller.
    293   ///
    294   void viewCFGOnly() const;
    295 
    296   /// dump - Print the current MachineFunction to cerr, useful for debugger use.
    297   ///
    298   void dump() const;
    299 
    300   /// verify - Run the current MachineFunction through the machine code
    301   /// verifier, useful for debugger use.
    302   void verify(Pass *p = nullptr, const char *Banner = nullptr) const;
    303 
    304   // Provide accessors for the MachineBasicBlock list...
    305   typedef BasicBlockListType::iterator iterator;
    306   typedef BasicBlockListType::const_iterator const_iterator;
    307   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
    308   typedef std::reverse_iterator<iterator>             reverse_iterator;
    309 
    310   /// addLiveIn - Add the specified physical register as a live-in value and
    311   /// create a corresponding virtual register for it.
    312   unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
    313 
    314   //===--------------------------------------------------------------------===//
    315   // BasicBlock accessor functions.
    316   //
    317   iterator                 begin()       { return BasicBlocks.begin(); }
    318   const_iterator           begin() const { return BasicBlocks.begin(); }
    319   iterator                 end  ()       { return BasicBlocks.end();   }
    320   const_iterator           end  () const { return BasicBlocks.end();   }
    321 
    322   reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
    323   const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
    324   reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
    325   const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
    326 
    327   unsigned                  size() const { return (unsigned)BasicBlocks.size();}
    328   bool                     empty() const { return BasicBlocks.empty(); }
    329   const MachineBasicBlock &front() const { return BasicBlocks.front(); }
    330         MachineBasicBlock &front()       { return BasicBlocks.front(); }
    331   const MachineBasicBlock & back() const { return BasicBlocks.back(); }
    332         MachineBasicBlock & back()       { return BasicBlocks.back(); }
    333 
    334   void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
    335   void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
    336   void insert(iterator MBBI, MachineBasicBlock *MBB) {
    337     BasicBlocks.insert(MBBI, MBB);
    338   }
    339   void splice(iterator InsertPt, iterator MBBI) {
    340     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
    341   }
    342   void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
    343     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
    344   }
    345 
    346   void remove(iterator MBBI) {
    347     BasicBlocks.remove(MBBI);
    348   }
    349   void erase(iterator MBBI) {
    350     BasicBlocks.erase(MBBI);
    351   }
    352 
    353   //===--------------------------------------------------------------------===//
    354   // Internal functions used to automatically number MachineBasicBlocks
    355   //
    356 
    357   /// \brief Adds the MBB to the internal numbering. Returns the unique number
    358   /// assigned to the MBB.
    359   ///
    360   unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
    361     MBBNumbering.push_back(MBB);
    362     return (unsigned)MBBNumbering.size()-1;
    363   }
    364 
    365   /// removeFromMBBNumbering - Remove the specific machine basic block from our
    366   /// tracker, this is only really to be used by the MachineBasicBlock
    367   /// implementation.
    368   void removeFromMBBNumbering(unsigned N) {
    369     assert(N < MBBNumbering.size() && "Illegal basic block #");
    370     MBBNumbering[N] = nullptr;
    371   }
    372 
    373   /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
    374   /// of `new MachineInstr'.
    375   ///
    376   MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID,
    377                                    DebugLoc DL,
    378                                    bool NoImp = false);
    379 
    380   /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
    381   /// 'Orig' instruction, identical in all ways except the instruction
    382   /// has no parent, prev, or next.
    383   ///
    384   /// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
    385   /// instructions.
    386   MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
    387 
    388   /// DeleteMachineInstr - Delete the given MachineInstr.
    389   ///
    390   void DeleteMachineInstr(MachineInstr *MI);
    391 
    392   /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
    393   /// instead of `new MachineBasicBlock'.
    394   ///
    395   MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);
    396 
    397   /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
    398   ///
    399   void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
    400 
    401   /// getMachineMemOperand - Allocate a new MachineMemOperand.
    402   /// MachineMemOperands are owned by the MachineFunction and need not be
    403   /// explicitly deallocated.
    404   MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
    405                                           unsigned f, uint64_t s,
    406                                           unsigned base_alignment,
    407                                           const MDNode *TBAAInfo = nullptr,
    408                                           const MDNode *Ranges = nullptr);
    409 
    410   /// getMachineMemOperand - Allocate a new MachineMemOperand by copying
    411   /// an existing one, adjusting by an offset and using the given size.
    412   /// MachineMemOperands are owned by the MachineFunction and need not be
    413   /// explicitly deallocated.
