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    Searched defs:getUniforms (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/angle/src/compiler/translator/
TranslatorHLSL.h 18 const std::vector<gl::Uniform> &getUniforms() { return mActiveUniforms; }
ShHandle.h 70 const TVariableInfoList& getUniforms() const { return uniforms; }
OutputHLSL.cpp 221 const std::vector<gl::Uniform> &OutputHLSL::getUniforms()
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  /external/deqp/framework/randomshaders/
rsgShader.hpp 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; }
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; }
  /external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.h 173 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Shader.cpp 118 const std::vector<Uniform> &Shader::getUniforms() const
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
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  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
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