/external/chromium_org/third_party/angle/src/libGLESv2/ |
queryconversions.h | 9 namespace gl namespace 12 // The GL state query API types are: bool, int, uint, float, int64
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validationES.h | 12 namespace gl namespace 24 bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth); 25 bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height); 26 bool ValidQueryType(const gl::Context *context, GLenum queryType); 27 bool ValidProgram(const gl::Context *context, GLuint id); 29 bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples, 32 bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment, 35 bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 41 bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param); 45 bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height [all...] |
validationES2.h | 12 namespace gl namespace 17 bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 21 bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, 25 bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, 28 bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, 31 bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
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validationES3.h | 12 namespace gl namespace 17 bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 21 bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, 25 bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, 28 bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, 32 bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type); 34 bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
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Sampler.cpp | 14 namespace gl namespace
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Query.h | 7 // Query.h: Defines the gl::Query class 24 namespace gl namespace
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DynamicHLSL.h | 20 namespace gl namespace
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Float16ToFloat32.cpp | 10 namespace gl namespace [all...] |
HandleAllocator.h | 7 // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to 8 // allocate GL handles. 20 namespace gl namespace
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TransformFeedback.h | 16 namespace gl namespace
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VertexArray.cpp | 13 namespace gl namespace 54 ASSERT(index < gl::MAX_VERTEX_ATTRIBS); 60 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); 64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, 67 ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
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/external/chromium_org/mojo/apps/js/bindings/gl/ |
module.h | 13 namespace gl { namespace in namespace:mojo::js 18 } // namespace gl
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/external/chromium_org/third_party/angle/src/common/ |
utilities.h | 20 namespace gl namespace
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event_tracer.h | 30 namespace gl namespace
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event_tracer.cpp | 7 namespace gl namespace 13 } // namespace gl 20 gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag; 21 gl::g_addTraceEvent = addTraceEvent; 26 namespace gl namespace 49 } // namespace gl
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/external/chromium_org/ui/gl/android/ |
gl_jni_registrar.h | 10 #include "ui/gl/gl_export.h" 13 namespace gl { namespace in namespace:ui 20 } // namespace gl
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gl_jni_registrar.cc | 5 #include "ui/gl/android/gl_jni_registrar.h" 9 #include "ui/gl/android/surface_texture.h" 10 #include "ui/gl/android/surface_texture_listener.h" 13 namespace gl { namespace in namespace:ui 29 } // namespace gl
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/frameworks/native/opengl/libagl/ |
array.h | 27 namespace gl { namespace in namespace:android
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light.h | 34 namespace gl { namespace in namespace:android
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primitives.h | 28 namespace gl { namespace in namespace:android
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vertex.h | 27 namespace gl { namespace in namespace:android
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 52 gl.glDisable(GL10.GL_DITHER); 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 61 gl.glClearColor(.5f, .5f, .5f, 1); 62 gl.glShadeModel(GL10.GL_SMOOTH); 63 gl.glEnable(GL10.GL_DEPTH_TEST); 64 gl.glEnable(GL10.GL_TEXTURE_2D); 72 gl.glGenTextures(1, textures, 0); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeRenderer.java | 34 public void onDrawFrame(GL10 gl) { 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 47 gl.glMatrixMode(GL10.GL_MODELVIEW); 48 gl.glLoadIdentity(); 49 gl.glTranslatef(0, 0, -3.0f); 50 gl.glRotatef(mAngle, 0, 1, 0); 51 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 56 mCube.draw(gl); [all...] |
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 64 * @param gl - The OpenGL ES context in which to draw this shape. 66 public void draw(GL10 gl) { 68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 71 gl.glColor4f( // set color: 74 gl.glVertexPointer( // point to vertex data: 77 gl.glDrawArrays( // draw shape: 83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
CubeRenderer.java | 46 public void onDrawFrame(GL10 gl) { 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 59 gl.glMatrixMode(GL10.GL_MODELVIEW); 60 gl.glLoadIdentity(); 61 gl.glTranslatef(0, 0, -3.0f); 62 gl.glRotatef(mAngle, 0, 1, 0); 63 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 68 gl.glScalef(mScale, mScale, mScale) [all...] |