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  /external/chromium_org/third_party/angle/src/libGLESv2/
queryconversions.h 9 namespace gl namespace
12 // The GL state query API types are: bool, int, uint, float, int64
validationES.h 12 namespace gl namespace
24 bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
25 bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
26 bool ValidQueryType(const gl::Context *context, GLenum queryType);
27 bool ValidProgram(const gl::Context *context, GLuint id);
29 bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
32 bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
35 bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
41 bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
45 bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height
    [all...]
validationES2.h 12 namespace gl namespace
17 bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
21 bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
25 bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
28 bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
31 bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
validationES3.h 12 namespace gl namespace
17 bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
21 bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
25 bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
28 bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
32 bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
34 bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
Sampler.cpp 14 namespace gl namespace
Query.h 7 // Query.h: Defines the gl::Query class
24 namespace gl namespace
DynamicHLSL.h 20 namespace gl namespace
Float16ToFloat32.cpp 10 namespace gl namespace
    [all...]
HandleAllocator.h 7 // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
8 // allocate GL handles.
20 namespace gl namespace
TransformFeedback.h 16 namespace gl namespace
VertexArray.cpp 13 namespace gl namespace
54 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
60 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
67 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
  /external/chromium_org/mojo/apps/js/bindings/gl/
module.h 13 namespace gl { namespace in namespace:mojo::js
18 } // namespace gl
  /external/chromium_org/third_party/angle/src/common/
utilities.h 20 namespace gl namespace
event_tracer.h 30 namespace gl namespace
event_tracer.cpp 7 namespace gl namespace
13 } // namespace gl
20 gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
21 gl::g_addTraceEvent = addTraceEvent;
26 namespace gl namespace
49 } // namespace gl
  /external/chromium_org/ui/gl/android/
gl_jni_registrar.h 10 #include "ui/gl/gl_export.h"
13 namespace gl { namespace in namespace:ui
20 } // namespace gl
gl_jni_registrar.cc 5 #include "ui/gl/android/gl_jni_registrar.h"
9 #include "ui/gl/android/surface_texture.h"
10 #include "ui/gl/android/surface_texture_listener.h"
13 namespace gl { namespace in namespace:ui
29 } // namespace gl
  /frameworks/native/opengl/libagl/
array.h 27 namespace gl { namespace in namespace:android
light.h 34 namespace gl { namespace in namespace:android
primitives.h 28 namespace gl { namespace in namespace:android
vertex.h 27 namespace gl { namespace in namespace:android
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TriangleRenderer.java 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
52 gl.glDisable(GL10.GL_DITHER);
58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
61 gl.glClearColor(.5f, .5f, .5f, 1);
62 gl.glShadeModel(GL10.GL_SMOOTH);
63 gl.glEnable(GL10.GL_DEPTH_TEST);
64 gl.glEnable(GL10.GL_TEXTURE_2D);
72 gl.glGenTextures(1, textures, 0);
75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER
    [all...]
CubeRenderer.java 34 public void onDrawFrame(GL10 gl) {
41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
47 gl.glMatrixMode(GL10.GL_MODELVIEW);
48 gl.glLoadIdentity();
49 gl.glTranslatef(0, 0, -3.0f);
50 gl.glRotatef(mAngle, 0, 1, 0);
51 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
56 mCube.draw(gl);
    [all...]
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Triangle.java 64 * @param gl - The OpenGL ES context in which to draw this shape.
66 public void draw(GL10 gl) {
68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
71 gl.glColor4f( // set color:
74 gl.glVertexPointer( // point to vertex data:
77 gl.glDrawArrays( // draw shape:
83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 46 public void onDrawFrame(GL10 gl) {
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
59 gl.glMatrixMode(GL10.GL_MODELVIEW);
60 gl.glLoadIdentity();
61 gl.glTranslatef(0, 0, -3.0f);
62 gl.glRotatef(mAngle, 0, 1, 0);
63 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
68 gl.glScalef(mScale, mScale, mScale)
    [all...]

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