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    Searched defs:glGetAttachedShaders (Results 1 - 25 of 32) sorted by null

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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
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gl2_client_context.h 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
276 virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
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  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 72 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 805 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){
810 ctx->dispatcher().glGetAttachedShaders(globalProgramName,maxcount,count,shaders);
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 283 void (GL_APIENTRY *GLDispatch::glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*) = NULL;
521 LOAD_GL_FUNC(glGetAttachedShaders);
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 247 static void (GL_APIENTRY *glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/chromium_org/ppapi/lib/gl/gles2/
gles2.c 382 void GL_APIENTRY glGetAttachedShaders(GLuint program,
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  /external/chromium_org/third_party/angle/src/libGLESv2/
libGLESv2.cpp     [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.cpp 980 const GLMessage_Function GLMessage::glGetAttachedShaders;
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gltrace.pb.h     [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java 179 glGetAttachedShaders(148, 148),
776 case 148: return glGetAttachedShaders;
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  /external/chromium_org/third_party/mesa/src/include/GL/
gl_mangle.h 596 #define glGetAttachedShaders MANGLE(GetAttachedShaders)
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  /external/mesa3d/include/GL/
gl_mangle.h 596 #define glGetAttachedShaders MANGLE(GetAttachedShaders)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/GL/
gl_mangle.h 549 #define glGetAttachedShaders MANGLE(GetAttachedShaders)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
gl_mangle.h 549 #define glGetAttachedShaders MANGLE(GetAttachedShaders)
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  /external/robolectric/lib/main/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 

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