Home | History | Annotate | Download | only in translator
      1 //
      2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef _SHHANDLE_INCLUDED_
      8 #define _SHHANDLE_INCLUDED_
      9 
     10 //
     11 // Machine independent part of the compiler private objects
     12 // sent as ShHandle to the driver.
     13 //
     14 // This should not be included by driver code.
     15 //
     16 
     17 #include "compiler/translator/BuiltInFunctionEmulator.h"
     18 #include "compiler/translator/ExtensionBehavior.h"
     19 #include "compiler/translator/HashNames.h"
     20 #include "compiler/translator/InfoSink.h"
     21 #include "compiler/translator/SymbolTable.h"
     22 #include "compiler/translator/VariableInfo.h"
     23 #include "third_party/compiler/ArrayBoundsClamper.h"
     24 
     25 class TCompiler;
     26 class TDependencyGraph;
     27 class TranslatorHLSL;
     28 
     29 //
     30 // Helper function to identify specs that are based on the WebGL spec,
     31 // like the CSS Shaders spec.
     32 //
     33 bool IsWebGLBasedSpec(ShShaderSpec spec);
     34 
     35 //
     36 // The base class used to back handles returned to the driver.
     37 //
     38 class TShHandleBase {
     39 public:
     40     TShHandleBase();
     41     virtual ~TShHandleBase();
     42     virtual TCompiler* getAsCompiler() { return 0; }
     43     virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
     44 
     45 protected:
     46     // Memory allocator. Allocates and tracks memory required by the compiler.
     47     // Deallocates all memory when compiler is destructed.
     48     TPoolAllocator allocator;
     49 };
     50 
     51 //
     52 // The base class for the machine dependent compiler to derive from
     53 // for managing object code from the compile.
     54 //
     55 class TCompiler : public TShHandleBase {
     56 public:
     57     TCompiler(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
     58     virtual ~TCompiler();
     59     virtual TCompiler* getAsCompiler() { return this; }
     60 
     61     bool Init(const ShBuiltInResources& resources);
     62     bool compile(const char* const shaderStrings[],
     63                  size_t numStrings,
     64                  int compileOptions);
     65 
     66     // Get results of the last compilation.
     67     int getShaderVersion() const { return shaderVersion; }
     68     TInfoSink& getInfoSink() { return infoSink; }
     69     const TVariableInfoList& getAttribs() const { return attribs; }
     70     const TVariableInfoList& getUniforms() const { return uniforms; }
     71     const TVariableInfoList& getVaryings() const { return varyings; }
     72 
     73     ShHashFunction64 getHashFunction() const { return hashFunction; }
     74     NameMap& getNameMap() { return nameMap; }
     75     TSymbolTable& getSymbolTable() { return symbolTable; }
     76     ShShaderSpec getShaderSpec() const { return shaderSpec; }
     77     ShShaderOutput getOutputType() const { return outputType; }
     78     std::string getBuiltInResourcesString() const { return builtInResourcesString; }
     79 
     80 protected:
     81     ShShaderType getShaderType() const { return shaderType; }
     82     // Initialize symbol-table with built-in symbols.
     83     bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
     84     // Compute the string representation of the built-in resources
     85     void setResourceString();
     86     // Clears the results from the previous compilation.
     87     void clearResults();
     88     // Return true if function recursion is detected or call depth exceeded.
     89     bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
     90     // Returns true if a program has no conflicting or missing fragment outputs
     91     bool validateOutputs(TIntermNode* root);
     92     // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
     93     void rewriteCSSShader(TIntermNode* root);
     94     // Returns true if the given shader does not exceed the minimum
     95     // functionality mandated in GLSL 1.0 spec Appendix A.
     96     bool validateLimitations(TIntermNode* root);
     97     // Collect info for all attribs, uniforms, varyings.
     98     void collectVariables(TIntermNode* root);
     99     // Translate to object code.
    100     virtual void translate(TIntermNode* root) = 0;
    101     // Returns true if, after applying the packing rules in the GLSL 1.017 spec
    102     // Appendix A, section 7, the shader does not use too many uniforms.
    103     bool enforcePackingRestrictions();
    104     // Insert statements to initialize varyings without static use in the beginning
    105     // of main(). It is to work around a Mac driver where such varyings in a vertex
    106     // shader may be optimized out incorrectly at compile time, causing a link failure.
    107     // This function should only be applied to vertex shaders.
    108     void initializeVaryingsWithoutStaticUse(TIntermNode* root);
    109     // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
    110     // It is to work around a Linux driver bug where missing this causes compile failure
    111     // while spec says it is allowed.
    112     // This function should only be applied to vertex shaders.
    113     void initializeGLPosition(TIntermNode* root);
    114     // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
    115     bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
    116     // Returns true if the shader does not use samplers.
    117     bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
    118     // Returns true if the shader does not use sampler dependent values to affect control
    119     // flow or in operations whose time can depend on the input values.
    120     bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
    121     // Return true if the maximum expression complexity is below the limit.
    122     bool limitExpressionComplexity(TIntermNode* root);
    123     // Get built-in extensions with default behavior.
    124     const TExtensionBehavior& getExtensionBehavior() const;
    125     // Get the resources set by InitBuiltInSymbolTable
    126     const ShBuiltInResources& getResources() const;
    127 
    128     const ArrayBoundsClamper& getArrayBoundsClamper() const;
    129     ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
    130     const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
    131 
    132 private:
    133     ShShaderType shaderType;
    134     ShShaderSpec shaderSpec;
    135     ShShaderOutput outputType;
    136 
    137     int maxUniformVectors;
    138     int maxExpressionComplexity;
    139     int maxCallStackDepth;
    140 
    141     ShBuiltInResources compileResources;
    142     std::string builtInResourcesString;
    143 
    144     // Built-in symbol table for the given language, spec, and resources.
    145     // It is preserved from compile-to-compile.
    146     TSymbolTable symbolTable;
    147     // Built-in extensions with default behavior.
    148     TExtensionBehavior extensionBehavior;
    149     bool fragmentPrecisionHigh;
    150 
    151     ArrayBoundsClamper arrayBoundsClamper;
    152     ShArrayIndexClampingStrategy clampingStrategy;
    153     BuiltInFunctionEmulator builtInFunctionEmulator;
    154 
    155     // Results of compilation.
    156     int shaderVersion;
    157     TInfoSink infoSink;  // Output sink.
    158     TVariableInfoList attribs;  // Active attributes in the compiled shader.
    159     TVariableInfoList uniforms;  // Active uniforms in the compiled shader.
    160     TVariableInfoList varyings;  // Varyings in the compiled shader.
    161 
    162     // name hashing.
    163     ShHashFunction64 hashFunction;
    164     NameMap nameMap;
    165 };
    166 
    167 //
    168 // This is the interface between the machine independent code
    169 // and the machine dependent code.
    170 //
    171 // The machine dependent code should derive from the classes
    172 // above. Then Construct*() and Delete*() will create and
    173 // destroy the machine dependent objects, which contain the
    174 // above machine independent information.
    175 //
    176 TCompiler* ConstructCompiler(
    177     ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
    178 void DeleteCompiler(TCompiler*);
    179 
    180 #endif // _SHHANDLE_INCLUDED_
    181