    414   MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
    415                                           int64_t Offset, uint64_t Size);
    416 
    417   typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
    418 
    419   /// Allocate an array of MachineOperands. This is only intended for use by
    420   /// internal MachineInstr functions.
    421   MachineOperand *allocateOperandArray(OperandCapacity Cap) {
    422     return OperandRecycler.allocate(Cap, Allocator);
    423   }
    424 
    425   /// Dellocate an array of MachineOperands and recycle the memory. This is
    426   /// only intended for use by internal MachineInstr functions.
    427   /// Cap must be the same capacity that was used to allocate the array.
    428   void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
    429     OperandRecycler.deallocate(Cap, Array);
    430   }
    431 
    432   /// \brief Allocate and initialize a register mask with @p NumRegister bits.
    433   uint32_t *allocateRegisterMask(unsigned NumRegister) {
    434     unsigned Size = (NumRegister + 31) / 32;
    435     uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
    436     for (unsigned i = 0; i != Size; ++i)
    437       Mask[i] = 0;
    438     return Mask;
    439   }
    440 
    441   /// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
    442   /// pointers.  This array is owned by the MachineFunction.
    443   MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
    444 
    445   /// extractLoadMemRefs - Allocate an array and populate it with just the
    446   /// load information from the given MachineMemOperand sequence.
    447   std::pair<MachineInstr::mmo_iterator,
    448             MachineInstr::mmo_iterator>
    449     extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
    450                        MachineInstr::mmo_iterator End);
    451 
    452   /// extractStoreMemRefs - Allocate an array and populate it with just the
    453   /// store information from the given MachineMemOperand sequence.
    454   std::pair<MachineInstr::mmo_iterator,
    455             MachineInstr::mmo_iterator>
    456     extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
    457                         MachineInstr::mmo_iterator End);
    458 
    459   //===--------------------------------------------------------------------===//
    460   // Label Manipulation.
    461   //
    462 
    463   /// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
    464   /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
    465   /// normal 'L' label is returned.
    466   MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
    467                          bool isLinkerPrivate = false) const;
    468 
    469   /// getPICBaseSymbol - Return a function-local symbol to represent the PIC
    470   /// base.
    471   MCSymbol *getPICBaseSymbol() const;
    472 };
    473 
    474 //===--------------------------------------------------------------------===//
    475 // GraphTraits specializations for function basic block graphs (CFGs)
    476 //===--------------------------------------------------------------------===//
    477 
    478 // Provide specializations of GraphTraits to be able to treat a
    479 // machine function as a graph of machine basic blocks... these are
    480 // the same as the machine basic block iterators, except that the root
    481 // node is implicitly the first node of the function.
    482 //
    483 template <> struct GraphTraits<MachineFunction*> :
    484   public GraphTraits<MachineBasicBlock*> {
    485   static NodeType *getEntryNode(MachineFunction *F) {
    486     return &F->front();
    487   }
    488 
    489   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    490   typedef MachineFunction::iterator nodes_iterator;
    491   static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
    492   static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
    493   static unsigned       size       (MachineFunction *F) { return F->size(); }
    494 };
    495 template <> struct GraphTraits<const MachineFunction*> :
    496   public GraphTraits<const MachineBasicBlock*> {
    497   static NodeType *getEntryNode(const MachineFunction *F) {
    498     return &F->front();
    499   }
    500 
    501   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    502   typedef MachineFunction::const_iterator nodes_iterator;
    503   static nodes_iterator nodes_begin(const MachineFunction *F) {
    504     return F->begin();
    505   }
    506   static nodes_iterator nodes_end  (const MachineFunction *F) {
    507     return F->end();
    508   }
    509   static unsigned       size       (const MachineFunction *F)  {
    510     return F->size();
    511   }
    512 };
    513 
    514 
    515 // Provide specializations of GraphTraits to be able to treat a function as a
    516 // graph of basic blocks... and to walk it in inverse order.  Inverse order for
    517 // a function is considered to be when traversing the predecessor edges of a BB
    518 // instead of the successor edges.
    519 //
    520 template <> struct GraphTraits<Inverse<MachineFunction*> > :
    521   public GraphTraits<Inverse<MachineBasicBlock*> > {
    522   static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
    523     return &G.Graph->front();
    524   }
    525 };
    526 template <> struct GraphTraits<Inverse<const MachineFunction*> > :
    527   public GraphTraits<Inverse<const MachineBasicBlock*> > {
    528   static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
    529     return &G.Graph->front();
    530   }
    531 };
    532 
    533 } // End llvm namespace
    534 
    535 #endif
    536